Re-review: Saw the Game

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Brewmaster Fuzzball

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Nov 17, 2009
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Note to the original review

Susan, you're great and so far I really enjoyed your work. Even though I was looking forward to Saw the Game after your review. I, as a gamer / horror-thriller fan, am afraid it flopped. I started playing yesterday afternoon (only found out 2 days earlier it was out in Europe) and I must say for a movie based game its good. However that doesn't make the game good. I'll explain my point of view and everyone can flame me after for all I care.

Susan's Review can be found here [http://www.escapistmagazine.com/articles/view/editorials/reviews/6670-Review-Saw]


First glance

The movies themselves stopped being interesting after Saw II so they made a great choice creating a game around movie facts that most people would remember (the none-Saw-fans out there and those who stopped paying attention after they turned off Saw III halfway for sucking beyond worse than a sequel to Jaws). The game in atmosphere does have a lot to offer. Dark surroundings, traps, blood everywhere, good music, cassette players and creepy noises. The highpoint being the Jigsaw voice and case files scattered around the gameworld. However this is also where the game stops being interesting and starts getting boring.

Actual excitement

I'm pretty sure I'm now half way through the game and already I had to stick my hand down so many toilets filled with needles, it becomes more a drag than an actual scary sequence. Same goes for the shotgun traps, switchboard puzzles, lock picking, pipe-cog puzzles and gear puzzles. If they'd have taken half of them out this game would probably have felt more thrilling. There are too many small "traps" in this game for it to be a realistic Saw environment. The big thing you're in this game for is the timer challenges where actual lives are at stake. They could have taken half the small work out, but then they would probably be left with a game that takes every Zylom, Nitrome or Miniclip junky about 30min to finish.

Edge of your seat moment

Where the movies have moments (and yes, I've seen them all) where you sit on the tip of your seat thinking "OMG, is he/she really doing that" making you feel the pain of the person going through it. The game actually misses this point completely by not really pulling you in far enough. So far only the first big timer-puzzle you'll get has the factors right. You are actually suffering with the person trapped.

With all the other traps it becomes more of a question "will I see how this person gets tortured and not do anything or save this person by solving the puzzle?" Sicko that I am, I usually go for the first and than the second. Unlike the movie, if you picked the "lets see him squeal" option you'll have to do the puzzle anyway to get any further in the game. In the movies this is sometimes not an issue. Someone dies you get to live with blaming yourself for it. I understand that for a game its good to make people solve puzzles to continue, but it would have been nice if they'd involved getting something special for choosing to let someone live or die. The one game where Moral choice would have made a difference.

Fighting your controls

Like any survival horror game there's a fighting element in this one. First let me highlight a good thing about them. They are generally scary in a Saw kinda way. Shotgun collars linked to yours, guys with detonators bound to their hand, etc. They deliver a good challenge and can be sorted out "none-violent" by making the dumbass run into one of the traps in a room or made by yourself. Now it slides downhill.

Soon enough you'll think Jigsaw runs some sort of an employment office. There's so many people trapped in this asylum it becomes unrealistic for one man
(and woman, for those who saw the movies)
to actually set this all up. On top of that comes the weapons. I'm playing the PC version, cause I still think consoles are for people who haven't got 10 fingers, and it became very frustrating once you find out you're better off not using a weapon instead of fighting the controls while using a baseball bat.

Let us talk about the main figure. He's a rogue detective. I assume this guy know his way around weapons. Fabricated or homemade ones. Beating someone manhunter style shouldn't be this hard for someone who had police training. More than once I got cornered and because you aren't able to dodge anymore you'll suffer the terrible fate of standing still and getting you head kicked in. Or dropping your weapon and fisty punch your way out if you're fast enough and not stunned all the time.

Finer details


The puzzles are all pretty much borrowed from your standard puzzle websites and popcap games. I hope there will be some more different puzzles cause right now the only ones I keep looking forward to are the ones with people strapped in a Jigsaw contraption.

Besides that there are clues scattered around on the psychiatric case of Jigsaw. These are mixed in with details of the asylum.

The asylum files I found have so far (remember, only half way through) shown no use what-so-ever. They don't even add to the Saw story. They are as far as I can see a story on themselves and it wouldn't have made a link of difference leaving them out for us so we could focus on the actual Jigsaw files. I seriously hope these eventually lead to something.

