Question, If Anita Sarkeesian is Right, why is Jack Thompson Wrong?

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Alterego-X

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wulf3n said:
Sure, as Anita would say "These things don't exist in a vacuum" but that's a meaningless statement as nothing exists in a vacuum, everything is either inspired by culture or inspires culture
Then maybe nothing should propagate a sexist culture.

People discuss gaming's particular effect on culture, because they are gamers, or because they are just noticing by it's rapid growth in popularity and significance, or maybe because they can reach an otherwise quite sheltered community.

But rarely if ever does anyone imply that gaming is the one and only thing in the universe with a cultural responsibility. People who have problems with sexist games, ara also the ones that have problems with sexist preschool teachers, sexist sports organizations, sexist toys, sexist clothing standards, sexist sex, sexist churches, sexist standup comedy, and sexist politicians.
 

wulf3n

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Alterego-X said:
Then maybe nothing should propagate a sexist culture.
But no one can prove what and what doesn't propagate sexist culture, yet they're happy to disingenuously represent limited research as saying things do.

Alterego-X said:
People discuss gaming's particular effect on culture, because they are gamers, or because they are just noticing by it's rapid growth in popularity, or maybe because they can reach an otherwise quite sheltered community.
People speculate, which is half the problem.

Alterego-X said:
But rarely if ever does anyone imply that gaming is the one and only thing in the universe with a cultural responsibility.
I never assumed that was the case?

Alterego-X said:
People who have problems with sexist games, ara also the ones that have problems with sexist preschool teachers, sexist sports organizations, sexist toys, sexist clothing standards, sexist sex, sexist churches, sexist standup comedy, and sexist politicians.
I'm sure they do, but my argument isn't "why is gaming singled out", I don't know why you brought it up.
 

Bocaj2000

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The_Kodu said:
Bocaj2000 said:
The_Kodu said:
Bocaj2000 said:
I saw the snippets of video. She is talking about the impacts of media on how we think, NOT how we act. Media can persuade others towards a certain way of thinking and feel certain emotions towards imagery. This is advertising 101 and can be applied to all media. Therefore, objectification of a people can be a valid side effect of media and can reinforce negative ideas. If you ask me, I think she's grasping at straws, but it is a valid hypothesis. Although I don't agree with her message, her ideas are probably true for at least a small portion of people.

And unlike Jack Thompson, she does NOT attribute media to actions. She never attributes video games to the act of sexual assault. Whenever there's a rape on the news, she will never look at the list of games the rapist has played and blame each of them for the sexual assault. That is the difference. Like her or not, this woman is just a media analyst, not a politically driven scapegoat pinner.
Yes such as claiming it makes people into rape apologists. Not could, not maybe but a claim that research says it does as a conclusive outcome.

Advertising 101 is make people fear something then give them the solutions to the fear you created.

Also note you said reinforce not create those ideas. That's an important distinction you've just made which was not present in Anita's video as to then say every gamer would be turned into a rape apologist in your example requires every game to already be one and games reinforce it not create the belief.

Anita also does in other videos conveniently state facts about real world violence and criminal acts for long periods in some of them and heavily implies that these acts wouldn't occur in these numbers if people did as she wanted by people stopping playing these "vile" "Horrible" games.

Her drive is simple it's not politically driven but based upon self elevation using it.

I honestly have a feeling in maybe 2 years time there might be another fuss around her and another Kickstarter campaign.
... Uh... You never said I was wrong... Instead you rambled anti-Anita rhetoric aimlessly hoping it resembled a counter argument. I'm going to assume that you agree with everything I said.
Ok I'll try to make it more clear.

as to why in a discussion about Anita Sarkeesian I made sure to talk about Anita Sarkeesian.

"She is talking about the impacts of media on how we think, NOT how we act"
With advertising it is a temporary effect playing in the irrational.

Unless it is prolonged exposure in a total vaccum then media will not turn someone into a rapist unless you spend months or years with them locked up watching nothing but "rape" porn or things glorifying rape and nothing else and isolate them from any possible social conditioning or pressure.

