I liked the QuickTime events in Mass Effect 2 a lot. Where it asked you to do Paragon or Renegade. Especially when you can kick that 1 enemy out the window!
Using the definition I gave of a QTE, the quick reload in Gears wouldn't qualify. It's really damn fun, but it's not a quick time event. The reason for this is, to put it simply, because there is a reason for it. When you are hitting the right bumper in the middle of combat, you are doing it because it will give you back your ammo, quicker than usual. You aren't doing it because the game is saying "HEY. DUDE. HIT 'RB'."freedomweasel said:The only quicktime event I've ever encountered that I felt improved the game was in Gears of War. If you timed your reload right you got a faster reload, messed up and you reloaded slower. Or you could ignore it and reload at a normal pace.
Ah, yes. The second part of the four part final boss battle. REALLY enjoyed this when playing on Professional. Grr...Armored Prayer said:I really don't mind them.
The only ones I really hate are the ones were you repeatably tap the button. RE:5 had a horrible one that lasted around two minutes, and if you failed it you had to repeat it all over again. The pain was unbearable.
even though yahtzee does hate QTEs I see the comments occasionally in his videos agreeing with his view on them and also on other forums about gamingLordCuthberton said:Just made a slight edit there chum!EscapeGoat said:I don't mind Quick Time Events when they are implemented well and complement the gameplay - I reckon the God of War series is a great example of this.
On the other hand, a lot of games recently have used Quick Time Events badly, either as a replacement for regular or more complex gameplay, or simply by utilising badly designed prompts, and its then that I really don't like them. It seems like games tend to throw them in abitrarily sometimes as well, which irritates me. If a game has Quick Time Events, making them an integral part of gameplay is what I'd prefer - Fahrenheit/Indigo Prophecy is a great example of a game built almost entirely around Quick Time Events, and because they work well, so to do they complement the game and help turn it into the great game that it is.Until that point in the game where you are a corpse that fights the internet...
OT: "I've been noticing that everyone on the escapist seem to have a dislike for quick time events"
From what evidence? Oh, it's just a assumption after you watched some episodes of Zero Punctuation.
Just because Ben Croshaw think's so, doesn't mean everyone on the forum does.
Anyway, I like them.