Real-world applications of game technologies.

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Unknower

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Jun 4, 2008
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Seriously, game physics could be used by engineers to test how much damage building can take before collapsing, thus saving lives.

But that's boring so I choose the nanosuit from Crysis. Mainly because of the Cloak-mode but it's good to have Armor-mode, Speed-mode and Strength-mode too.
 

Littaly

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Jun 26, 2008
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Me and my friend were playing SSBB story mode and he pointed out how cool it would be with randomly placed floating platforms in real life just like in the game. We agreed that it could have it's uses but also a lot of issues. How would you know what kind of platform it was? What if you stepped on it and suddenly it flew you miles away from where it originally was? And what if it was one of those nasty ones that fall down after standing on them for a few seconds or turned around? Besides they would be plagued by vandalism and possibly even sabotage not to mention falling hazards, in the end they would probably be outlawed everywhere except for the Netherlands.

Randomly placed floating money blocks however... that would be friggin' sweet!
 

p1ne

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Nov 20, 2007
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Hm, when I read this thread title I thought about a different kind of game technology than the rest of you it seems. :p

I was just pondering this yesterday because I was talking to a PhD student in the geology program that I'm studying at about his thesis project. He was using a super-realistic modeling program to simulate cave-ins underground (like in a mine tunnel or similar). The program calculated all the real-world physics to an exact degree, including the strength properties and existing fractures of the rock involved, how each piece of rock interacted with each other, and how the solid rocks in the ceiling would actually break into smaller pieces before falling.

Realism to this degree required the program to run for between two and eight weeks for each simulation. He had to have like five computers running it simultaneously just to get any progress made. It's weird that a game physics engine can simulate moderately realistic physics and do it so fast it can be rendered in realtime, but I guess true realism is a big step up. However, a big part of it for games is that the video hardware is specifically designed to do those kinds of operations much faster than a regular CPU.

With the new physics hardware coming out, I wonder if it wouldn't have many scientific applications as well as just gaming? Funny that leisure activities have driven the development of this technology, but then there's a lot more money in games than in scientific modeling software.
 

Syntax Error

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sirdanrhodes post=9.70766.702402 said:
The portal gun, the possibilities are ENDLESS I tellz ya.
My thoughts exactly.

The Gravity Gun is also cool, and just about any gadget in the Ratchet and Clank universe.