Quit assuming I'm an idiot.

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godofallu

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Jun 8, 2010
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IDK OP I personally love it when a game gives me the way to go, or helps me find the way.

Sure you can explore an already cleared out area, but it's much better to just go the right way. In Fable 2 for example I loved that little yellow trail that helps you on your quests.
 
Nov 7, 2009
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Evil the White said:
UnableToThinkOfName said:
The full subtitles in Half Life 2.

[Combine Radio Chatter]
[.357 Shot]
[Crowbar Thwack!]
[Pain]
[Shield Recharge]

WHY IS THIS NECESSARY?!
For people who can't hear the game. Y'know, the ones the subtitles are aimed at?
I quote the thread title. I was saying, that compared to most other games, it's insanely extensive.
 

Canadamus Prime

Robot in Disguise
Jun 17, 2009
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Ocarina of Time was bad for that. Most notoriously when it gave the same incredibly lengthy explanation for the map in every fucking dungeon through out the entire fucking game. It's a map, how incredibly stupid do you have to be to be unable to figure out how the map works? Esp. by the 7th or 8th time you've gotten the verbose tutorial for it.
 

Deef

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Mar 11, 2009
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UnableToThinkOfName said:
The full subtitles in Half Life 2.

[Combine Radio Chatter]
[.357 Shot]
[Crowbar Thwack!]
[Pain]
[Shield Recharge]

WHY IS THIS NECESSARY?!
Incase you happen to be deaf/hard of hearing, and you want to know what the game sounds like.
 

SimuLord

Whom Gods Annoy
Aug 20, 2008
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I like Oblivion's quest markers because I have a severe case of sandbox ADD and can be on my way to a quest location when I'm like "ooh, a deer, let me shoot it! Hey, there's a bandit who hasn't seen me yet, BOOM HEADSHOT" and next thing I know the quest location's just outside Cheydinhal and my character can see Anvil from where he is and I'm like "what was I doing again?"

So a little handholding goes a long way.
 

Chrono180

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Dec 8, 2007
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Tarrok said:
Snip relating to Black and White.
Not to mention that there were only five levels, two of which were tutorials. Oh, and you couldn't skip them, which meant if you played it again you had to waste something like three hours getting through them. Then you were left with essentially half a game. Biggest waste of 50 dollars I ever spent, for many reasons.

Then there was creature isle, which since it was based around the buggy creatures, was even worse in many respects. I still hear the phrase "It's your turn to bowl, my friend!" in my nightmares...before I wake up screaming.

OT: One of the things I miss about the early days of gaming was the manuals. it used to be that for many games the manuals could be a hundred pages or more, and the stratagy guides even longer. I remember that when I got the original Magic the gathering computer game (the one with shandalar that was published around 4th edition) the manual was something like 400 pages, not only talking about the game and how to beat it, but was an excellent primer on Magic strategy, gave examples of play, had details on all the cards in the game, and lots of other information. Nowadays most strategy guides are complete ripoffs, and tell you the bare minimum on how to beat the game, often not even giving the data on bonus bosses or hidden dungeons or whatnot.
 

Sebenko

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Dec 23, 2008
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Tarrok said:
Black & White 2.

Whenever you do anything, 8 times out of 10 you will start an unskippable cutscene where two unfunny jerks will pop onto the screen, blabber on and on and on and on and on about shit you figured out 3 levels ago, while the game world proceeds and you also get taunts like "THE ENEMY IS KILLING YOUR LAST 2 VILLAGERS HOLY SHIT YOU SURE ARE FUCKED" in the background while you flail in horror at the poor gamedesign.
Wait, the enemy attacks your town? I never noticed. That game was piss easy from start to finish. The only time the enemy even attempted to put up a fight was the last level.

Chrono180 said:
Tarrok said:
Snip relating to Black and White.
Not to mention that there were only five levels, two of which were tutorials. Oh, and you couldn't skip them, which meant if you played it again you had to waste something like three hours getting through them. Then you were left with essentially half a game. Biggest waste of 50 dollars I ever spent, for many reasons.
You can with the patch. Now you can miss half the game, and the money you use to buy upgrades!
 

