Amarok said:
I don't know much about real combat, but surely every soldier isn't equipped with his own personal radar?
Actually, that's not true anymore. Thanks to the United States Land Warrior program, soldiers will be equipped with a HUD that will have a detailed map of the battlefield, along with locations of allies and enemies. If a member of your allies spots some bad guys, the relay the position, a UAV marks them, and a GPS keeps tabs on them. It is able to communicate movement of enemies, and the computer a soldier carries with him will alert him if a spotted person is an enemy or not. Allies should have a device that transponds information to surrounding allies indicating to all the other HUD's that they are friendlies.
Teddy Roosevelt said:
Before I go any further, I want to prevent people from telling me how tedious 100% realistic games would be. I totally agree. In real life, despite even modern US military body armor, only pistol rounds will have significantly reduced effect, but rifles will cut you down in a few shots, if you can even handle that. Having been shot, you'd be lucky to be able to heal within any reasonable amount of time. If games acknowledged that kind of realism, an had no healing mechanism, consider yourself dead on the spot. So, yes, 100% accuracy would mean dying a considerable number of times within minutes. Don't get me wrong, that's not what I'm saying.
That's not entirely true. I've seen videos of a guy getting shot in the chest by an enemy sniper in Iraq. walked away and returned fire. Modern battlefield body armor (especially the latest kind, such as dragon skin) is capable of withstanding multiple bullets. Only anti armor rounds can effectively kill someone. The usual cause of death and trauma isn't from being, "cut... down in a few shots," it's from blunt force trauma as the bullets rattle against armor.
Proof? The War in Iraq has had the highest proportion of injuries to deaths in any war. Injuries number over 40,000 while deaths are a tenth of that.
At any rate, my point is that state of the art technology is making modern militaries seemingly unstoppable. It's not a question of, "is it realistic to put this in a game?" anymore. It's a question of, "can we take this out of a game and apply it to real life?"
In the words of an Air Force ad, "It's not science fiction. It's what we do everyday."
I also would like to say that I agree with you. This community is ridiculous when you mention realism. I feel like shaking them and saying, "REALISM IS NOT ABOUT BEING REALISTIC, IT'S ABOUT ENSURING CERTAIN ASPECTS OF GAMES ARE GROUNDED IN ENOUGH REALITY THAT GAMERS FEEL COMFORTABLE PLAYING THEM!"
Sometimes, realism also means taking real life physics or occurences and using them in-game; adding a layer of challenge or fun.
Why they take realism as meaning something hostile to their hobby I'll never know. I've NEVER met any other community that takes it that way.