" Therefore, objectification of a people can be a valid side effect of media and can reinforce negative ideas"
So in almost any TV show not having a detailed backstory expressed to the reader about the bartender or waiter is going to dehumanise people and cause negative reactions to them ?
Or any person in the street in any show do we need a detailed backstory told to us for them or well dehumanise them and act upon any negative perception ?

One aspect of any story driven medium is that the story centres round a core cast rather every single character having a story.
For example do we need the backstory of every goon and henchman in Batman ?
There is a story about a Henchman and his life but it was a one off we don't get told about every single character.

Media has to have characters in the background because in real life there are other people in the background of your life and you don't know their backstory. You walk past people on the street and should you be obliged to know about their entire life and care beyond standard human decency about them and helping them ?

"but it is a valid hypothesis"
As a hypothesis as just that yes. Anita claimed a study proved said hypothesis when in fact it didn't and she misrepresented the findings

"her ideas are probably true for at least a small portion of people"
And for a small portion of people seeing Bambi's mother die could trigger them to commit suicide. If people are mentally unstable already then media merely acts as the trigger. It is not the cause.

"she does NOT attribute media to actions"
No she just presents information of abuse and associates this information in the hopes viewers will interconnect the two separate items.

Psychology 101 there and the use of a "The man covered in shit principal" (Reference to an idea mentioned by Gabe on an episode of Lets Drown Out.)

She doesn't jump on every gaming every time it happens because then people would call her on it and more than likely show how she is scapegoating games when said person was mentally deranged.

She's a media analyst however unlike most analyst very few other than a hardcore group seem to believe she is right. Her present level of for want of a better word attention and as such the attention for her message relies upon attention rather than agreement.

For her to be seen as relevant and for her, herself most likely to believe she is having an influence still she needs attention from people. Be it outrage by provoking people with blatant fallacies.
E.g. claiming she was getting more abuse because she was female for expressing the same idea as someone else on twitter when she is at 87.3K followers and the other person being a Male reviewer with 234 followers. The level of exposure is far different yet Anita claimed it was for being female.
Or take her recent tweets

"this is something that always baffles me, people find dragons & magic more realistic than a world without patriarchy."

"Remarkable just how much misogyny the developers managed to pack into The Witcher 1 & 2. The third game appears set to continue this trend."

Her relevance is now almost entirely based upon her baiting controversy now and then claiming that it's entirely because she's female that it's happening.

She Happily call out people who are easily shown as moron yet not a single word about the huge backlash due to the phrase "Prostituted women" because it shows it's not because she's a women but relates entirely to her point and the objections were from women.
I don't know who you're arguing with, but it's not me. I'm simply saying that comparing her to Jack Thompson is a farce. They are completely different in agendas. From what I've read, you've agreed with me.
 

PhiMed

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MysticSlayer said:
PhiMed said:
She does totally say that, by the way. She HEAVILY implies, citing studies with MULTIPLE issues with them, that viewing "heavily sexualized images" causes people to be more likely to believe ideas which would make them more likely to agree with rape apologists or perpetrate violence against women.
I've already pointed out that believing rape myths is not the same as rape. I've also pointed out that being more accepting of sexual harassment is not the same as perpetrating violence. And if it is so heavily implied, then why hasn't anyone actually bothered to show the connection that is apparently flying over so many people's head?
Except my post wasn't claiming that believing rape myths was the same as rape. You are arguing against a statement I did not make. (I would use the term "straw man", but that's a bit overused) I was responding to a post where you stated that this was a false statement:

According to Anita Sarkeesian if us men play a video game and do something against woman, we will think its ok to do something against woman in real life (kill, rape, beat, etc)

"Thinking it's okay to do something against women in real life" is virtually synonymous with "believing rape myths." And she doesn't limit her argument to rape alone. She extends it to state that videogames with sexualized images lead to reinforcement of ideas which trivialize all violence against women. If you can't see the connection in FACE VALUE STATEMENTS to the actual meaning of those statements, then I'm sorry, but I just can't help you there.

