NeutralDrow said:
Action RPGs? The ones that come to mind are Chrono Trigger (I think) and Kingdom Hearts...
lolwut?
It's ATB, meaning round based battles with a time limit. But it has the one and only version of the ATB system ever that is actually fun.
Rogue Galaxy has really bad battles, they are tedious, the AI sucks bad and the enemies are really annoying. It doesn't help that the game has 10 minutes of piss poor story ever 2 hours of dungeon crawling.
Kingdom Hearts one also has fairly bad gameplay. The controls are quite rough and unresponsive for an action rpg and the camera is one of the worst I ever saw in any game.
One of the first bosses battles is against a huge boss in a tiny room, to prevent clipping the camera does not exit the small room and as a result you only ever see a fifth of the boss, barely see Sora as a whole and can't ever tell just what the **** is going on at the moment.
I would also stay the mother ****ing hell away from Odin Sphere. It has amazing graphics and voicework, but the gameplay and game design is indescribably bad.
Terranigma and Illusion of Gaia are good choices though, two of the best SNES rpgs and great battle systems.
There is Eternal Sonata, but it's a mixed bag. The initial premise of the battle system is hella fun, but the developers seemmingly didn't like the idea of the players having fun, so while you progress through the game, the battle system is forcibly changed. The only way to revert the changes is on the 2nd playthrough in hard mode that is unbeatable unless you grind 20 lvls every single dungeon.
It's a mix between turn based and real time battles. You have 5 seconds to do what you want while the enemy sits till and then the enemy has 5 seconds to do what he wants while you sit still.
This can make for massive ownage from your side with the right party (down to not healing once against a boss in the final dungeon) but also for massive ownage from the enemies (down to a boss wiping out your entire party in 3 seconds and you can't do anything against it other than pray someone survives so you can spam healing items during your own turn).
Other than that I can't really think of any real time rpgs with actually
good battle systems, only those where the battles suck.
There are the Kuzunoha Raidou games (the Devil Summoner series actually had some prior installments).
The first one had really bad battle while the 2nd had has a good battle system, but not even single ounce worth of challenge.
Your demons get so absurdly overpowered that every boss battle ends in literally 2 seconds.
On the other hand enemies teleport around every 5-10 seconds, so with only the main character alone the battles are extremely annoying.