EzraPound said:
Mooglesniper said:
Neverhoodian said:
EzraPound said:
Rare churned out a fair amount of garbage for the NES--sometimes developing as many as three games per month--and a few classics. They didn't really become "great" until '94 or so, when Donkey Kong Country and Killer Instinct pointed the way to their holy trinity of N64 classics--Blast Corps., GoldenEye, and Conker's Bad Fur Day. Even then, they turned out quite a few banal titles, if not outright bad ones--platformers like Donkey Kong 64 and Banjo-Kazooie felt assembly-line compared to more inspired efforts. Since the N64 era, they've been nothing.
You're a brave soul to criticize Donkey Kong 64 and Banjo-Kazooie...though I have to agree with regards to DK64. I can't quite put my finger on it, but it didn't "feel" like a Donkey Kong game to me. I also despised its insistence on being a completionist. Not allowing the player to progress just because they missed a single banana somewhere is a dick move in my opinion.
I also didn't care much for Donkey Kong Country 3, even though I adored the first two games. Once again, it didn't "feel" like a proper Donkey Kong game to me. Maybe it was those stupid bears and banana birds or the gimmicky mini-games.
As for non-DK games, Star Fox Adventures left a bad taste in my mouth, mostly because it was a gross misuse of the franchise and its characters. I blame Nintendo for that one though, since they were the ones who insisted that it become a Star Fox game. It would have been cool if the game's first concept saw the light of day, with a completely original setting and a female lead that wasn't just fan service for furries.
so you'd prefer things to stay the same forever and not try to evolve or develop? Beause that seems like a 'dick move' to me and it's the reason that nintendo are getting away with remaking alot of the ports for the 3DS.
Uhhh. . . you realize
Donkey Kong 64 and
Donkey Kong Country 3 were both highly derivative games, right? A game can "feel" like a proper member of a design lineage without it being slavishly indebted to its predecessors.
Neverhoodian said:
EzraPound said:
Rare churned out a fair amount of garbage for the NES--sometimes developing as many as three games per month--and a few classics. They didn't really become "great" until '94 or so, when Donkey Kong Country and Killer Instinct pointed the way to their holy trinity of N64 classics--Blast Corps., GoldenEye, and Conker's Bad Fur Day. Even then, they turned out quite a few banal titles, if not outright bad ones--platformers like Donkey Kong 64 and Banjo-Kazooie felt assembly-line compared to more inspired efforts. Since the N64 era, they've been nothing.
You're a brave soul to criticize Donkey Kong 64 and Banjo-Kazooie...though I have to agree with regards to DK64. I can't quite put my finger on it, but it didn't "feel" like a Donkey Kong game to me. I also despised its insistence on being a completionist. Not allowing the player to progress just because they missed a single banana somewhere is a dick move in my opinion.
I also didn't care much for Donkey Kong Country 3, even though I adored the first two games. Once again, it didn't "feel" like a proper Donkey Kong game to me. Maybe it was those stupid bears and banana birds or the gimmicky mini-games.
As for non-DK games, Star Fox Adventures left a bad taste in my mouth, mostly because it was a gross misuse of the franchise and its characters. I blame Nintendo for that one though, since they were the ones who insisted that it become a Star Fox game. It would have been cool if the game's first concept saw the light of day, with a completely original setting and a female lead that wasn't just fan service for furries.
Rare are kind of weird, because they spent most of their career making competent knock-offs--observe how unashamedly
Battletoads ripped off both
Double Dragon and TMNT, how pedestrian
Donkey Kong Country was as a platformer in spite of its excellent presentation, how they hopped on the 2D fighter bandwagon with
Killer Instinct, etc.--before suddenly churning out a handful of masterstrokes of baffling creativity in the N64 era (the three I mentioned). I mean, don't get me wrong--Rare always made "good" games--but compared to other western design firms (see: PC developers) that weren't simply fulfilling genre-exercise commissions for Nintendo, there's not a whole lot of conceptual muscle on display throughout their history, the late nineties notwithstanding. One of the other great "Rare" games, of course--I use quotation marks deliberately, since the game was made by the Stamper Brothers before Rare Ltd. actually formed--was
Knight Lore, an 8-bit home computer game that pioneered the isometric view (paving the way for--among other titles--
Super Mario RPG).
But yeah, a lot of those games that people sing the praises of from the N64 era--
Diddy Kong Racing,
Donkey Kong 64,
Jet Force Gemini, the
Banjo games, etc.--weren't
that good, and were noticeably derivative even at the time (
Banjo-Kazooie was an overlong
Mario 64 homage, and the less said about
Diddy Kong Racing's
Mario Kart aping--no pun intended--the better). Even
Perfect Dark was a mixed bag, at least compared to
GoldenEye--while the challenge mode and customizable bots were a welcome addition, the graphics were downgraded, the frame rate was worse, the single-player was decidedly less inspired, and the requirement of an expansion pak was annoying. In general, I think
PD would've been better if Rare focused on the multi-player, crafting more of a
Turok: Rage Wars/
UT-esque tourney shooter.
. . .So at the end of the day, I'd rather play
Space Station Silicon Valley,
Shadow Man, or
Spider-Man--all innovative games--before
Donkey Kong 64. And yeah,
Star Fox Adventures was pretty uninspired--it really felt like Rare had just grafted the StarFox IP onto a bunch of prefab Zelda levels.