Additionally, her sources are... laughable. There isn't a lot of well thought-out science going on in her citations, and even the authors of the actual studies she cites as stone cold credible FACT (if you, you know, read stuff like that) point out the flaws in their own design. It's nearly identical to the debunked "dehumanizing 1's and 0's leads to IMMASHOOTEMUP" studies Jack Thompson cites, which was kind of the OP's point. If her point was that more study needs to be done on the subject, then great. I agree. But it's not. Her point is that these are facts, and game developers should be ashamed of themselves. ASHAMED!!!
 

wulf3n

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Bocaj2000 said:
I'm simply saying that comparing her to Jack Thompson is a farce. They are completely different in agendas. From what I've read, you've agreed with me.
It's not their agenda that people referring to with the "similarity" accusation. It's the misrepresentation of "research" and evidence to present their opinion as something more than just an opinion. Essentially confirmation bias.

What I don't get is why, when 2 things are mentioned as being similar, people automatically assume that implies that the 2 things are alike in every way possible, and that the existence of 1 or more differences somehow negates the entire accusation.
 

Shodanbot

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Bocaj2000 said:
I don't know who you're arguing with, but it's not me. I'm simply saying that comparing her to Jack Thompson is a farce. They are completely different in agendas. From what I've read, you've agreed with me.
Agreed. There is no comparison. Anita has been successful, Thompson has not. She's also smart enough not to face her critics or have a public debate. That would be embarrassing. Ethical too. The only similarities between their agendas, are their impossible goals.

Haven't watched her videos (or her critics videos: Why waste my time?), but can figure she probably wants writers to accommodate her ideology. Can think of a polite reply to that. A few rude replies as well, but let's keep things civil, eh?

By the way: How's the carrots?
 

renegade7

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I think Sarkeesian is brilliant.

Not because of the feminism thing. But because she gets free publicity from the shitstorms that appear from the Euphoria/friendzone losers at the mere mention that MAYBE some common themes in video games and other media have influences from some antiquated cultural ideas about gender.

Like Jack Thompson, I'm pretty sure at this point she's just milking it for attention (and thus ad revenue, possible publishing deals later on, etc) and the laziness of her approach to the issue kind of indicates she doesn't care all that much about gender equality in games (which I am of course all for).

Cherry picking games like Zelda for sexist themes and then talking about how sexist they are isn't a solution to that problem. Sure, you could stretch the story of the hero saving the damsel into being about male empowerment and female vulnerability, but you could do the same thing with romcoms (which, last I checked, women tend to not mind the overt sexism of: it's your job, as "woman" to wait passively and generally have a crappy life that can only be improved by meeting "man", and as "man" you are an immature, incomplete, or somehow otherwise deeply flawed failure of a person until the presence of "woman" magically makes your problems go away).

When "sexism" appears in video games, it's generally due to laziness rather than overt sexism on the part of the creators. A lot of the times the people calling for more revealing female armor, more boobs, more skin, etc, are on the business side of the development process because they're only concerned with games as products to sell and, as they say, sex sells (especially given that many of them still think of gamers as entirely lonely men). For instance, how the female character models in Mass Effect went from being pretty plain in the first game to all looking like strippers by ME3, that was because someone decided it would enhance sales. Don't make nebulous connections to rape and sexual violence (or you are indeed as bad as Jack Thompson), talk about how it reduces the effort put into making good games and why it can make gamers look bad (jeopardizing the scraps of legitimacy the industry has finally managed to earn). Talk about why it repels females from interest in the industry, especially in the context of women in technology in general (which is currently not a small social problem).
 

spartan231490

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Idk, if gravity is a repulsive force how will the space station work? You're asking a question based on a flawed premise. I can't imagine how such a world would work because it isn't this world, and I have no experience there
 

Zontar

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Gent said:
Because Anita Sarkeesian actually asked valid questions, and got crucified, because, face it, people on the internet are dicks.
Insulting the passtime of a large number of people while showing at best absolute ignorance on the subject matter and at worst blatantly lying about it for money is somehow "valid questions" now?
 

