Quarter To Three gives Lollipop Chainsaw a 2.0 out of 10

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TakeyB0y2

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Jun 24, 2011
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I can honestly see that game not getting good reviews. To me it looks like it could be funny and quirky, but I've seen videos of the actual combat and gameplay, and it looks god-awfully boring.

Going by something Yahtzee said in his response video to angry SSBB fans, if you personally enjoy a game, then negative reviews shouldn't bother you.
 

Kyle Donovan

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Dec 10, 2011
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The point of this post isn't that the review didn't make me want to play it, it was that other people might see it on Metacritic without paying attention, not buying the game, and drop in sales, which could potentially be a hard blow to Suda 51 and his company. Suda really deserves sales, especially since SoTD sold 15,000 copies first week. But, we'll see on LC's sales soon.
 

ThriKreen

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May 26, 2006
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lapan said:
While i would probably like the humor, i'm scared off by the length of the game. 4-6 hours is not worth 50? to me.
If you want estimates, a prologue which takes like 10min to go through, and 5 chapters which are about 45min each - at least for me on normal difficulty.

There's a lot of replay for collections: unlocking all the costumes, rescuing all the students, finding all the hidden lollipops, getting more money to unlock all the combo moves and songs and concept art. Going to other difficulty levels means some of the collectables change locations, and could be that some of the unlocks are only available on hard.

But not everyone is up for that, so it might be a later purchase or borrow off a friend for some if you're in it for the campaign not for the grind aspect.
 

ThriKreen

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May 26, 2006
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TakeyB0y2 said:
I can honestly see that game not getting good reviews. To me it looks like it could be funny and quirky, but I've seen videos of the actual combat and gameplay, and it looks god-awfully boring.
Actually the combat is quite interesting. You could kill a zombie as a regular button mash, but part of the challenge is to utilize various combo moves depending on the situation (they're in a line? Drill attack. Surrounding you? Lolli-Copter swing!)

Doing said special moves results in gaining more money, which is used for various unlocks.

So you end up doing things like running around in a circle to corral the zombies into a small group, occasionally hitting them to weaken them, then use an area special move to net the most simultaneous kills.

Which might work fine if they were regular zombies, but later they start throwing in special ones, like zombies with dynamite strapped to their chest. Or flaming zombies. Can't have the fire and dynamite mix!

Or flying zombies.

Or giant zombie chickens.
 

InfernalGrape

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Jun 3, 2012
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Hey guys, just add +5 before every Quarter to Three review

so you get 6 of 10 for Lollipop or 9 of 10 for Dragon's Dogma
 

baddude1337

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Jun 9, 2010
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I'm not a Suda fan, but I did watch some gameplay which looks awfully mediocre. It looks like style over substance to be honest.
 

Skoldpadda

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Jan 13, 2010
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Now if every gaming review body and their dog panned the game that you like, I'd agree that is a bit annoying. But this is just one completely unknown asshole. Don't get your knickers in a bunch, and be glad that you get to enjoy the game. Goddamn, I hate to be the douchey "First World Problems" guy, but sometimes whining like this borders on offensive.
 

RaikuFA

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Jun 12, 2009
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And yet no one complained when GI, XPlay, JD or GP does this on a daily basis... Espesally when it comes to games from Japan.

Skoldpadda said:
Now if every gaming review body and their dog panned the game that you like, I'd agree that is a bit annoying. But this is just one completely unknown asshole.
This is what JRPG fans have to deal with on a daily basis.
 

vortexgods

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Apr 24, 2008
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TakeyB0y2 said:
I can honestly see that game not getting good reviews. To me it looks like it could be funny and quirky, but I've seen videos of the actual combat and gameplay, and it looks god-awfully boring.

