Realism in FPS can be fun

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Sephychu

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Dec 13, 2009
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Sephychu said:
Hey, as long as my sniper bullets can feasibly penetrate vehicle cockpits, I'm for all the realism that comes with that.

In fact, that opens up a whole new plethora of ideas. Sniper missions would take days instead of mere minutes, calculators would be needed, trigonometry would be indispensable, and wind measuring devices would be needed.

Is it wrong that that excites me?
Forgot to mention that. The game might also have an indication system for snipers. One option can be an automatic aiming assist option, making the game calculate for you the area which the bullet will hit at the range of the enemy closest to your reticle. The area would be shaded grey, size depending on whether you are standing, crouching, or prone, how stable your rifle is during firing (recoil), whether it is mounted on the bipod or tripod, and how steady you are as far as aim (wobble). Or, you can be daring and go without, using basic indicators as part of your HUD while aiming as far as how far your bullet will drop at the range of that closest target and the wind speed.[/quote]

Then there's be a hardcore mode in which none of these things were provided. That would kick ASS.
 

Premonition

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All realism in a game is instantly negated by the fact that it's still a human being controlling a virtual persona without any consequence other than having to redo a portion of the game. Realism also comes with the psychological factor, bub :)
 

MattRooney06

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Apr 15, 2009
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oh a little bit of realism is fun....but somtimes people take it too far like when they say halo should be more realistic
 

Tharwen

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Amarok said:
I don't know much about real combat, but surely every soldier isn't equipped with his own personal radar?
The radar would represent the location that it sounds like the bullet came from.
 

Tharwen

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Another double post...

I should really stop posting on my phone...
 

Enigmers

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I think that realism is good only until it starts to hurt gameplay. Obviously saying "realism is stupid!" is not the smartest thing to do - for example, you could make an FPS where gravity is nonexistant and everyone would be noclipping around and that wouldn't be very fun.
 

Onyx Oblivion

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Sep 9, 2008
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idk...Furburt adores this Arma 2 game or something...and it seems like the kinda realism that I'd hate.

That said, I adored the realism, besides the physics, of GTAIV...because the radio was where they kept it in check.
 

ethaninja

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Oct 14, 2009
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I reckon aye. Keeps me on the edge of my seat. I find like I'm putting my skills to the test, like a challange.
 

Teddy Roosevelt

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Nov 11, 2009
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Mimsofthedawg said:
Amarok said:
I don't know much about real combat, but surely every soldier isn't equipped with his own personal radar?
Actually, that's not true anymore. Thanks to the United States Land Warrior program, soldiers will be equipped with a HUD that will have a detailed map of the battlefield, along with locations of allies and enemies. If a member of your allies spots some bad guys, the relay the position, a UAV marks them, and a GPS keeps tabs on them. It is able to communicate movement of enemies, and the computer a soldier carries with him will alert him if a spotted person is an enemy or not. Allies should have a device that transponds information to surrounding allies indicating to all the other HUD's that they are friendlies.

Teddy Roosevelt said:
Before I go any further, I want to prevent people from telling me how tedious 100% realistic games would be. I totally agree. In real life, despite even modern US military body armor, only pistol rounds will have significantly reduced effect, but rifles will cut you down in a few shots, if you can even handle that. Having been shot, you'd be lucky to be able to heal within any reasonable amount of time. If games acknowledged that kind of realism, an had no healing mechanism, consider yourself dead on the spot. So, yes, 100% accuracy would mean dying a considerable number of times within minutes. Don't get me wrong, that's not what I'm saying.
That's not entirely true. I've seen videos of a guy getting shot in the chest by an enemy sniper in Iraq. walked away and returned fire. Modern battlefield body armor (especially the latest kind, such as dragon skin) is capable of withstanding multiple bullets. Only anti armor rounds can effectively kill someone. The usual cause of death and trauma isn't from being, "cut... down in a few shots," it's from blunt force trauma as the bullets rattle against armor.

Proof? The War in Iraq has had the highest proportion of injuries to deaths in any war. Injuries number over 40,000 while deaths are a tenth of that.

At any rate, my point is that state of the art technology is making modern militaries seemingly unstoppable. It's not a question of, "is it realistic to put this in a game?" anymore. It's a question of, "can we take this out of a game and apply it to real life?"

In the words of an Air Force ad, "It's not science fiction. It's what we do everyday."

I also would like to say that I agree with you. This community is ridiculous when you mention realism. I feel like shaking them and saying, "REALISM IS NOT ABOUT BEING REALISTIC, IT'S ABOUT ENSURING CERTAIN ASPECTS OF GAMES ARE GROUNDED IN ENOUGH REALITY THAT GAMERS FEEL COMFORTABLE PLAYING THEM!"

Sometimes, realism also means taking real life physics or occurences and using them in-game; adding a layer of challenge or fun.

Why they take realism as meaning something hostile to their hobby I'll never know. I've NEVER met any other community that takes it that way.
Dragon Skin isn't standard US military armor, buddy.
 

Acaroid

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Teddy Roosevelt said:
Go play World War II Online: Battleground Europe
seriously, just go do it.
yeah the graphics look dated but when you take into consideration your viewing distance you will understand.
It has a very very detailed vehicle damage model
the world itself is a scale model of Europe
it is all about team work
seriously just go play it and you will see how much fun how a more "realistic" fps is, because it is so much damn fun!!!
here read the wiki entry if you wish
http://en.wikipedia.org/wiki/World_War_II_Online
and the link to the site
http://www.battlegroundeurope.com/