Sure it is easy to filter out the obviously fantastical elements, but the elements that you accept as passable reflections of reality are the ones you should be wary of.NuclearKangaroo said:how many people abide by the doom code?Pogilrup said:For the love of!NuclearKangaroo said:im finding both articles that contradict and support that theoryMarsAtlas said:Just do a single search of "Media Influence" in Google Scholar. There's studies back in the 80s' showing up, let alone studies that come up from this year alone. Just because you haven't seen them doesn't mean that they don't exist.NuclearKangaroo said:media can influence people but not unwittingly, atleast not to a significant degree, theres no statistical evidence of this
http://en.wikipedia.org/wiki/Media_influence#Media-influenced_violence
look, if media influenced violence we should be able to see some statistical evidence, such as spikes in criminal behaviour right after a new violent film or video game gets released, because even if the media could significantly affect the mental state of a person, that does not mean the person will act violent
One movie, one TV show, one book, one game, one work alone in one instance does diddly squat.
Every movie and TV you've watch, every book you've read, every song you've heard, every game you've played, every advertisement you've saw, combined with all the influence of school, friends, family, and life events up to this exact moment in time is what made you "you" in terms of beliefs and value.
plus if even one of the best selling games of all time such as GTAV "does diddly squat", it kind of refutes the whole idea doesnt it?
plus human beings can distinguish between fantasy and reality, real events have much more impact in the way we behave than fictitious ones
It is those elements that can influence what you believe and what you value.
Just because you know it is fiction doesn't mean it can't leave an impression.
Also, just because GTA sold more doesn't mean it has a bigger weight when influencing a person.