Question: Anyone else find Star Trek online complex?

Recommended Videos

KaraFang

New member
Aug 3, 2015
197
0
0
Hi all.

I'm a big Star Trek fan and so I decided to give Star Trek Online a try.... and woah.

This game is SO complex and dense, I am pretty sure that, apart from being blown up every few moments, I have no idea what else to do on it.

Any pointers if someone is experienced here? Do I focus on weapon/subsystem upgrading above all else? Ships?

It's just SOOOO huge I have no idea where to begin... trying to enjoy it, but it's just hard to do so.
 

nomotog_v1legacy

New member
Jun 21, 2013
909
0
0
The ship combat is kind of complex, but you should be able to muddle though it at low levels at least. Some basics are, facing is important. Your weapons have different fire arcs (hold your mouse over them to see what they can hit.) shields have facing too (You can redirect shields to one side or another, but it's better to just turn.) You want to control your speed. You can't just stop because that ruins your ability to turn. Some abilities can be used to give yourself a buff to your turn rate. Power managemnt is another concern. You can simply leave it on balanced and be fine, but shifting it as needed is useful. Keep in mind most of the time your shields won't charge if your in attack mode.

A simple tactic I use is the broadside. You equip yourself with front and back beam weapons. They have a fire arc of 270, so they can hit targets on your side. Your turn a side to your enemy and circle around them. (Using buff abilities as needed.) When your shield gets too weak, turn around and start flying the other way.
 

Zontar

Mad Max 2019
Feb 18, 2013
4,931
0
0
I felt the game was the opposite, that it was far too simple (and it's why I quit the game after a week, only got into it because of the Enterprise era promotional giveaway). Though I suppose EvE Online ruined game UI for me in that regard.
 

KaraFang

New member
Aug 3, 2015
197
0
0
My question is more related to the class of weapons, upgrading them (I "think" I know how this works??? maybbbbbeee?)

etc etc... Because there are a LOT of missions where I'm being one shotted, no matter how careful I approach the enemy. So, it must be related to the equipment I've got.

Anyone play this a LOT and can give me some basic pointers on this side? I tried the Wiki and my god it was... involved. WAY more than Warframe.
 

DeimosMasque

I'm just a Smeg Head
Jun 30, 2010
585
0
0
A request for some more information from you so I can better help.

what missions are you getting one shotted on?
What level are you?
What class are you?
 

pookie101

New member
Jul 5, 2015
1,162
0
0
i would recommend playing an engineering character in a cruiser type ship for one of your first play throughs as they are the tanks of the game.

search on the exchange for consoles that give damage resistance to the weapons you will be facing.

join a friendly fleet. they will be able to give you some pointers.
 

Michel Henzel

Just call me God
May 13, 2014
344
0
0
KaraFang said:
My question is more related to the class of weapons, upgrading them (I "think" I know how this works??? maybbbbbeee?)

etc etc... Because there are a LOT of missions where I'm being one shotted, no matter how careful I approach the enemy. So, it must be related to the equipment I've got.

Anyone play this a LOT and can give me some basic pointers on this side? I tried the Wiki and my god it was... involved. WAY more than Warframe.
You should not really have to bother with Gear upgrading till end game, it's a waste of resources otherwise as it's quite expensive.
 

KaraFang

New member
Aug 3, 2015
197
0
0
DeimosMasque said:
A request for some more information from you so I can better help.

what missions are you getting one shotted on?
What level are you?
What class are you?
Iconian War ones: The cruisers are SO HARD to kill and can really hit me for obscene damage. (the borg alert missions too, but I'd expect that from the borg.)
Level: Admiral? 50 I think... I levelled up super fast as I enjoyed the campaign ones a lot up to this point, now I die SO much it's disheartening. Glad I'm playing on the level where I don't take permanent damage for repair at starbase.
Class: science: "Because I'm a scientist, not an engineer or redshirt damn it!"

I've managed to work my way to admiral level... mainly via the main campaign/episodes? I've reached the Iconian War and my ship is a level 5 (I think) science cruiser? The tier you can buy with dilithium before they want ZEN. I wanted to be science, and have focused in keeping my ship shielded. (working to a tier 5/6 via the ZEN exchange as ZEN is STUPIDLY expensive.)

The Iconian cruisers have a portal thingy they can cast that shoots the sun at me and literally twats me in seconds, even with all my repair skills and defence skills up unless I can kill it. The issue with that is I have a mix of beam types to try and negate immunity to a type of beam (so I have phaser, polaron etc) and while the AI friendly ships can do about 330 damage per hit, mine seem to be about 60/70 (Embarassing).

