Subtitle so it's just borderlands is it?
So we have a class of game that I don't think we have a good name for, but diablo clone will work here. They are action RPG where primary draw is in finding and collecting randomized loot. There are a lot of games in this genera, but I have to ask why BL didn't make a bigger splash?
So borderlands wasn't perfect, but the game accidentally bumped into one of the best twists I have seen in loot. The way I like to describe it is that in diablo you look for weapons to match your build. In borderlands you look for builds to match your weapons. The weapon's in BL don't just have different numbers on them, they each have their own feel. It makes each one a new experience. (Granted still random so they aren't always good experiences. Random is random.)
I haven't see this repeated though and I wonder why. Every other game in this genre uses the style of changing numbers but altering the weapon feel. Why don't more games copy borderlands? My first thought is that it's because BLs is a FPS and most other games are melee focused? Maybe the system that works in BL just doesn't translate well into melee combat? Anyone else have their own thoughts about it? Am I just giving BL way too much credit?
So we have a class of game that I don't think we have a good name for, but diablo clone will work here. They are action RPG where primary draw is in finding and collecting randomized loot. There are a lot of games in this genera, but I have to ask why BL didn't make a bigger splash?
So borderlands wasn't perfect, but the game accidentally bumped into one of the best twists I have seen in loot. The way I like to describe it is that in diablo you look for weapons to match your build. In borderlands you look for builds to match your weapons. The weapon's in BL don't just have different numbers on them, they each have their own feel. It makes each one a new experience. (Granted still random so they aren't always good experiences. Random is random.)
I haven't see this repeated though and I wonder why. Every other game in this genre uses the style of changing numbers but altering the weapon feel. Why don't more games copy borderlands? My first thought is that it's because BLs is a FPS and most other games are melee focused? Maybe the system that works in BL just doesn't translate well into melee combat? Anyone else have their own thoughts about it? Am I just giving BL way too much credit?