Physics Engine

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Aug 18, 2010
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Red Steel 2 was really bad for this.

Every time you got a new power up, not only would your annoying sensei make you repeat the motions on a dummy 3-5 times (for each power up you bought). If you bought more than 1 power up, you'd have to do this tutorial with the sensei, then leave, (loading...) then come back in, (loading...) then smack the dummy again (3-5 times), then leave again (loading...). It seriously takes 15 minutes for 1 power up.

To add insult to injury: once you reach the level proper and meet some enemies, a pop-up video of a (probably very nice) lady waving the Wii-mote around in the same motions that you were just hit over the head with a while before by your sensei...
 

Rylot

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May 14, 2010
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I've bitched about it before but the agency guy in Crackdown 2 and his incessant pestering pissed me off to no end(not a true tutorial I know but just the fact that he's adding asinine and unhelpful hints through out the game I'm just gonna use this opportunity to ***** some more). But in general I find it inexcusable for a game to not have the option to turn the tutorials off.
Chrono180 said:
I remember that when I got the original Magic the gathering computer game (the one with shandalar that was published around 4th edition)
Hehe I totally remember that game.
 

KaiRai

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Jun 2, 2008
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Deadrising.

"Hey, Otis again. You should recsue that person. I know you know how to, but just in case"

Dawn of War. Granted I clicked tutorial by accident, but accident it was. Or at least, accident of a terrible nature they'd thought I'd had.

"The map is in the bottom left. Click on the map if you can see the map"
"Up in the top right is the menu button. Click menu"

FOR CHRIST'S SAKE I CAN READ!

It's not as though it's something that would take a terribly long time to figure out anyway.
 

Tartarga

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Jun 4, 2008
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What I really hate is when a game has a tutorial that you can't skip. This is the case for the first .Hack G.U. game and you would think that after playing through it a few times I would have the controls memorized (its a hack and slasher so its not that difficult) but no, every new game you have to do a tutorial explaining the incredibly easy to figure out control scheme.
 

Freshman

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Jan 8, 2010
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Star wars battlefront 2. Every time i get in a space battle, despite playing hundreds of hours of the game, it always reminds me how to get in/out of a starfighter, and how to do barrel rolls.
 

MMETEORAGA1994

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Jul 12, 2010
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Super Mario Galaxy 2 comes with a DVD telling people how to play a MARIO GAME. I'd be enraged if it wasn't so funny.
 

Orbot_Vectorman

Cleaning trash since 1990
May 11, 2009
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KrazyShrink said:
MW2 tip during loading: Use weapon attachments to unlock special weapon attachments!
Actualy, if the game is takeing a while to load, I like to sing the tool tips... kinda like... "Uuuuse.. weapon, attachments... tooo Uuunnlock special... weapon attachments..." Well it's much more funny when you can hear it in person, I have a terable siging voice.
 

Stone Wera

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Feb 13, 2010
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UnableToThinkOfName said:
The full subtitles in Half Life 2.

[Combine Radio Chatter]
[.357 Shot]
[Crowbar Thwack!]
[Pain]
[Shield Recharge]

WHY IS THIS NECESSARY?!
For the hard of hearing, of course.
 

Dexiro

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Dec 23, 2009
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I can't name any games that do this annoyingly but i remember having many moments of rage towards sidekicks that try to be helpful.

Like i'll be walking towards a door and have Navi say "I THINK WE CAN GO THROUGH THIS DOOR", or "HERE'S OXYGEN, LETS BREATH IT!".
Sometimes the hints they give might be helpful, like "Press A to use items", but when games give you that hint every fucking time you have an item? What the hell were they thinking.
 

Outright Villainy

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Jan 19, 2010
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Metal gear solid 1 and 2 are pretty bad for this.
You come across a ladder.
The game stops you, Calls you up unnessecarily, breaking gameflow:
"To climb a ladder, press the action button."

Tell me game, are you going to do this every time we see something remotely new, yet would be completely obvious by intuition alone?

-.-

Yes. Yes it appears you will.