Annihilist

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Tenkage said:
Lilani said:
When did Sarkeesian ever explicitly say video games cause men to want to rape women? I've never heard this one, at least not in the form of an exact quote not taken out of context.
See her latest video, she pretty much made the claim that video games that harm woman will infleunce men to do the same.
Wow, that's quite a leap. My understanding of her argument was that video games are a reflection of cultural biases within our society. Which is actually a valid point when you think about it. But the sphere of influence that video games have over human populations is far more opaque and has to do with desensitisation over a long period of time.
 

Zontar

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Gent said:
Women in games are objectified, and sometimes are just a set of tits with no other reason than that the devs wanted to have tits in the game.
I don't see how there's anything particularly wrong with a dev doing that, why this seems to be an issue only worth addressing in video games, or how that's objectification that is more so then any other game development is by definition.
It's possible that she is an ignorant shill, but I don't really get that feeling. Even if she was that ignorant and dishonest, I think that the response she got was way over the top.
She spammed /v/ and /b/ in a means which would get you a permaban in one post on a site like here, and was shown surprising restraint when people initially thought it was just posted on the wrong board. Then she kept putting it back on the front page, and when people started to get pissed off (as all who keep seeing an ad on the forums pop up posing as a thread will) she kept poking the site until she got the reaction even a school child should know: you don't piss off 4chan. The site has a long history of disproportionate retaliation as being the norm to deter people from making a mistake in their interactions with them. The only problem was that was her plan: antagonise, get a response, then use the response to play the victim for her kickscam. After all, for someone who doesn't reply to tweets and never lets her videos have comments, ask yourself this: why is the only time she DID let her videos have comments be the days her kickstarter was being funded, and only the vidoe on YouTube relating to is? And then the comments where closed the day it ended?

She has already admitted to being a fraud, and both that and the way she accomplished it make her complains null and void, and that's before taking into account the fact that this is the internet, if you haven't gotten a death threat you aren't that popular (hell, I'm a nobody who doesn't make videos and I've had death threats for comments I've made on YouTube).
Because hey, if you don't agree with her opinion, you lost nothing. If you genuinely like games, then it really shouldn't get to you.
I'll continue to hate her for the same reason I and everyone else hated Thomson: she's trying to have a medium she doesn't care about be censored and forcibly reshaped to fit her vision on what it should be. We had a dark age of cinema, we had a dark age of comic books, like hell should we let there be a dark age of video games. It can happen here, and it only takes the right person in the wrong place.
 

KingDragonlord

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Shodanbot said:
To answer the thread starters question:

Sarkeesian has a few distinctions that Thompson doesn't: A brain, Sex appeal and the sympathy of marks with disposable income. Both of them do have something in common: Their ideological end-goals are impossible, but that doesn't matter to Anita any more now that she's a wagon master and not just another oxen.
That's a very good point. One of the big problems with people famous as being activist leaders in a cause is that they tend to want to keep the cause going because that's how they stay relevant. We have to recognize that motivation and not accept their arguments on their authority. She's really nowhere near that point yet having just gotten started but she has nothing else going for her. She's not talented at what she does (beyond basic competence at video editing anyway), she's simply managed to be visible. This is her life, she must now forever complain or irrevocably lose her small media presence.

That much I can't fault her for. I fault her followers for keeping her propped up when there are surely others more deserving of their attention (there have to be because, again, she's not any good at this. All she has to offer is a name that the gaming press recognizes).
 