Most of my equipment is level... 13/14 (XIII?)from how I read this on the STO guides. I have found how to train my bridge staff... (I kept my friends from the training mission as I kinda like them all. LOL). AM I doing something majorly wrong?

I have noticed recently that, with Iconian war missions, the friendly ships they pop you with also get "damaged to zero hull" super fast... but don't die like myself. I presume that "maybe" enemy damage is how they made the missions artificially hard?

Oh, and Ground combat for example. ALL of the enemies target me immediately... as I'm sure the AI goes "target the player!!" unless I tell my crew to act as redshirts for me... otherwise I can die fast despite popping my skill sets.
 

Agent of Fate

New member
Aug 29, 2011
17
0
0
I can't be sure, but from the sound of things it seems as if you're trying to do a team mission solo. Having not played the Iconian war part myself (haven't played in ages) that might not be the case, but in the past if you went into a mission designed for teaming up that sort of thing would happen.
 

KaraFang

New member
Aug 3, 2015
197
0
0
Agent of Fate said:
I can't be sure, but from the sound of things it seems as if you're trying to do a team mission solo. Having not played the Iconian war part myself (haven't played in ages) that might not be the case, but in the past if you went into a mission designed for teaming up that sort of thing would happen.
Nope, it's an episode mission, so shouldn't be "team based". I know the ones you're talking about... had a go in them as well and they're just a Cluster F in their design.

It's a shame that STO has devolved into shoot, shoot and shoot some more... but then I suppose using their engine to design a decent "puzzle" or diplomacy based set of missions would be too much to hope for. Shame.
 

Agent of Fate

New member
Aug 29, 2011
17
0
0
Hmm... When I popped back into STO a year ago I got to the story arc with the energy stealing ghost aliens and time travel. I remember a couple of the space battles, the very first and very last, felt horrifically unbalanced compared to the rest of the game and I kept dying despite having no issues before. So it might be something similar and bad game balance.

And I know what you mean. One of the early missions really disappointed me, when you go to a planet to sort a dispute with the miners there. I was expecting to have to do some standard RPG negotiations, but nope, just some true or false questions.
 

Michel Henzel

Just call me God
May 13, 2014
344
0
0
KaraFang said:
DeimosMasque said:
A request for some more information from you so I can better help.

what missions are you getting one shotted on?
What level are you?
What class are you?
Iconian War ones: The cruisers are SO HARD to kill and can really hit me for obscene damage. (the borg alert missions too, but I'd expect that from the borg.)
Level: Admiral? 50 I think... I levelled up super fast as I enjoyed the campaign ones a lot up to this point, now I die SO much it's disheartening. Glad I'm playing on the level where I don't take permanent damage for repair at starbase.
Class: science: "Because I'm a scientist, not an engineer or redshirt damn it!"

I've managed to work my way to admiral level... mainly via the main campaign/episodes? I've reached the Iconian War and my ship is a level 5 (I think) science cruiser? The tier you can buy with dilithium before they want ZEN. I wanted to be science, and have focused in keeping my ship shielded. (working to a tier 5/6 via the ZEN exchange as ZEN is STUPIDLY expensive.)

The Iconian cruisers have a portal thingy they can cast that shoots the sun at me and literally twats me in seconds, even with all my repair skills and defence skills up unless I can kill it. The issue with that is I have a mix of beam types to try and negate immunity to a type of beam (so I have phaser, polaron etc) and while the AI friendly ships can do about 330 damage per hit, mine seem to be about 60/70 (Embarassing).

Most of my equipment is level... 13/14 (XIII?)from how I read this on the STO guides. I have found how to train my bridge staff... (I kept my friends from the training mission as I kinda like them all. LOL). AM I doing something majorly wrong?

I have noticed recently that, with Iconian war missions, the friendly ships they pop you with also get "damaged to zero hull" super fast... but don't die like myself. I presume that "maybe" enemy damage is how they made the missions artificially hard?

Oh, and Ground combat for example. ALL of the enemies target me immediately... as I'm sure the AI goes "target the player!!" unless I tell my crew to act as redshirts for me... otherwise I can die fast despite popping my skill sets.
The episode missions should get you some decent gear sets, and can be and should be repeated to get a full set. Also doing Special Task Force missions to get Marks for reputation gear is also a must.

If you are running multiple different types of beam weapons then "Directed Energy Distribution Manifold" are the way to go as they give bonuses to beam weapons regardless of type. I run three of these on my Cruiser. "Field Emitters" should help you in the shield department. The arrow keys on your keyboard btw (I rebound them to be closer to the WASD for easy access), they are a quick way to spam shield power to a specific facing you are being hit at.
 

