Tarrok said:
Snip relating to Black and White.
Not to mention that there were only five levels, two of which were tutorials. Oh, and you couldn't skip them, which meant if you played it again you had to waste something like three hours getting through them. Then you were left with essentially half a game. Biggest waste of 50 dollars I ever spent, for many reasons.
Then there was creature isle, which since it was based around the buggy creatures, was even worse in many respects. I still hear the phrase "It's your turn to bowl, my friend!" in my nightmares...before I wake up screaming.
OT: One of the things I miss about the early days of gaming was the manuals. it used to be that for many games the manuals could be a hundred pages or more, and the stratagy guides even longer. I remember that when I got the original Magic the gathering computer game (the one with shandalar that was published around 4th edition) the manual was something like 400 pages, not only talking about the game and how to beat it, but was an excellent primer on Magic strategy, gave examples of play, had details on all the cards in the game, and lots of other information. Nowadays most strategy guides are complete ripoffs, and tell you the bare minimum on how to beat the game, often not even giving the data on bonus bosses or hidden dungeons or whatnot.