It depends on the game. When it comes to games like Pokemon yeah; over a decade of previous games have proven that there really isn't a need for a second screen when it comes to JRPG's. Some games, like Castlevania Mirror of Fate...I can't remember off-hand what's on the second screen and the last time I played that was maybe a day and a half ago...so there's another game where the second screen is wasted. As for Dawn of Sorrow and other Japanese, Metroidy Castlevania titles, drawing pentagrams on the second screen to use special powers is more a gimmick than anything. It's a cool gimmick but a gimmick all the same.
I haven't really had any issue with touch controls or the like in fact, I'd rather play a game with gimmicky touch controls than games with those stupid, stupid motion controls. When it comes to the Wii U though, I like that I can watch netflix on the touch-screen whether I'm on the toilet (admittedly my console is a bit far from the restroom to really make this viable) or at my desk, faced away my TV. Unlike the DS however, the Wii U game pad doesn't have a cartridge slot. It would limit vitrual console sales to a degree but dammit, The Twisted Tales of Spike McFang and, Secret of Evermore likely won't ever be on the virtual console.
I haven't really had any issue with touch controls or the like in fact, I'd rather play a game with gimmicky touch controls than games with those stupid, stupid motion controls. When it comes to the Wii U though, I like that I can watch netflix on the touch-screen whether I'm on the toilet (admittedly my console is a bit far from the restroom to really make this viable) or at my desk, faced away my TV. Unlike the DS however, the Wii U game pad doesn't have a cartridge slot. It would limit vitrual console sales to a degree but dammit, The Twisted Tales of Spike McFang and, Secret of Evermore likely won't ever be on the virtual console.