KaraFang

New member
Aug 3, 2015
197
0
0
Michel Henzel said:
The episode missions should get you some decent gear sets, and can be and should be repeated to get a full set. Also doing Special Task Force missions to get Marks for reputation gear is also a must.

If you are running multiple different types of beam weapons then "Directed Energy Distribution Manifold" are the way to go as they give bonuses to beam weapons regardless of type. I run three of these on my Cruiser. "Field Emitters" should help you in the shield department. The arrow keys on your keyboard btw (I rebound them to be closer to the WASD for easy access), they are a quick way to spam shield power to a specific facing you are being hit at.
you can have more than one of the same type of console? I thought they all had to be different!! (grumbles)

thanks for that info, I'll try that. I'm doing the Taskforce delta? The Antiborg ones? I kinda want their stuff. :)
 

Satinavian

Elite Member
Legacy
Apr 30, 2016
2,109
879
118
Level 50 was for a very very long time the maximum level. That means players set there forever and got the best gear possible and had a lot of experience, knew every trick. And with those players in mind the new missions of the iconian war were written.

That is a problem for a new player. Don't feel bad about it.

I would recommend the following things :

- Don't upgrade your weapons. Outside of maybe some elite team missions lv 12 gear works fine. I have like a dozen characters and most have not a single peace beyond lv 12 and i can do the whole game with every single one of them i have played enough to have reputation gear. Upgrading cost a lot of dilitium and rare ingredients. You only want to do that if you have your "final" ship and gear layout. It's usually better to convert the dill to zen and buy a ship. Or use it for fleet/reputation gear. Only upgrade stuff if you really know you wan't to keep it.

- Try to get an event ship. There is always a summer and a winter event where you can get a free best level ship unlocked account wide. Even if you don't like it, it gets you a T6 ship ability and a lot of practice. Sometimes there are also giveways of Zen-ships that don't sell too well. That has included T5 science ships in the past.

- Do some reputation progression before you move on story wise. The reputation ear is better than all drops and only some fleet gear is (arguably) better. Reputation stuff is endgame gear. Which reputation is most useful for you depends on your build, but you can combine sets of diferent reputations.

- Science builds can be done to do a lot of damage with science abilities like gravity well or the ability where you reflect damage. But for that you really need to build for. Have e.g. science consoles that boost exotic particle damage and traits that do and duty officers that do and deflectors that do and skills that do, boff skills doing this kind of damage ... you get the idea. But that is not the only viable science build. There is also the option of a drain build that is similarly specialized or a carrier build (which was slightly nerfed unfortunately and costs Zen anyway if you don't go Klingon)

- or you could build a normal allrounder that fights with weapons, can do everything a little but will never be a particularly powerful build. Yes, that is still viable. Subpar, but viable. you still need reputation gear to have fun.

- Borg red alerts should be (comparably) easy. Those are geared to level 45-50, so they are nice practice before you do iconian war stuff. You can test strategies and builds there and get marks for reputation as reward.


Your Ship :

- It is not recommended to use more than one torpedo outside of special builds.

- It is (outside of very complicated builds) not recommended to combine beams with cannons/turrets. That is mainly because boff abilities buff either beams or cannons/turrets and you don't have that many tactical boffs

- It is recommended to stick to one kind of energy weapons : all phaser, all plasma, all disruptor... That is becaus the energy specific tactical consoles give the biggest boost and when you have 5 Phasers and 3 consoles that boost all phaser damage, you will be better than with 3 phasers, a disruptor and an antiproton weapon and 3 concoles that boost all beam damage. That is more important for tac ships but i would not negrect it

- pay attention to fire arcs. In general, people combine either cannons (shooting in front arc only) with turrets in the back, use dual beams (shooting in the front) with omnidicetional beams in the back (those are kind of hard to get) or use normal bhaser banks front and back and fire broadsides with overlapping fire arcs. Again, there are some exceptions but that is the general idea.


you can have more than one of the same type of console? I thought they all had to be different!! (grumbles)
A few cnsoles are unique. That is usually in the text. Most aren't. And yes, most players use more consoles of the same kind. Most popular with tactical consoles for that stackind + damage to a certain weapon time and with the engeneering resistance consoles. There are some players who have 3 or 4 lv 12 neutronium consoles. But there are diminishing returns on those.

