Rareware, can you think of a bad game?

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KelsieKatt said:
thebobmaster said:
Who Framed Roger Rabbit, Beetlejuice, and A Nightmare on Elm Street on the NES
Oh yeah... They did make some of those movie games. I believe that was partnered with LJN. Coincidence..?

Can't really comment on the gameboy one as I don't play handhelds much.
All of those I listed were published by Laughing Joking Numbnuts. Probably not a coincidence, since this is the same Rareware that gave us Battletoads.
 

Sean951

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Whenever I think of Rare, I feel the urge to get a boombox and play 80's break up songs outside their headquarters in the hope that they will somehow break up with Microsoft and come back to Nintendo.
 

Thaius

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Grygor said:
Thaius said:
I haven't played one they made that I hated, but I did want to come on here and say I don't look forward to the Star Fox Adventures hate.

Yeah, it wasn't traditional Star Fox. Nor was it even particularly original. But it was a dang good game; well-designed, interesting, and some of the best graphics on the Gamecube. Also, it's not the reason the Star Fox series has gone downhill; that's because Rare isn't making it anymore. So I get annoyed whenever people say Adventures sucked just because it wasn't the same as other Star Fox games, and I get annoyed when people say it took the series in a bad direction, because it really didn't.
What do you mean, "anymore"? Star Fox Adventures was the only game in the franchise that Rare made...
I thought they made the first two as well. I guess I'm mistaken in that.

Still, point stands; not a typical Star Fox game, but that doesn't make it bad.
 

EzraPound

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Mooglesniper said:
Okay, so we all know about Rareware as a gaming developer, but my conversation with a friend lead me to think about this and I honestly have not played a bad rare game, and just to let you know I have played:
Donkey kong country 1,2,3 and 64
Starfox adventures
Conker's Bad Fur Day
Diddy Kong Racing
Banjo-kazooie
Banjo-tooie,
Banjo-kazooie nuts and bolts
viva Pinata (didn't LIKE it but it wasn't by any means BAD)
Can you guys think of a BAD rareware game?
Rare churned out a fair amount of garbage for the NES--sometimes developing as many as three games per month--and a few classics. They didn't really become "great" until '94 or so, when Donkey Kong Country and Killer Instinct pointed the way to their holy trinity of N64 classics--Blast Corps., GoldenEye, and Conker's Bad Fur Day. Even then, they turned out quite a few banal titles, if not outright bad ones--platformers like Donkey Kong 64 and Banjo-Kazooie felt assembly-line compared to more inspired efforts. Since the N64 era, they've been nothing.
 

Neverhoodian

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EzraPound said:
Rare churned out a fair amount of garbage for the NES--sometimes developing as many as three games per month--and a few classics. They didn't really become "great" until '94 or so, when Donkey Kong Country and Killer Instinct pointed the way to their holy trinity of N64 classics--Blast Corps., GoldenEye, and Conker's Bad Fur Day. Even then, they turned out quite a few banal titles, if not outright bad ones--platformers like Donkey Kong 64 and Banjo-Kazooie felt assembly-line compared to more inspired efforts. Since the N64 era, they've been nothing.
You're a brave soul to criticize Donkey Kong 64 and Banjo-Kazooie...though I have to agree with regards to DK64. I can't quite put my finger on it, but it didn't "feel" like a Donkey Kong game to me. I also despised its insistence on being a completionist. Not allowing the player to progress just because they missed a single banana somewhere is a dick move in my opinion.

I also didn't care much for Donkey Kong Country 3, even though I adored the first two games. Once again, it didn't "feel" like a proper Donkey Kong game to me. Maybe it was those stupid bears and banana birds or the gimmicky mini-games.

As for non-DK games, Star Fox Adventures left a bad taste in my mouth, mostly because it was a gross misuse of the franchise and its characters. I blame Nintendo for that one though, since they were the ones who insisted that it become a Star Fox game. It would have been cool if the game's first concept saw the light of day, with a completely original setting and a female lead that wasn't just fan service for furries.
 

Jazoni89

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If anyone mentions Jet Force Gemini, Perfect Dark, or Conkers Bad Fur Day as bad games, I'm going to crack a few heads.

