We have seen a trend towards realism in videogames, particularly in the environments, the characters, and the maturity of games' subject matter.
But where in particular has this been really cool... and where has it been unnecessary, tacked-on, or simply executed poorly. We love it when a character earns our sympathy, but that ends when we find ourselves saying aloud "stop whining!" throughout the cut scenes.
Also, environments can immerse us... but the quest for "realism" can also leave us with landscapes comprised almost entirely of muddy colors and "gritty" ambiance, reviving the old "every corridor looks the same" effect.
So what games or particular scenes have been a blessing to the word "realism," and what games have been the worst offenders of over doing it?
feel free to rant
But where in particular has this been really cool... and where has it been unnecessary, tacked-on, or simply executed poorly. We love it when a character earns our sympathy, but that ends when we find ourselves saying aloud "stop whining!" throughout the cut scenes.
Also, environments can immerse us... but the quest for "realism" can also leave us with landscapes comprised almost entirely of muddy colors and "gritty" ambiance, reviving the old "every corridor looks the same" effect.
So what games or particular scenes have been a blessing to the word "realism," and what games have been the worst offenders of over doing it?
feel free to rant