If you want to go the extra mile for specific hard missions, you could look, what kind of weapon your enemy has and slot damage resistance consoles against this particular damage tipe for the mission. You should not really need to do so, but it is a cheap trick if you still struggle a bit.
thanks for that info, I'll try that. I'm doing the Taskforce delta? The Antiborg ones? I kinda want their stuff. :)
The different reputations are supposedly similarly powerful concerning the unlocked gear options. They are meant as alternatives but some mixing and matching is common. There are always some advantages and disadvantages though.

But yes. Farming reputations is what you are supposed to do at your level. With most reputations that does involve team based combat missions to do in any reasonable time. The big exception is the romulan reputation which is most easily done via Eppoh-tagging.




I have noticed recently that, with Iconian war missions, the friendly ships they pop you with also get "damaged to zero hull" super fast... but don't die like myself. I presume that "maybe" enemy damage is how they made the missions artificially hard?
That is a thing they started iirc with legacy of Romulus but did more often later on. The idea is to set some "friendly" ships into the mission that can never be fully destroyed and always come back after a repair break. Those will eventually "win" most of those missions on their own, so that a new player like you doesn't get stuck as easily. But it will take hours and is not the way it is meant to be played. It is just a crutch to compensate the gap between 4-year-veterans in the best ships that can do advanced STFs solo and new players like yourself. Those allies are not very useful to the really good players but a big help for the new and undergeared players.
 

Michel Henzel

Just call me God
May 13, 2014
344
0
0
KaraFang said:
Michel Henzel said:
The episode missions should get you some decent gear sets, and can be and should be repeated to get a full set. Also doing Special Task Force missions to get Marks for reputation gear is also a must.

If you are running multiple different types of beam weapons then "Directed Energy Distribution Manifold" are the way to go as they give bonuses to beam weapons regardless of type. I run three of these on my Cruiser. "Field Emitters" should help you in the shield department. The arrow keys on your keyboard btw (I rebound them to be closer to the WASD for easy access), they are a quick way to spam shield power to a specific facing you are being hit at.
you can have more than one of the same type of console? I thought they all had to be different!! (grumbles)

thanks for that info, I'll try that. I'm doing the Taskforce delta? The Antiborg ones? I kinda want their stuff. :)
Yes you can have multiple of the same consoles, though "special" ones (ones you get from missions etc) do have a "only 1" limit. But it should be on the item description like so "Cannot Equip more than 1 of this Item". If that's not there you can have multiple.

Task Force Omega is the one you are talking about. You will want to save up a lot of refined Dilithium (though I believe you also get a ton for reaching Tier 5) for buying the the gear. As well as "Borg Neural Processors" from Borg specific STF missions on advanced or higher, the daily 'Borg Deep Space Incursions" or the Defara adventure zone on hard.

Gaining Tiers in the Rep system also gains you access to new "Traits" which gives further passive bonuses to your character. So that's another good reason to do them.
 

Raddra

Trashpanda
Jan 5, 2010
698
0
21
From what I remember, you dont want to split your beam types.

Choose one type of beam and maximise your consoles for damage for that one type of beam.
 

KaraFang

New member
Aug 3, 2015
197
0
0
Thanks everyone for the advice, it's REALLY useful.

They really do tell you pretty much nothing and leave you to it... I really tried on the Wiki, but that also left me a little bit "hazed" trying to read the complex stat vs this and that stuff. I don't need to be one of those with the "highest DPS stats possible!" build, but I would like to "survive" a little more.

Anyone recommend the best beam type to stay with? Phaser? Disruptor? Or is it more personal preference?
 

Raddra

Trashpanda
Jan 5, 2010
698
0
21
They all have their ups and downs, theres really no right or wrong answer I think. I just stick to Phasers since i'm a fan of classic. Just your favourite colour :p so long as they don't sacrifice damage for effects, you're good.
 

Satinavian

Elite Member
Legacy
Apr 30, 2016
2,109
879
118
It is mostly preference.

Every beam type has the same base damage and one additional effect. Phasers have a chance to disable subsystems, plasma add small damage over time and so on. For some special builds those additional effects can be stronger or weaker : If you have a drain build, it is nice if your beams drain too for example. But overall the types are equally strong.

Some rarer kinds of beams have two additional effects, not one, usually at expense of some other modifier.
 

DeimosMasque

I'm just a Smeg Head
Jun 30, 2010
585
0
0
For general survival I find beam weapons + Fire at Riker (er at Will) helps alot against large groups, especially ones that fire targetable projectiles.

My engineering toon has most of her senior staff designed around repair and shield restoration with beams and mines to lead enemies in and get them. Though I'm also partial to carrier ships and thier ability to launch fighters to pin prick enemies.