Question of the Day, October 4, 2010

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kouriichi

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Sep 5, 2010
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I have to vote "Other" because it takes no 1 of these mechanics can make me hate a game.

Such as the game "Sniper: Ghost Warrior". I love everything about it exept for the Faulty game mechanics. Your snipy riffle would randomly miss and bullets would occassionally pass clean through your target, along with the amazingly horrible A.I. Spoiler alert about how bad the A.I. is. Two people can be having a conversation. You can blow one of them away, and the other will continue to talk to the corpse for about 10 minutes. But theyer so accurate, no matter how far away they are, they fire with better accuracy then your own sniper rifle.

And then the Unclear instructions. They tell you to use your grappling hook to climb up and climb down the side of a mountain. But they dont tell you how. Apperently you need to look in the direction you need to go. But on screen, it prompts the Up and Down D-pad buttons, which at times can cause you to fall to your death. Nor do they explain how to use your healing items, which are massively limited.
 

RooftopAssassin

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Sep 13, 2009
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"What was i supposed to do again? What? No journal or anything? Talk to that guy. Which guy? There are like fifty guys... forget this crap."


Yeah, I can tolerate a lot, but if I have no idea what the fuck I'm supposed to be doing... then is it really even a game?

Edit: Also, it really takes more than one aspect for me to put down a game and curb stomp the crap out of it. Asking for one reason was kind of limiting to me, but bad directions/unclear motives/un-obvious objective is the worst on the list.
 

joshuaayt

Vocal SJW
Nov 15, 2009
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Faulty game mechanics- "Faulty Game Mechanic", in this case, meaning "Escort/defence missions", which ARE a flawed game mechanic.
I'm not kidding, Prototype is the only game I've played in the last three years that I've let have more than one of those fuckers, before turning the game off.

Other than that, though? Contrived, unoriginal characters usually does the game in for me, unless it's fun (Once again, Prototype wins out purely because it is fun to play. In fact, can I marry Prototype?)
 

AvsJoe

Elite Member
May 28, 2009
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I put a game back and never play it again if it can be described as -to paraphrase Yahtzee- "another bloody" something.

Shooter, RPG, Sports title...

If the game offers nothing new to the genre and/or if it does a lot of things that many games have done better then I stop caring.
 
May 5, 2010
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Well, if I had to pick just one, I'd say "Faulty game mechanics". But I'd really only stop playing a game if had a combination of....I'm gonna say at least three of those.

I have low standards.
 

Balmong7

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Apr 9, 2010
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I say Difficulty level. But many times faulty game mechanics are why the difficulty is so hard.
 

008Zulu_v1legacy

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Sep 6, 2009
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I barely played GTA4 because the cars handled like bricks of depleted Uranium and the "brown filter" applied to the visuals, but mostly the bricks.
 

justnotcricket

Echappe, retire, sous sus PANIC!
Apr 24, 2008
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Faulty game mechanics and difficulty are in my world the same thing. I don't mind a challenge, but if the game is difficult literally because the mechanics don't work, then it's controller across the room time!
 

Mr.Squishy

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Apr 14, 2009
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I...I mean...guh......
Sorry, brain short-circuited a bit. Really, I can't choose just one, it's often a combination, but insane difficulty and repetition often kills it for me. There is nothing more frustrating than being stuck on that ONE mission (or one of many missions like that), or that ONE game. I'm looking respectively at Saint's Row 2 (Yahtzee may have breezed through it on normal, but fuck him, some missions take a perverse glee in killing you, especially by stunlocking you via car or insta-death explosives/burning car wreck) and Bioshock (Maybe I just suck at it, but I died more times than the nameless one in a smoothie-maker). Bad instructions also plagued Bioshock - "Invent the LAZARUS VECTOR!" "uh, okay, how do I do that?" "Invent the LAZARUS VECTOR!" "...fuck this, I'm gonna play mass effect."
Bad plots don't kill it all that much for me though, and only in the most extreme cases does bad voice acting hamper my enjoyment of the game. Graphics generally don't bother me a whole lot, but if a PS3 game looks like it's from the PS1, I notice. Bad gameplay is also a dealbreaker, I found Bioshock's controls to be stiff, unintuitive and all around stiff - speaking of Bioshock - BY GOD DID I EVER GET SICK OF THE MOTHERFUCKING HACKING!
 

spartan1077

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Aug 24, 2010
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Other: Little kids screaming at me t do sexual things to my mother... That's why I stop playing a game
 

Numb1lp

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Jan 21, 2009
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I can't stand it when a game doesn't give clear instructions. I find this occurs usually in Tom Clancy games.
 

Obrien Xp

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Sep 27, 2009
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When I have no idea wtf to do next, when the game doesn't work as it should, or when it gets boring.

Mostly its when the game crashes/freezes then takes 5min to reload my save (I'm looking at you Civ5!!! >.<)
 

demoap

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Jan 1, 2010
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"Faulty game mechanics" Would do, it is the point isn't? a perfect engine like Teteris,but I put "Inconsistent or cliched storyline".sometimes a game with minor bugs(or huge bugs) have intriguing plots that keeps me playing. Fallout3 Good game, SOME bugs, Good plot, played over and over till the end. Now, take some of these Jrps or any Js you want, Pokemon for start, complex mechanics of Rpg and Plots of casual games...never finished.