Netrigan said:
I've been meaning to comment on the whole "cherry picking" thing for a while, and you're probably the best opening I've had.
The videos are basically about identifying a trend and supplying a bunch of examples as proof that such trend does exist. To establish the trend she tosses out a bunch of clips from dozens of games with minimal comment, then uses a small handful of those games to make deeper comments. Since her argument isn't about the size of the trend as the undesirability of the trend, she doesn't make any attempt to put its size into any sort of context.
So there's cherry picking going on, but that's pretty much how it goes in any argument. If you're arguing a particular point, you put forth your argument and supporting data... and maybe a bit of the opposing argument to demonstrate you understand it. But for clarity sake, the great bulk of your presentation will be in support of your argument and whatever data you pick needs to support it. And you're going to put the emphasis on the data which you think really supports it.
So if cherry picking is bad, why is it that 99% of the criticism of the latest video centers around two of her examples? That's cherry picking, too.
Once more, it's a logical fallacy to think that discrediting those two examples discredits her entire point. This is where cherry picking gets you into trouble. That she's wrong about Hitman: Absolution forcing you to kill strippers (and I think her comments are much more about sandbox games aiming to let the character misbehave along predictable paths) does not undermine her point that the strippers are in Hitman as decoration. That's she doesn't mention the context of the Watch Dogs scene does not undermine her example of Darkness 2 using the ogling of female as part of its tutorial.
My thinking on this video is much like my thinking on her other videos. Its food for thought. I don't agree with everything she puts forward and I reach very different conclusions (I'd argue against most of this stuff not on the basis of sexism but of good writing as most of her examples are of really lazy and boring writing). It's not hard to find places where she over-reaches or gets the context wrong, but that's part of any intellectual social critique.
I understand your point about cherry-picking her examples and using your favourites to deny her argument, but that definitely comes with the territory. If you feel strongly enough about a particular problem in media to campaign against it, you need to research it. And you need to research it
thoroughly. Do it lazily, like she has, and you'll end up with only two scenarios.
Best case - You lose your argument because you presented ironic portrayals as a serious argument, leading to a campaign to draw awareness to a problem the medium is already clearly aware of.
Worst case - You end up ridiculed as somebody that invented a problem for attention. We're all very familiar with sandbox games, and in the case of
Hitman: Absolution, there are more non-strippers than strippers. I mean professional strippers, not female characters, because apparently the game doesn't know the freaking difference.
There are also homeless people littering the alleyways leading up to the strip club. To point out the strippers, in a strip club, that serves as one location in a game with many, shows a wider ignorance and, while a lot of us are well aware of the problems in our favourite medium, people relying on Anita Sarkeesian are getting misinformation by omission, and that'll only ever damage her arguments.
On my own opinion on her - I don't think she needs confronting. I think she's gotten irritatingly hysterical about a problem that can only be exacerbated by predictable hysteria. She needs ignoring, and the problem she alludes to (and dramatically fails to address) needs to be confronted. Hypersexualisation is fine. In
Saint's Row. In parts of
Grand Theft Auto. Even in
Lollipop Chainsaw. These are not serious games, and all three are presented as satire. That's not worth getting upset over.
Hitman: Absolution? A convent is massacred. This is held up as a tragic moment, obviously. The story is about protecting a schoolgirl from an elite corporation of assassins who'll stop at nothing to strip her of her freedom and force her into the life she was genetically designed to live.
This is not a satirical storyline. This is not the time or place for exaggerated jiggle physics. Even the schoolgirl is hot. The only woman not presented as a beacon of sexuality is the head nun, and I'm willing to bet her wide frame is a complicated array of steel wires and padding to hide her true form.
Murdering strippers was the least of this game's sexist problems.