I'm sure that there were a few stinkers made back when Rare was called Ultimate play the game, and quite a few on the NES like Sesame Street, Jeopardy, or Nightmare on elm street ect.

You could even say that Rare didn't really make great games until Killer Instinct, and Donkey Kong Country came out on the snes.

However Rare's best games will always be on the N64, I'm sure there's no disputing that.

Since the Snes days however, i personally think that Rare hasn't made truly terrible games, just a load of greats and a few rather average ones like Grabbed by the Ghoulies, Kameo, Blast Corps, B&K nuts and bolts, and Perfect Dark Zero.
 

Mooglesniper

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Neverhoodian said:
EzraPound said:
Rare churned out a fair amount of garbage for the NES--sometimes developing as many as three games per month--and a few classics. They didn't really become "great" until '94 or so, when Donkey Kong Country and Killer Instinct pointed the way to their holy trinity of N64 classics--Blast Corps., GoldenEye, and Conker's Bad Fur Day. Even then, they turned out quite a few banal titles, if not outright bad ones--platformers like Donkey Kong 64 and Banjo-Kazooie felt assembly-line compared to more inspired efforts. Since the N64 era, they've been nothing.
You're a brave soul to criticize Donkey Kong 64 and Banjo-Kazooie...though I have to agree with regards to DK64. I can't quite put my finger on it, but it didn't "feel" like a Donkey Kong game to me. I also despised its insistence on being a completionist. Not allowing the player to progress just because they missed a single banana somewhere is a dick move in my opinion.

I also didn't care much for Donkey Kong Country 3, even though I adored the first two games. Once again, it didn't "feel" like a proper Donkey Kong game to me. Maybe it was those stupid bears and banana birds or the gimmicky mini-games.

As for non-DK games, Star Fox Adventures left a bad taste in my mouth, mostly because it was a gross misuse of the franchise and its characters. I blame Nintendo for that one though, since they were the ones who insisted that it become a Star Fox game. It would have been cool if the game's first concept saw the light of day, with a completely original setting and a female lead that wasn't just fan service for furries.

so you'd prefer things to stay the same forever and not try to evolve or develop? Beause that seems like a 'dick move' to me and it's the reason that nintendo are getting away with remaking alot of the ports for the 3DS.
 

Noble_Lance

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I loved Jet Force Gemini. I hated having to collect all of those tribals and avoiding killing them in every mission.
 

Neverhoodian

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Mooglesniper said:
so you'd prefer things to stay the same forever and not try to evolve or develop? Beause that seems like a 'dick move' to me and it's the reason that nintendo are getting away with remaking alot of the ports for the 3DS.
Whoa there buddy, I never said I opposed innovation. I just said that DK64 and DKC3 didn't "feel" like Donkey Kong games to me. That's my opinion. If you liked those games, that's fine. It's also just fine for me to dislike them. If you can't live with that, then too bad. Also, my post indicates that I support innovation, as I stated that Nintendo shouldn't have tried to shoehorn Star Fox characters into Dinosaur Planet's original narrative.

Furthermore, I don't think anyone wants things to "stay the same forever." If we did, then video games would still look like this:
 

oplinger

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The only rare games I have liked were: Blast Corps, Goldeneye, Diddy Kong Racing, Jet Force Gemeni (personal favorite <.<) and Perfect Dark.

I liked Star Fox Adventures too, in fact I would like to see more of them. The only problem was it felt rushed and shoddy. But the core elements were intact, so the rushed switch over didn't turn it into absolute crap. But I won't put it with the others because I liked it significantly less than them..
 

Legion IV

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A Nightmare on Elm Street
Alien 8
Beetlejuice
Blackwyche
Sabre Wulf
Sabre Wulf 2004
Slalom
Snake Rattle 'n' Roll
Solar Jetman Hunt for the Golden Warpship

Shall i continue? They have far from a perfect track record.....
 

