This premise has potential, but when I saw the gameplay footage, it looked indistinguishable from any other contemporary FPS - when you're pitching a game on it's story, the plot needs to be evident in the gameplay -- however, it looks like the same boring formula -- you accomplish tasks that are entirely determined by cut-scenes somehow by walking along a path and shooting everything in the way -- that's not conquered guerrilla; you should be at a massive disadvantage in open combat, not strolling along shooting the superior army.