Conclusion

The main question I've been asking myself while writing this down is "will I continue playing this game". My honest answer would be "yes", no capital y. If you can set aside all the things bad about this game, the core puzzles are appealing enough for me to actually see what there's still left. However this won't become a game that I'll play in one sitting. Its a game you ever so often jump into to do a quick (not counting the walk to it) puzzle. Even though this game has nothing scary to it for a Saw game. I'm pretty sure if you got a really cool grandma or a set of gaming parents you can recommend this game to them. It'll thrill their pants into a nice brown color. To me and probably most gamers that have been playing for a while, its just a puzzle game trying to be scary while it isn't.
 

Corpse XxX

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Jan 19, 2009
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Good review..

Noticed that it is a Konami game, and i just have to ask.. Have you tried the Konami code in it? If so, what happens??

UP up down down left right left right B A... Thats the code..
 

Brewmaster Fuzzball

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Nov 17, 2009
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I just so happen to know the Konami code. Not long ago someone told me its also an easter egg on facebook.

I'll defiantly give it a try XD
 

SantoUno

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Aug 13, 2009
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Well your review is pretty decent but also poor in a way.

First, it doesn't flow that well, doesn't seem to have much organization at all. For example you BARELY started talking about the character you play as halfway through the review. Most reviewers bring this up right at the start or at least close to it, so barely reading that part kinda confused me. As I said, it's really hard to follow your review because all the different aspects such as the gameplay, puzzles, combat, graphics, etc are in random order. Seriously next time try to organize your content in a good order so that it flows better.

Oh, and...

I'm playing the PC version, cause I still think consoles are for people who haven't got 10 fingers
On normal threads this is not a big deal but on a review this is unacceptable. If you're gonna make statements like this then you shouldn't be reviewing. Do you want some of your readers to think you're a prick who likes to diss console gamers like so many of the PC gamers on this site?

Lastly you have a few grammar errors, not that big a deal but if you wanna write reviews seriously then you must have NO errors once you post your review.

Overall, you did do a very good job as far as reviewing the game, just try to keep in mind the things I said above and your enxt review might be just perfect.
 

Brewmaster Fuzzball

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Nov 17, 2009
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Thanks SantoUno for your opinion. What ever I say beyond this point, I want you to know that I will keep your advise in mind.

I myself like a review to actually have something to say rather than just blabbing about the game itself. This usually means I rather look at a game overall instead of explaining every detail. If the mechanics and little story I do give are appealing enough for someone to pick up the game. I consider that a job well done. Since this is my first piece here I'll see what I can do with the flow of my writing. I intend to continue my work here (my blog is getting too clogged with other stuff)

The second bit
I'm playing the PC version, cause I still think consoles are for people who haven't got 10 fingers
I've got 6 friends both male and female always showing of their amazing Xbox and I honestly still consider it twiddling thumbs after playing those consoles myself. I'm sorry if it sounds like hate speech, but till the day someone can proof me through a one-on-one cross-platform shooter why a console is superior I'll always see it as a waste of money.

And last I'm sorry about spelling / grammar errors. I don't originate from an english speaking country and try the best I can with what I've learned so far. Hopefully practice makes perfect.

Thanks for reading.
 

Therumancer

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Nov 28, 2007
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I'm waiting for this one in the Budget Bin personally.

Speaking for myself I'm a big SAW fan (I can be pretty lowbrow) and almost ran out to buy this game, especially when I heard it was being developed by most of the team that did the original "Silent Hill" and how they wanted to turn the SAW Franchise into their next game franchise. Right now I can't say I've seen many reviews that rated it as being more than mediocre and while I will play it one day for the sake of fandom, I seriously fear for both Konami's Survival Horror guys, AND the Saw franchise given the reception this game is getting.


Saw makes for a decent gore fest, with enough borderline logic holding it together that it's a fun "put your brain in neutral and let it try and shock you" experience. However what makes the movies cool enough where I've seen ALL of them does not translate well into a game enviroment.

Truthfully I don't think Konami should continue to try and make Saw games, however from what I have seen there are some elements here they could use in a new, original horror game franchise. To me it would be awesome if "Team Silent" could build another original work with the same power and depth as Silent Hill. I don't think trying to adapt other people's work is going to do them much good, especially not a film series that really does not feature a gamable premise except MAYBE as some kind of adventure game, or old school interactive movie (like Gadget or whatever).