Where do we draw the line when gaming begins to really reflect aspects of reality?
No I don't mean a game where you pay a mortgage, help your kids with homework and keep your house tidy each day but more your box average gameplay from FPS to RPG's, perhaps even strategy games.
One of my first realisations that games were rolling down the realism road (I wonder how many times I can say real) came whilst playing the original ghost recon for the Xbox. You were shot, the player gave a grunt and the controller vibrated. The noise was also loud - like a slap as the bullet slammed into the character. You genuinely got quite a fright. Movement was sluggish and slower as per real combat, characters got breathless and so on...
Games which are too realistic are usually slated and unwelcome as it can often take the fun from the experience. However nowadays graphics are beginning to accurately reflect real scenery, character movements are based on real motion and even violence has become quite the thing and I'm sure there's more to come there.
What do you consider realistic in a game? Do you think we should draw that thing line between fun and realistic? As for myself - I'm not quite sure what I expect...
No I don't mean a game where you pay a mortgage, help your kids with homework and keep your house tidy each day but more your box average gameplay from FPS to RPG's, perhaps even strategy games.
One of my first realisations that games were rolling down the realism road (I wonder how many times I can say real) came whilst playing the original ghost recon for the Xbox. You were shot, the player gave a grunt and the controller vibrated. The noise was also loud - like a slap as the bullet slammed into the character. You genuinely got quite a fright. Movement was sluggish and slower as per real combat, characters got breathless and so on...
Games which are too realistic are usually slated and unwelcome as it can often take the fun from the experience. However nowadays graphics are beginning to accurately reflect real scenery, character movements are based on real motion and even violence has become quite the thing and I'm sure there's more to come there.
What do you consider realistic in a game? Do you think we should draw that thing line between fun and realistic? As for myself - I'm not quite sure what I expect...