random deviation/spread in shooters

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HarryScull

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Apr 26, 2012
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Black ops is a great example of how to implement sway, both well and poorly.

Badly: The sniper rifle's had random sway making them inaccurate as fuck, especially at long range whereas the AK74U had 0 recoil, even with the rapid fire attachment making it batter at long range than the sniper rifles (luckily they patched that, but it took them months to do it)

well: the MP5 rapid fire will demolish every other weapon in the game at CQC, no contest you just spray from the hip and demolish people but its high recoil meant that it was virtually unusable at any sort of range making it a balanced weapon

well: the commando is more powerful than the galil (it does 40 damage to the galils 30) but the galil has less recoil making the guns balanced

well: all the guns have fixed sway you can use them over long range but some are easier than overs and it takes away the luck element
 

kellhounds

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Jul 10, 2011
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sextus the crazy said:
kellhounds said:
sextus the crazy said:
Personally, I'd want to see gun weight affect "realistic" FPS games more often. It feels weird to me that machine guns are treated like high capacity magazine assault rifles in games like battlefield when an MG weighs usally 2 to 4 times as much as an AR. Having more recoil, passive gun sway (crosshairs don't sit still, as they shouldn't when aiming a 20 pound firearm), and longer gun switching and aim-down-sights time be better than having the guns be unrealistically weak or inaccurate (MG3, I'm looking at you).
yeah it's hilarious that a 7lbs to 8lbs bolt action rifle has more sway than a 30lbs M60 GPMG

however you have to consider in BC2 the medic got LMGs because they had no anti vehicle capabilities. and really all the LMGs were terrible in that game after the M60 debuff.
I don't know what ones you were using, but I found the MG36 & MG3 to be really, really useful. Come to think of it, the UMP .45 & M416 were awesome, too. Is Dice trying to tell us that the germans make good guns?
well Germans do make great firearms they have been for almost 400 years. anyway the Issue with LMGs is the kick dose not really kick in till you stop firing making tap firing almost impossible. and sustained auto fire is terribly inaccurate, which is why the MG3 seems so effective, that thing fires 1000 rounds a minute, with as much spray as it has it may as well be an auto shotgun.

anyway the UMP is by far the best engineer weapon and really it's one of the best weapons in the game, only .4 degrees of spread when moving and aiming. bare in mind that's less spread than the minimum spread of any non-sniper weapon in BF2 and the carbines minimum spread is exactly .4 degrees in BF3.

the M416 is exactly like the XM8 but shoots slower and as a little less kick.

here's a cool little chart if your interested in how the gun play mechanics work in BC2

http://denkirson.xanga.com/722757523/bad-company-2/
 

Soviet Heavy

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Jan 22, 2010
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sextus the crazy said:
Personally, I'd want to see gun weight affect "realistic" FPS games more often. It feels weird to me that machine guns are treated like high capacity magazine assault rifles in games like battlefield when an MG weighs usally 2 to 4 times as much as an AR. Having more recoil, passive gun sway (crosshairs don't sit still, as they shouldn't when aiming a 20 pound firearm), and longer gun switching and aim-down-sights time be better than having the guns be unrealistically weak or inaccurate (MG3, I'm looking at you).
You should try out Killzone 2 or 3. The guns are based off real weapons with sci fi gizmos, and have realistic weight that makes using the heavy machine guns very sluggish.
 

sextus the crazy

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Oct 15, 2011
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Soviet Heavy said:
sextus the crazy said:
Personally, I'd want to see gun weight affect "realistic" FPS games more often. It feels weird to me that machine guns are treated like high capacity magazine assault rifles in games like battlefield when an MG weighs usally 2 to 4 times as much as an AR. Having more recoil, passive gun sway (crosshairs don't sit still, as they shouldn't when aiming a 20 pound firearm), and longer gun switching and aim-down-sights time be better than having the guns be unrealistically weak or inaccurate (MG3, I'm looking at you).
You should try out Killzone 2 or 3. The guns are based off real weapons with sci fi gizmos, and have realistic weight that makes using the heavy machine guns very sluggish.
I don't have a PS3. :(
Otherwise, I would have bought Valkyria Chronicles by now (And MGS4 & Uncharted 1,2,& 3, etc.