Some spoilers below. Games are a few years old now but just in case.
Fear: Silent Hill 2. I have never before or since been scared enough to stop, actually stop my game avatar, rather than move him around the next corner and see what was making that horrible noise. Dead Space and Doom are good at jump scares and all but the ridiculous arsenal takes away a lot of fear. I only stop for weapons checks. To date, only Silent Hill has instilled true primordial dread in me.
Admiration: BioShock, when you finally meet Andrew Ryan. He knows what is coming, suspects he is very probably about to die, and spends his last few moments trying to help you while you beat him to death. Society would judge him amoral but he is a man of great achievements and ironclad principles who would rather die than compromise either.
Revulsion/Contempt: The very same scene in BioShock. Scumbags just don't get any lower than Fontaine. What he makes you do, and laughs about it.....man. Just man. I was probably supposed to be scared going into the final battle. Honestly, I hated Fontaine so much at that point it never even occurred to me that I could lose. He was just a roach, and I was wearing the heaviest boots ever made. Fortunately the fight actually was easy or I probably would have been very upset.
Triumph: Beating Left 4 Dead on Expert for the first time. My brothers and I completed Dead Air after several attempts. Our final victory included an epic last-second rescue of a downed teammate, three of us running back out of the plane to save him. First Expert campaign any of us had ever beaten, and all four of us survived it. We still talk about it.
Awe: God of War. Sometimes bigger really is better. That game (series) redefined the term "epic." No matter how badass other game companies think their combat is, God of War proved there is ALWAYS room for bigger and better.
Rage: The only game ever to instill pure, volcanic, controller-smashing rage was an old Genesis title, Alex Kidd in the Enchanted Castle or somesuch. I...let's just say I felt the game wasn't made very well, and, ah....punished the cartridge for its many failings.
Fear: Silent Hill 2. I have never before or since been scared enough to stop, actually stop my game avatar, rather than move him around the next corner and see what was making that horrible noise. Dead Space and Doom are good at jump scares and all but the ridiculous arsenal takes away a lot of fear. I only stop for weapons checks. To date, only Silent Hill has instilled true primordial dread in me.
Admiration: BioShock, when you finally meet Andrew Ryan. He knows what is coming, suspects he is very probably about to die, and spends his last few moments trying to help you while you beat him to death. Society would judge him amoral but he is a man of great achievements and ironclad principles who would rather die than compromise either.
Revulsion/Contempt: The very same scene in BioShock. Scumbags just don't get any lower than Fontaine. What he makes you do, and laughs about it.....man. Just man. I was probably supposed to be scared going into the final battle. Honestly, I hated Fontaine so much at that point it never even occurred to me that I could lose. He was just a roach, and I was wearing the heaviest boots ever made. Fortunately the fight actually was easy or I probably would have been very upset.
Triumph: Beating Left 4 Dead on Expert for the first time. My brothers and I completed Dead Air after several attempts. Our final victory included an epic last-second rescue of a downed teammate, three of us running back out of the plane to save him. First Expert campaign any of us had ever beaten, and all four of us survived it. We still talk about it.
Awe: God of War. Sometimes bigger really is better. That game (series) redefined the term "epic." No matter how badass other game companies think their combat is, God of War proved there is ALWAYS room for bigger and better.
Rage: The only game ever to instill pure, volcanic, controller-smashing rage was an old Genesis title, Alex Kidd in the Enchanted Castle or somesuch. I...let's just say I felt the game wasn't made very well, and, ah....punished the cartridge for its many failings.