Casual Shinji said:
3D Zelda games generally knock me out of the game with their rudimentary control schemes. I love Wind Waker and kinda like Twilight Princess, but update your fucking controls, Nintendo, for the love of God. Give me a jump button and make the camera/lock-on not shit.
As much as I like Nintendo games, I gotta agree with this. The Wiimote + Nunchuck combo made Skyward Sword bad and the Wiimote + Nunchuck combo killed the Metroid Prime Trilogy for me. The DS Zelda games were another pair of games that I just couldn't play because of how strange and, different the controls were. Nintendo, you guys made a classic controller alongside the Wiimote and Nunchuck, freaking utilize it. I just wanted the option to use a different control scheme but you don't even give people an option menu you jerks! No I will NOT understand!
To keep picking on Nintendo, I genuinely like Other M more then that Prime Trilogy because I can play it. Then there are those areas where I need to use a missile on something that just completely takes me out of the experience. Yes, it's awkward to control a 3D game using what is essentially a wireless NES controller. Yes, the acting and story are on a level that Manos: Hands of Fate would be able to look down on. At least I can just tune out enough to have fun ninja-flipping around a bit and blasting space monsters. Then I have to point my Wiimote at the screen, hope the sensor picks up that fact, hope I don't have to re-calibrate the controller more than 10 times, then go back to playing the game like an actual game.
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Let me get away from Nintendo for a moment to bring up Bethesda and their floating menus. This is a common criticism but it is kind of jarring to go through an entire childhood in a steel hole in DC only to be greeted by a sign on your way out asking if there are any aspects of your childhood you would like to change before you begin exploring the DC Metro Area.