Going by something Yahtzee said in his response video to angry SSBB fans, if you personally enjoy a game, then negative reviews shouldn't bother you.
If Yahtzee put scores on his review, he'd be a problem since he's an outlier on so many games and would wreck the curve on Metacritic. Yahtzee wisely leaves off the score, so you have to actually watch his review, have him tell you about the game and decide based on that, and knowing his biases if it sounds good. This gives him the freedom to be a biased critic, and review games according to his biases without having to worry that, "Ok, I've given every fighting game ever, from Tekken to Street Fighter II a low review score no matter how polished, beautiful or deep it is. Do you think they'll fire me?"

Basically, there are two problems here:

1. Scores: I hate thumbs up/thumbs down; 5 out of 5; 10 out of 10; A to F; and percentages. Basically I hate number or grade based scores. (Secretly, I actually enjoy seeing those scores if I agree with them, "Yay that game I liked/hated was also liked/hated by a critic. My life has meaning!" However, intellectually I understand that they are a bad idea and very reductive. Also, yes I too can be a fanboy, so I understand that fanboyish grading systems are bad. A review should give you some insights into the impression a game/movie/book gave to someone else, not simply confirm your biases.)

They end up being lazy. Did you know that Roger Ebert gave Thumbs Down to Blue Velvet? It's true and that score means, basically, "Never see this movie." It's more or less the same score he gave to Porky's. Some people only get the "Thumbs Up/Thumbs Down" part of the review, and they'll think Blue Velvet==Porky's If you actually watched his reviews though, you'd see the difference in the movies and might give a movie a chance that Ebert personally hated.

2. Metacritic: $60 is a huge amount of money to spend on a game. I got Lollipop Chainsaw for $44.99 on sale. I didn't bother with reviews, because Suda hasn't disappointed me yet. He didn't disappoint me this time either.

But supposing I didn't respect Suda, or know anything about him? Well, I personally would carefully read reviews and figure out which one to buy, but I would probably start at someplace like Metacritic. We've reached a point where if people start reviewing games based on political biases, aesthetic biases, genre biases, etc, it's going to have an impact on sales. I read a review once that trashed Bioshock without ever having played it because the author was an Objectivist and didn't like what he thought the game implied about his mentor's philosophy.

What's the solution? I'd say there isn't a problem with Tom Chick, exactly. He's an outlier weirdo (I mean that in the best sense of the word) who loves boring simulation games and was really upset when EA bought Origin because he wouldn't be getting really detailed Jane's Combat Sims (he was particularly upset that the Navy Warthog game he was looking forward to was cancelled. Now, if I were to review this theoretical Warthog game that never got made, what's my likely score? (Score 1 - dead boring, but slightly better than getting a root canal).)

His review of Europa Universalis: Rome [http://www.quartertothree.com/inhouse/news/411/] is something of a minor work of art. However, that tells me I can trust him on reviews of slow moving diplomacy type games, which I sadly don't have the patience for (and would score very low if someone were foolish enough to make me a professional game reviewer and required me to boil down games I played to a score). It also suggests to me that he wouldn't be my go to guy for mindless action or rhythm games (Lollipop Chainsaw is about half/half I found the action fun but not particularly deep or complex. I didn't find the minigames as tedious as some, and I suggest that if you hated Space Channel 5 or Parappa the Rapper you will find a lot to hate in Lollipop Chainsaw. (Contrariwise, if you loved those games you'll find the rhythm sections of Lollipop Chainsaw to be fairly brisk and sort of fun but also amateur night.)
 

TheCommanders

ohmygodimonfire
Nov 30, 2011
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Well, I don't really care about Lollipop Chainsaw (don't know if it's good or bad, just not my kind of game) but for anyone who thinks Metacritic Scores don't matter, you're quite wrong. In the realm of publishers and developers, millions and millions of dollars, along with hundreds of jobs literally hang in the balance, because the idiots in charge don't know how to properly judge the success of their games, so they rely on broken systems like Metacritic. The effect that a Metacritic score can have is now often written into the contracts. I believe that Metacritic is mentioned several times in Bungie's new contract (I can't be bothered to find a link). So yeah, we all know that these scores don't mean much, but unfortunately they still matter.