Dragonbums

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KingDragonlord said:
Shodanbot said:
To answer the thread starters question:

Sarkeesian has a few distinctions that Thompson doesn't: A brain, Sex appeal and the sympathy of marks with disposable income. Both of them do have something in common: Their ideological end-goals are impossible, but that doesn't matter to Anita any more now that she's a wagon master and not just another oxen.
That's a very good point. One of the big problems with people famous as being activist leaders in a cause is that they tend to want to keep the cause going because that's how they stay relevant. We have to recognize that motivation and not accept their arguments on their authority. She's really nowhere near that point yet having just gotten started but she has nothing else going for her. She's not talented at what she does (beyond basic competence at video editing anyway), she's simply managed to be visible. This is her life, she must now forever complain or irrevocably lose her small media presence.

That much I can't fault her for. I fault her followers for keeping her propped up when there are surely others more deserving of their attention (there have to be because, again, she's not any good at this. All she has to offer is a name that the gaming press recognizes).
Ummm the only people keeping her relevant are her dissenters and rabid haters. Case in point I have only seen ONE thread in support of Anita out of the dozens to that defame her and attempt to put the dirt on her.
 

Shodanbot

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KingDragonlord said:
That's a very good point.
Oh, sir... you flatter me so!

KingDragonlord said:
One of the big problems with people famous as being activist leaders in a cause is that they tend to want to keep the cause going because that's how they stay relevant.
Further along the wagon gets, the sillier the destination. Amusing. Like a parody really. Going to watch Brass Eye again...

KingDragonlord said:
We have to recognize that motivation and not accept their arguments on their authority. She's really nowhere near that point yet having just gotten started but she has nothing else going for her. She's not talented at what she does (beyond basic competence at video editing anyway), she's simply managed to be visible. This is her life, she must now forever complain or irrevocably lose her small media presence.
Never watched her videos. Can't comment on her arguments. The second line on the kickstarter put me off a bit. May as well have wrote: give me cash so I can prove my conclusion. That would have been too obvious. Not surprised it worked. Lot of sentimental suckers out there. Not especially worried about those folks, they're probably getting a warm fuzzy feeling out of it. Truth is relative (axioms being the exception).

KingDragonlord said:
That much I can't fault her for. I fault her followers for keeping her propped up when there are surely others more deserving of their attention (there have to be because, again, she's not any good at this. All she has to offer is a name that the gaming press recognizes).
Here's a game for you to play: Count the number of her fellas defending her honour versus the number of gals defending her honour. In this thread or elsewhere. Have fun with that... :)

Dragonbums said:
Ummm the only people keeping her relevant are her dissenters and rabid haters. Case in point I have only seen ONE thread in support of Anita out of the dozens to that defame her and attempt to put the dirt on her.
Correct. It's sanctimony against righteous indignation. Enjoy it while it lasts.
 

MysticSlayer

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PhiMed said:
MysticSlayer said:
PhiMed said:
She does totally say that, by the way. She HEAVILY implies, citing studies with MULTIPLE issues with them, that viewing "heavily sexualized images" causes people to be more likely to believe ideas which would make them more likely to agree with rape apologists or perpetrate violence against women.
I've already pointed out that believing rape myths is not the same as rape. I've also pointed out that being more accepting of sexual harassment is not the same as perpetrating violence. And if it is so heavily implied, then why hasn't anyone actually bothered to show the connection that is apparently flying over so many people's head?
Except my post wasn't claiming that believing rape myths was the same as rape.
Sorry, but those two have been linked way too many times, including, I'm assuming, in the OP, which is what I was responding to when you quoted me. I just thought that you're post was another one of them, so again, sorry if it wasn't.

But with that said...

According to Anita Sarkeesian if us men play a video game and do something against woman, we will think its ok to do something against woman in real life (kill, rape, beat, etc)

"Thinking it's okay to do something against women in real life" is virtually synonymous with "believing rape myths."
So you say that you weren't saying that rape myths and rape are the same, but you say that "do something against women in real life," which was clarified to include rape, is synonymous with believing rape myths? How are you not contradicting yourself here?