EzraPound

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Mooglesniper said:
Neverhoodian said:
EzraPound said:
Rare churned out a fair amount of garbage for the NES--sometimes developing as many as three games per month--and a few classics. They didn't really become "great" until '94 or so, when Donkey Kong Country and Killer Instinct pointed the way to their holy trinity of N64 classics--Blast Corps., GoldenEye, and Conker's Bad Fur Day. Even then, they turned out quite a few banal titles, if not outright bad ones--platformers like Donkey Kong 64 and Banjo-Kazooie felt assembly-line compared to more inspired efforts. Since the N64 era, they've been nothing.
You're a brave soul to criticize Donkey Kong 64 and Banjo-Kazooie...though I have to agree with regards to DK64. I can't quite put my finger on it, but it didn't "feel" like a Donkey Kong game to me. I also despised its insistence on being a completionist. Not allowing the player to progress just because they missed a single banana somewhere is a dick move in my opinion.

I also didn't care much for Donkey Kong Country 3, even though I adored the first two games. Once again, it didn't "feel" like a proper Donkey Kong game to me. Maybe it was those stupid bears and banana birds or the gimmicky mini-games.

As for non-DK games, Star Fox Adventures left a bad taste in my mouth, mostly because it was a gross misuse of the franchise and its characters. I blame Nintendo for that one though, since they were the ones who insisted that it become a Star Fox game. It would have been cool if the game's first concept saw the light of day, with a completely original setting and a female lead that wasn't just fan service for furries.

so you'd prefer things to stay the same forever and not try to evolve or develop? Beause that seems like a 'dick move' to me and it's the reason that nintendo are getting away with remaking alot of the ports for the 3DS.
Uhhh. . . you realize Donkey Kong 64 and Donkey Kong Country 3 were both highly derivative games, right? A game can "feel" like a proper member of a design lineage without it being slavishly indebted to its predecessors.
 

EzraPound

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EzraPound said:
Mooglesniper said:
Neverhoodian said:
EzraPound said:
Rare churned out a fair amount of garbage for the NES--sometimes developing as many as three games per month--and a few classics. They didn't really become "great" until '94 or so, when Donkey Kong Country and Killer Instinct pointed the way to their holy trinity of N64 classics--Blast Corps., GoldenEye, and Conker's Bad Fur Day. Even then, they turned out quite a few banal titles, if not outright bad ones--platformers like Donkey Kong 64 and Banjo-Kazooie felt assembly-line compared to more inspired efforts. Since the N64 era, they've been nothing.
You're a brave soul to criticize Donkey Kong 64 and Banjo-Kazooie...though I have to agree with regards to DK64. I can't quite put my finger on it, but it didn't "feel" like a Donkey Kong game to me. I also despised its insistence on being a completionist. Not allowing the player to progress just because they missed a single banana somewhere is a dick move in my opinion.

I also didn't care much for Donkey Kong Country 3, even though I adored the first two games. Once again, it didn't "feel" like a proper Donkey Kong game to me. Maybe it was those stupid bears and banana birds or the gimmicky mini-games.

As for non-DK games, Star Fox Adventures left a bad taste in my mouth, mostly because it was a gross misuse of the franchise and its characters. I blame Nintendo for that one though, since they were the ones who insisted that it become a Star Fox game. It would have been cool if the game's first concept saw the light of day, with a completely original setting and a female lead that wasn't just fan service for furries.

so you'd prefer things to stay the same forever and not try to evolve or develop? Beause that seems like a 'dick move' to me and it's the reason that nintendo are getting away with remaking alot of the ports for the 3DS.
Uhhh. . . you realize Donkey Kong 64 and Donkey Kong Country 3 were both highly derivative games, right? A game can "feel" like a proper member of a design lineage without it being slavishly indebted to its predecessors.
Neverhoodian said:
EzraPound said:
Rare churned out a fair amount of garbage for the NES--sometimes developing as many as three games per month--and a few classics. They didn't really become "great" until '94 or so, when Donkey Kong Country and Killer Instinct pointed the way to their holy trinity of N64 classics--Blast Corps., GoldenEye, and Conker's Bad Fur Day. Even then, they turned out quite a few banal titles, if not outright bad ones--platformers like Donkey Kong 64 and Banjo-Kazooie felt assembly-line compared to more inspired efforts. Since the N64 era, they've been nothing.
You're a brave soul to criticize Donkey Kong 64 and Banjo-Kazooie...though I have to agree with regards to DK64. I can't quite put my finger on it, but it didn't "feel" like a Donkey Kong game to me. I also despised its insistence on being a completionist. Not allowing the player to progress just because they missed a single banana somewhere is a dick move in my opinion.

