I was a bit put off by the Nioh loot system. Granted, the combat more than made up for it, but I often found myself barely bothering to even see what I just picked up. I'd just grab stuff and keep going because it was all stuff I'd picked up before, minus a few changes in stats.klaynexas3 said:I'd argue Nioh is the game with the mix you're looking at. It's not like Borderlands completely random with different animations and shotguns that instakill but shoot behind you, but the stats are still, for the most part, random. So far I haven't found anything too radical in terms of weird loot, so how well Nioh pulls it off I wouldn't be able to say as I'm very early in the game, but I think it shows that a third-person melee RPG still works with some form of randomized loot. The main stats that differentiate in the loot seem almost independent of your character's progressive stats. It's not a perfect system, but it makes things interesting when you find a random powerful weapon in a dude's toolkit in some cave. I think it's appropriate for the game, and it makes running through similar areas feel worth doing just because you might pick something else up that's neat.nomotog said:Dark souls kind of shows why this system might not work well with melee. Imagine a dark souls with random weapons. The attacks, combos and techs would all be randomly made. Just getting the animations right would be a mountain of a task, but the bigger issue would be in gameplay. You tend stick with a weapon in dark souls. You need all that time just to learn the timing. You might keep one weapon for 90% of your game, so if that one weapon you picked happen to be badly made (as happens with random loot) you could render the game impossible. In BL you go through guns rather quick so if you get one bad you toss it and grabs a new one. Repeat until you find the random cool one. (That maybe sounds bad, but it works.)JUMBO PALACE said:Well in the case of Borderlands I've seen the term "Looter Shooter" used quite a few times. It rhymes so it must be legit.
I guess you could describe the Souls series in the same way of "build follows weapons". You can decide in the beginning if you're going to focus on a particular stat, but I think most players on their first time through the game find a weapon/class of weapon they like and then decide to focus on strength/dex and how much mobility they want.
I just got a PS4 Pro and with it being my first next-gen console, I have been excitedly pin-balling between this game and Bloodborne. I found that Bloodborne (and every other souls game for that matter) did a much better job at keeping me interested whenever I discovered a chest or a dead body with loot.
Perhaps I just need to learn to appreciate the bonuses better. For now, they just seem like insignificant numbers. Nothing like Diablo's "Recover MP on hit" or "+1 to Skill" abilities. Like you I'm kind of early in my Nioh experience, but it looks like you've been paying more attention to the weapon abilities. Are there any particularly notable weapon abilities, or are they all just "plus X to stat" abilities?