shootthebandit said:
so ive played mount and blade for 80 days (in game) and decided to start a fresh because my game wasnt working out. i tested out a few new characters and finally got a good character who has access to a crest (must be one of the initial backstory options. so my first question is what are the benefits of each back story selection?
also i was wondering what is the best way to start, do you stay with the nords (or whatever home kingdom you choose) until your army is fairly big say 50-100 then start attacking/allying with other kingdoms. or do you start quests with other kingdoms early on
lastly i was stuck on a quest where a king wanted a traitor dead and he was hiding in a village went to that village and nobody knew him so i didnt know how to find him so the quest timed-out. how on earth do you find these people?
The different backstory options provide you with different starting stats and weapon skills. The latter are easily remedied if you don't get what you're after, as they rise quickly and a quick trip to the arena can make up for a lot. The former can take a long time to bring around, so choose carefully. Remember also that party skills can be supplied by party members, so it's not necessary (and not recommended) to be a jack of all trades.
You're usually best off staying independent until you get a fairly sizeable army of well trained troops. Say, 100+. Once you ally with a nation and start claiming your own holdings, etc, you're going to be involved in wars between nations, where you're going to be dealing with large armies fielded by nobles, and they'll run right over you if you're still faffing about with a bunch of brigands armed with sharp sticks. You'll also want some quality armor and a good horse for yourself if you don't want to get dropped by a random arrow and spend the entire fight on your back.
Random Tips
Investing in a quality surgeon as quickly as possible can help save a lot of lives and prevent you having to constantly train up new troops.
Cavalry is extremely powerful, to an unbalanced degree. A strong cavalry force can run over an army of foot many times its size. They also keep you mobile, which leads us to...
Large armies are slow armies, and are difficult to feed. Higher level troops are slightly faster than lower level troops, and cavalry doubly so. A good pathfinder will speed things up significantly, which is necessary if you don't want to end up fruitlessly chasing around smaller armies.
Swadia is the easiest starting area, followed by the Rhodoks, then the Sarranids. Khergits, Vaegirs and Nords can be difficult for newcomers due to the large and well armed bandit types in their areas, particularly the Nordic sea raiders. They can make short work of a new army.
Do not attempt to start a new faction, or ally yourself with a pretender, unless you have a significantly advanced army. You're going to be deep in the shit once you do so and will be facing war on many fronts.
Companions are compatible/incompatible with other companions. You can check a wiki for this, or find out through trial and error.
You can give your companions horses, and change their arms/armor around. Some become quite fearsome combatants when geared up, most particularly Nizar.
Unlike other weapons, you don't click to attack with a lance...just point it at an enemy and ride at them with speed. Since the lance is utterly useless while at a standstill (or dismounted), if you find yourself with a lance in a tournament I STRONGLY advise stripping a corpse of a more conventional weapon as soon as possible.
Towns that like you give you more troops. This might seem pointless early on as your army size will be limited by both your leadership and gold/food stores, but later on, when you're trying to garrison up a town or castle, having access to a steady flood of troops in nearby towns is a godsend.