The_Kodu said:
So she's saying that despite in games them having context and reasons because taken out of context an event happens which without context seems wrong that the event shouldn't be there in the first place.
She's saying that context extends further than the game itself. The game itself contains its own context, but that context will itself be influenced by the culture. A similar example is how the presentation of guns in games is partially influenced by the culture surrounding them [http://www.youtube.com/watch?v=os3lWIuGsXE] despite having their own in-game context. And no, I'm not trying to make this a gun control debate, just pointing out how this affects another aspects of games.

But with that said, I wasn't so much trying to support her claims. What I was doing is pointing out that she isn't trying to viciously attack game developers or gamers. She's pointing out how the already existent culture can have a negative affect on games, which themselves then go on to become, at least partially, part of that negative aspect of culture. Considering how often she has been accused of claiming game developers and gamers are bad people, I figured that I should point that out. You bringing up the domestic violence comments in her video just happened to be a good springboard for that.

3:36
"This extra character development tends to make their eventual disempowerment all the more frustrating"

^ Complaining that previously two dimensional characters are fleshed out to more and they they prove that they just got beaten by one situation and aren't that weak really. Essentially claiming fleshing out characters actually hinders the experience more.
Oh, You mean we can't start on how she thoroughly burned[footnote]No pun intended[/footnote] Dante's Inferno. Fine...

Anyways, just a couple points:

1. I thought she was saying that in order to criticize games for, at least what she believes, conveys the message that women are incapable of breaking free no matter how strong they are.
2. At least from what I remember, her most recent video really didn't go into how women need to be characterized more. I thought that was something I, and maybe others, brought up in the thread about the video to capture my own thoughts on the solution better. At least I know I was confused on whether she wanted to remove sexualized women or to simply characterize them more.

With that said, I really don't agree with her comments at that part of the video. I agree that we should look for more ways to tell a story than through the damsel in distress trope, and we should also find different ways to tell a story that uses that trope. However, I do think she went way too far by dismissing the major advancement we have started seeing since games like Donkey Kong and Super Mario Bros. After all, making them a character at least reduces, or removes, the problem of them being objects and/or win states.

The woman in question has turned into a monster in the game as will kill the player. The Player then fights beck to prevent them self being killed. Anita has just claimed that it is domestic violence because the man is hitting the woman. However the man in the cases is defending himself, he was attack and his choices in the game are fight back or die.
The framing of any action taken in self defence as an act of malice by the male character here is being portrayed by Anita as negative because it's against a female character.
Yet what are the options and what message does it send if a woman attacks a man and tries to kill him ? That he should stand there and accept it because it's only domestic abuse if he reacts and it's not domestic abuse he's presently facing ?
I agree with her that the prevalence is itself at least odd. It's only made worse when I consider that, of all the games I've played and can remember, almost every time I'm forced to fight a male friend, it was of his own free will,[footnote]The "almost" is the fact that some of the Metroid games are major exceptions.[/footnote] but every time I fight a female friend, it was because she was being controlled by an outside force, normally a male if that outside force is a person.[footnote]The "normally" refers to the fact that Peach was controlled by the Shadow Queen in Paper Mario: The Thousand Year Door.[/footnote] To me at least, that shows an excessive presence of standard gender issues and stereotypes of a patriarchal system, of men being more in control of their destinies while women are led by something else, and of how men tend to be capable of aggression while women aren't.

But as for specific cases, I will say that it is as legitimate a storytelling method as any other, and I don't really think it needs to be linked to domestic abuse either way. After all, there are plenty of other stereotypes we can link it to. Sure, we could do less with the prevalence and find different ways of approaching it, including the lopsided ratio between men and women, but I have seen it used to great emotional effect with both men and women as the victim, so I really don't see it as an all bad with no potential for good.

And jut to avoid confusion, my comments earlier about cultural context still stand. I wasn't saying she was entirely right, but whether or not it was right still doesn't dismiss the purpose (that she isn't as negative towards us as was being claimed) that I mentioned it for.

