Raesvelg said:
1337mokro said:
You talk of choice when you spent the past 3 posts saying there is no choice. Weren't they just 3 illusions having the game end practically the same way. With just different colourings of the backgrounds. I find it hilarious you basically backpedal up the wall going on about invalidating the players choice at the end of ME3 when there was no choice except which flavour of cool aid your explosion is.
You apparently have some difficulties with reading comprehension. I can recommend various techniques for improving that deficiency, but let's just work with what we have for now...
I'll break it down for you, on the basis of Re-Take complaints and responses to them, to make it somewhat easier for you.
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Complaint 1: The ending doesn't reflect the choices I make during the game! All that matters is the little war readiness gauge!
Response 1: Yes, the choices you make are not represented in the ending. The fact of the matter is that they hardly ever are, sadly. Choice in RPGs is inherently illusory; the programmers can't really take into account every possible permutation of an ending that might accurately reflect the choices you made, so they tend to make those choices seem significant without actually being significant. To use previous games in the series as an example, no matter what you do in the game in pursuit of your goals, at the end you typically have a very limited array of choices, none of which have anything to do with how you got there. Where the choices typically come into play is in the resolution of the story, but we'll get to that later.
Complaint 2: This isn't the ending I was promised! No ABC endings, they said!
Response 2: This is a bit trickier, but in effect we're looking at a matter of perspective here, more than anything else. Where does "the end" begin? Is ME3 "the end" of the series, taken as a whole, or is there some arbitrary point during the game where "the end" starts, and that's all that counts?
Technically what you're complaining about here is actually a matter of resolution, not choice. In order to get to the ending, you made
a lot of choices. You saved the Krogan, or betrayed them. You saved/killed the Quarians/Geth, or made peace between them. And so on, and so forth. Lots of little things that yes, get reflected in your War Readiness gauge, but in actuality they'd make your "ending" very different from my "ending"... but for some reason, Bioware chose to leave that obligatory resolution cutscene out of the game, which is my major complaint about it.
Complaint 3: There's no resolution!
Response 3: Right there with you on that one. It's not a game-breaker for me, given how much I enjoyed the rest of the game, but it would have been nice.
Complaint 4: The endings are all the same except for the color of the explosion!
Response 4: Honestly, if you're too angry to see the different ramifications in the three different endings, there's really no point in continuing this. See also Response 2.
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I'm really not sure how much simpler I can make this for you.
1337mokro said:
Ridentem dicere verum quid vetat?
Clap, clap, you can quote Horace? Am I supposed to be impressed or something?
1337mokro said:
I just say what I see. Bob will defend and has defended anything remotely nintendo. He's a huge hammer legion member. Has little to do with me. Has more to do he released a video defending a game where a man shoots a woman for not listening to his orders.
None of which alters the fact that you're making an ad hominem attack on Bob rather than addressing the substance of the argument.
EDIT: And
again, done with arguing about ME3's ending and the furor surrounding it. Henceforth sticking to discussion about the commentary Bob is implying resides in Cabin in the Woods, specifically the idea of arguably commercial artists chafing under the restrictions of the expectations of the genre's fans.
MASS EFFECT BIT!
Statement 1: Because choice is inherently illusionary you should never expect choices made in other parts of the game to be featured in the final conclusion. Just like fans were wrong to point out the fact you had two radiation immune partners in Fallout 3. The choice of having them befriend you was illusionary which means the developers should never be criticised for overlooking such a massive plothole.
In effect your saying that if devs get lazy, write a sloppy ending that CONTRADICTS themselves and the games logic. We should let them because it's an art, that's being rushed out into stores for mass consumption.
Statement 2: If we just see the entire game as the ending to a series, we can talk away how the game itself ended because if we look at just the ending we come face to face with the reality that it was severely lacking.
This is basically subjective. Do you view the entire game as the ending or do you view it as a separate instalment in a series that should be in itself a contained experience. If someone picks up ME3 because he heard the other games were good, wanted to try one and plays it. What do you tell him? You're supposed to see the entire game as an ending? That person has no beginning nor middle then. He started at the end and got no real end out of the game.