I also didn't care much for Donkey Kong Country 3, even though I adored the first two games. Once again, it didn't "feel" like a proper Donkey Kong game to me. Maybe it was those stupid bears and banana birds or the gimmicky mini-games.

As for non-DK games, Star Fox Adventures left a bad taste in my mouth, mostly because it was a gross misuse of the franchise and its characters. I blame Nintendo for that one though, since they were the ones who insisted that it become a Star Fox game. It would have been cool if the game's first concept saw the light of day, with a completely original setting and a female lead that wasn't just fan service for furries.
Rare are kind of weird, because they spent most of their career making competent knock-offs--observe how unashamedly Battletoads ripped off both Double Dragon and TMNT, how pedestrian Donkey Kong Country was as a platformer in spite of its excellent presentation, how they hopped on the 2D fighter bandwagon with Killer Instinct, etc.--before suddenly churning out a handful of masterstrokes of baffling creativity in the N64 era (the three I mentioned). I mean, don't get me wrong--Rare always made "good" games--but compared to other western design firms (see: PC developers) that weren't simply fulfilling genre-exercise commissions for Nintendo, there's not a whole lot of conceptual muscle on display throughout their history, the late nineties notwithstanding. One of the other great "Rare" games, of course--I use quotation marks deliberately, since the game was made by the Stamper Brothers before Rare Ltd. actually formed--was Knight Lore, an 8-bit home computer game that pioneered the isometric view (paving the way for--among other titles--Super Mario RPG).

But yeah, a lot of those games that people sing the praises of from the N64 era--Diddy Kong Racing, Donkey Kong 64, Jet Force Gemini, the Banjo games, etc.--weren't that good, and were noticeably derivative even at the time (Banjo-Kazooie was an overlong Mario 64 homage, and the less said about Diddy Kong Racing's Mario Kart aping--no pun intended--the better). Even Perfect Dark was a mixed bag, at least compared to GoldenEye--while the challenge mode and customizable bots were a welcome addition, the graphics were downgraded, the frame rate was worse, the single-player was decidedly less inspired, and the requirement of an expansion pak was annoying. In general, I think PD would've been better if Rare focused on the multi-player, crafting more of a Turok: Rage Wars/UT-esque tourney shooter.

. . .So at the end of the day, I'd rather play Space Station Silicon Valley, Shadow Man, or Spider-Man--all innovative games--before Donkey Kong 64. And yeah, Star Fox Adventures was pretty uninspired--it really felt like Rare had just grafted the StarFox IP onto a bunch of prefab Zelda levels.
 

CrystalShadow

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Neverhoodian said:
As for non-DK games, Star Fox Adventures left a bad taste in my mouth, mostly because it was a gross misuse of the franchise and its characters. I blame Nintendo for that one though, since they were the ones who insisted that it become a Star Fox game. It would have been cool if the game's first concept saw the light of day, with a completely original setting and a female lead that wasn't just fan service for furries.
Huh. That video is surprisingly disturbing. If only because I recognise almost ALL of that from the final game. Despite the N64 graphics, and character change, that's the same level design and enemies as the final game.

Sure it looks a lot better as a gamecube title, but that this footage is so similar to the final game... That's almost scary.
 

EzraPound

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CrystalShadow said:
Neverhoodian said:
As for non-DK games, Star Fox Adventures left a bad taste in my mouth, mostly because it was a gross misuse of the franchise and its characters. I blame Nintendo for that one though, since they were the ones who insisted that it become a Star Fox game. It would have been cool if the game's first concept saw the light of day, with a completely original setting and a female lead that wasn't just fan service for furries.
Huh. That video is surprisingly disturbing. If only because I recognise almost ALL of that from the final game. Despite the N64 graphics, and character change, that's the same level design and enemies as the final game.

Sure it looks a lot better as a gamecube title, but that this footage is so similar to the final game... That's almost scary.
I'm almost one-hundred percent positive Star Fox Adventures/Dinosaur Planet would've been a better game if they'd just released it as a belated N64 title, and without the Star Fox IP being grafted on. . .