"When violence is the primary gameplay mechanic and therefore the primary way the player engages with the game world it severely limits the options for problem solving"

Which I'd say is a a very clear indication of the message of less violence in games and far more non violent solutions. Or even no games where violence can be the primary mechanic, so no Dynasty Warriors then.
Well, to be fair, stealth action games, especially Dishonored, have shown that both violent and nonviolent solutions can be equally appealing in the same game, and action games don't necessarily have to use tropes based on gender stereotypes, and I'd imagine Anita would advocate one solution or the other. But again, I think such situations can be used well--and often are--but there are just some minor issues I have, though I don't necessarily agree with Anita on where those issues are.

So what she's just said is showing these acts in game is encouraging these actions in the real world.
She's using shock value to create fear because this is bad, those figures are horrifying. She's then presenting the solution of not including these aspects in games.
Advertising 101 right there.
She said that they can reinforce already harmful beliefs, but like I've been saying, there's far more mental barriers to wrong actions (especially violent ones) than there are harmful beliefs, so we really can't make the two equal.

if was claimed on BBC Mens hour that 40% of all domestic abuse cases are against a male victim then every 11 seconds a man is getting beaten by a woman in a domestic violence incident.
Out of curiosity, did the study actually deal specifically with female-on-male, or did it also include male-on-male domestic violence? I've seen aspects of the study, but from what I can tell, the 40% isn't specifically female-on-male, and from what I've read elsewhere, male-on-male is far more common than female-on-male, but I have trouble trusting them fully considering most of them come with homophobic slants or cite studies that come with one.

Now, I'm not saying this to say that the issue of domestic violent against men should be ignored, but I also haven't managed to come across anything to show that the problem is a mostly female-on-male issue. With that said, the issue should be addressed regardless and many of the relating problems to it are a great example of how gender stereotypes can negative affect men. Of course, I'd say that feminism itself addresses those at least indirectly, but that's a discussion for another day.[footnote]As I'm typing this, it is getting really late where I live and I'm getting tired, so I'm really just trying to get out of lengthy explanations for right now.[/footnote]

Those are easy to make objections to the video without touching on any areas that could be considered open to subjective interpretation where I could just as easily claim that rescuing a child is a trope because generally children are weaker than adults, instead of the gender of the child being the important part.
There is of course the difference that a child will outgrow that weakness and association. Women are sort of stuck with the association with weakness their whole lives.

OK, to some extent that can come across as rape apology, but it is possible to accept rape myths while still not dismissing the crime that happens.
Except those are two highly conflicting things from a moral stand point. A crime is wrong generally speaking but justified actions are not. Now if the justified actions are also criminal the moral stand point is to overlook the criminality of them
Whoever said that people never hold conflicting moral positions? Often times, people go out of their way to justify how their moral positions are consistent whenever everyone else around can tell that they contradict. Heck, we even have entire argumentative methods to point out contradictory viewpoints that someone holds.

I'm not saying that it isn't contradictory to hold a rape myth while not dismissing it, but it is a problem that at least I have seen with far too many people I know.

A better wording would be from the rape myth stand point "You only got raped because you were wearing such revealing clothes" not that they were potentially a small contributing factor (most likely they weren't)
That's basically what I was trying to say. You just phrased it better than I did.

Except there in lies the problem she wishes games to stop giving into social culture as it stands.
She is asking for the medium to be changed not in fact to carve out a niche potentially for such games.
When you ask an industry to change to your wishes then you harm the diversity of such an industry, instead you need to ask for a place in said industry to create the product you want not ask the whole industry to be responsible for that product you want.

If games are art, they need to be allowed to grow up and explore far more shocking and horrifying issues.
Every so often games do address issues such as Spec ops the line with the whole glorification of violence and military superiority and even back to Silent Hill which explored and questioned the morality of euthanasia.

If games are to grow as a medium they need to be allowed to tackle these issues and people who see these as triggers or as problems themselves need to look at their own issues preventing this or not wishing the media to explore these beyond "But it's an icky subject". True we need to approach such ideas with caution to and not embrace games using them as great without first seeing if it's implemented well.
Honestly, I don't think feminism is an enemy to diversity in games. OK, maybe some variants are, and perhaps Anita is one of them, but honestly I think people see her as trying to limit games far more than she actually wants to. Anyways, I think feminist ideals would ultimately help liberate games.