Statement 3: I agree there is no resolution. In reality the endings open up more plotholes in the story and in fact contradict logic in the games world and basically shows the ending as a sloppy piece of work.
Statement 4: The endings have deep and varied ramifications.
Doesn't change that in each and every ending the relays are broken or inactive, the joint fleet is stranded miles away from home on a deserted world stuck with only FTL drives, Joker deserted so he could have the normandy crash lands with your inexplicably present squadmates on board, the god child AI still has a moronic circle logic loop going on, none of the war asset collection "really" mattered in the end besides getting a cliffhanger ending or not.
Whatever the ramifications the plot holes are the same. Sure having synthetic life merge with organic life (which is never explained how the hell that is supposed to work is everyone a fucking cyborg now?) has deep philosophical and introspective elements.....but none of it gets explored. The game ends and that's your ending. Meaning that the endings don't offer you anything different on a mental level.
You have good points. For you the game entertained and satisfied you.
However this is how I see it. I bought a game. A game that was going to conclude the series I enjoyed for the past 5 years and have certain features promised to me by the developers, even the box promised 16 different endings (So far I've only seen 6 actually different endings online), however I didn't get the game I was promised.
Should we then let them get away with it? Should we not demand a better product for our money? You know how much I make in a month? 890 euro. That's about enough to cover the rent for a run-down room, pay the electric bills, food for a month, save up enough money to buy a full price game every two-three months and pay yearly tuition fees that are getting exorbitant at best. I have a very expensive hobby in gaming which means I have to severely LIMIT the games I buy at full price. I enjoyed the previous games meaning I saved up to buy the third instalment at launch.
I come home. Enjoy the game which quite honestly has some of the greatest tear jerking moments in recent gaming history.... and then the game ends on a flat fart. I spent 50 euro on this game. This in my opinion is not passable. I paid top dollar for this. I demand more effort if you want me as a customer. The game was returned for a nice bit of cash back and to possibly hurt Bioware indirectly with a used sale.
To me and to many people it simply did not deliver what it promised. To me and many people the ending retroactively affected the way the entire game was perceived. Some of the dissatisfied people decided to start a group and campaign for a different ending.
My ire is then with the gaming media actively antagonizing that group.
Bob being one of those people. He himself being guilty of the same fandom and entitlement he accuses the Re-takers of. It is hypocrisy. I will attack him on that every time he makes such a statement about a group of fans when he himself will do the exact same thing for the thing he enjoys.
CABIN IN THE WOODS BLUNT METAPHOR BIT!
If commercial writers are chaffing under the yolk of consumer demands. Maybe they should leave their golden money palaces, penthouse apartments, 100'000 dollar studios and equipment, relinquish their 6 figure bank accounts and become Buddhist monks devoted to the making of art films.
If they are not willing to do that. Well guess what we live in a consumer market. If your going to begrudge your audience for expecting certain things from a genre they like then your doing it wrong. The only reason current day audiences expect a horror film to be stupid is because allot of horror films have been really really stupid.
Horror films have gone from Scary, to Gorefests. Failed writer after failed writer making characters as annoying as possible so the only solace the audience had was to see them die and like a pavlovian dog they became used to the stupid Gorefest horror flick. What happened then was that commercial artists saw money and decided to exploit the current taste of the audience by writing more stupid Gorefest horror flicks. SAW movie anyone?
To read about such a blatant insult to the fans of a genre, the fans that have patiently endured sloppy shitty writing in the hopes of seeing good movies, eventually falling in line and finding new joys in just watching the annoying people get killed, is nothing short of disgusting. The genre became what it became not because of the fans. It became what it was because artists let the bar drop. The audience followed. The artist now berates the audience for doing what it did.
If Joss didn't want horror movies to drop so far in quality that the audience now expects nothing but slob, maybe he should have taken it on himself and perhaps shot Eli Roth in his "O faced" head.
The funny thing being that Cabin in the Woods is a commercial success so basically his message is bullshit because the audiences jumped to see something different than the current trend. It has already made back it's budget and I predict it to do so a few more times over the next month.
PS: I always have difficulty understanding bullshit, that's why it's called bullshit.
Yes you should be impressed with my Latin. Satires wasn't an easy book to translate.
Vescere bracis meis Joss Whedon.