Queen Michael said:
tilmoph said:
Queen Michael said:
lechat said:
TheRiddler said:
Baffle said:
You have to watch the cashier for a while. Once enough people have put money in without winning, you know it's ripe for a payout. That's when you strike!
Baffle may or may not actually believe this, but I've seen enough people in real life talking about this idea that I feel I should stress this: the strategy doesn't actually work. Your chances are no different one minute after a win than they are two hours after one. Basically, the whole thing's dumb luck.
Given that a certain percentage of tickets have to be winners if you remove one (or multiple) losing ticket from the total you will increase your odds of winning, The percentage increase would be incredibly small but it is there.
I was just thinking this. If the store's got eight tickets, and one in four is a winner, then every time somebody picks a losing one it'll increase the winner-ticket-to-loser-ticket ratio a little bit.
I think it come down too if that's a winning rate per ticket roll or for the whole game line, and if it's the whole game line, do they try to control for over winner and under winner rolls.
English isn't my nativity language. What's a "ticket roll" and a "whole game line?"
Scratch off tickets are sold in rolls (like a paper towel roll) comprised of individual tickets. Each roll is a different scratch off game, which changes payout rates and denominations, win conditions, and rules for scratching.
What I was trying to say was your statement would be true if it was a 1-in-4 win rate for a roll of tickets within a game (25% of the tickets on the roll are a winner), but wouldn't hold true if it was 1-in-4 for a given game in general, without any regard paid to how winning tickets for that game were distributed amongst the individual rolls. basically, if you scratched every ticket from every roll for a given printing, it would be 1-in-4, but without any consistency attempted for win rates between the rolls.