We can do much more with the damsel in distress if all the women (or men if we're going for the flip) aren't just Standard Damsel in Distress #7894 who has no characterization, no agency, and is just a win state for the game, and games like Paper Mario and The Witcher 2 have given us glimpses of the potential that breaking away from the standards of the trope can give us. We can offer much more out of sexualized female characters if they all weren't just Standard Prostitute #99999 and Mandatory Eye Candy #4908342, and games like The Witcher (ironically) have shown us that a prostitute character can be more than just a sex object.

Maybe Anita seems to be limiting (after all, she doesn't offer many alternatives to the current standards), but I personally don't find feminism to be an enemy to diverse storytelling in games. If anything, it offers was to get more diverse stories and characters. It's just focused on a very specific subject.

Only if the problems don't appear to contradict themselves or the problem only exists due to lack of appreciation or understanding of the reasoning for design decisions.
But we really can't say that those design decisions are removed from the culture of the person who made them. Pointing out a problem could get us to see how we held incorrect assumptions, possibly even subconsciously. I'm not saying that the designers don't have a reason for why they do something, but even an understandable reason doesn't go without criticism. As a less cultural example, we can understand the design around the flashlight in both DOOM 3 and DOOM 3 BFG, but even though we can understand both decisions, we can't say both of them aren't deserving of at least minor criticism, as saying one is perfect sort of negates of the other of having any positive qualities. Likewise, we can understand why something was designed the way it was, but that doesn't mean it isn't deserving of criticism, even cultural criticism.

Not been to a strip club personally but something tells me you don't have the stipper talking about how shes a single mother and her child is struggling at school. They sell a fantasy in real life just as they mostly do in games.

In fact games portray sex work normally quite differently to some aspects of reality (again no real experience here in this section but bare with me as it's based to an extent on information) now how many times has an escort been portrayed in games. Yet in reality escorts (high pay / higher class sex workers) can often be a choice made by intelligent people.
The blog which "Secret Diaries of a call girl" was based on which talks about the real life of an escort was to an extent an autobiographical piece written by someone who is now a university fellowship member who took up sex work as a way to fund her pHD education.

The portrayal as sex workers as only prostitutes / street walkers is the more prevalent one in games.
The difference being that, regardless of how games portray their job, we really don't get to see that any of them are anything but a sex worker. Sure, it might not make much sense at the time that you are at their work place (unless you're Dishonored), but games often have trouble of letting us see even a bit of their character outside their work or giving us any sexualized character that isn't mostly reduced to eye candy. I'm not saying that Mass Effect had to give us meaningful discussion with every Asari dancer we met, but it at least gave us some Asari characters, most notably Liara, to give us a glimpse into their culture and the fact that they weren't just sex objects. In The Witcher, the player didn't have to have deep conversation with every prostitute, but Carmen at least stood in to remind us that prostitutes aren't just sex objects.

Games don't have to break away from the work realities of a stripper. However, they also don't have to just throw in Lightly Contextualized Eye Candy Segment #4355. They could add more to the world and characters while they're at it, and I'd say games like Dishonored, The Witcher, and Mass Effect benefitted tremendously by at least giving us the option to have glimpses, even minor ones, into the fact that the sex workers weren't just workers. They were potential characters with histories and personalities that let us see far more of the world and story than the areas we may have seen them in.
 

maninahat

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Amir Kondori said:
At the point that Anita makes the jump into suggesting that video games influence our beliefs and behavior she is wrong. Just as wrong as Thompson suggesting that violent video games make people more violent.
The distinction is that she is saying video games influence our attitudes and perceptions - which is true, considering all other forms of media also influence your attitudes and perceptions on a fairly basic level...otherwise there would be no such thing as advertising, propaganda or education.