Realism plus ultra violence?

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endtherapture

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As games get more realistic in graphics, physics etc. does ultra-violence become more of a problem?

In the old GTA games, everything was stylised, physics were off, so everything didn't have this real-world feel, and running over grannies was "fun" because it wasn't fully realistic.

Getting to GTAV levels of graphics and watching videos of the ultra realistic cars with physics running over people en-masse, that's sort of...weird, it doesn't seem to me like a game I want to play if death portrayals are so realistic but it's so easy to kill people.

What do you think of the matter?
 

Racecarlock

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No matter how good it looks, in the end they're still worthless piles of coding and graphics. I would mind if they were real people, but they're not.
 

Sinful

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endtherapture said:
As games get more realistic in graphics, physics etc. does ultra-violence become more of a problem?

In the old GTA games, everything was stylised, physics were off, so everything didn't have this real-world feel, and running over grannies was "fun" because it wasn't fully realistic.

Getting to GTAV levels of graphics and watching videos of the ultra realistic cars with physics running over people en-masse, that's sort of...weird, it doesn't seem to me like a game I want to play if death portrayals are so realistic but it's so easy to kill people.

What do you think of the matter?
Well the subject of video games caussing violence is ofcourse debatable on a psychology level but mostly it's a matter of being able to tell fact from fiction. As long as a person can tell that whatever he is doing is happening in a game and isn't actually harming anyone then I see no problem with it.

Basically... TV shows and movies are pretty realistic as well, and often include violence. Yet nobody bats an eyelash as that and accept it as normal. Ripping on violence in games is what ripping on violence on TV was a few decades ago. In a few years theyll all be on a witchhunt over violence in virtual reality pods.
 

MysticSlayer

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You're changing the color of pixels on a screen. They aren't real people. They never will be real people. Therefore, real harm is not being done nor will it every be done so long as you keep what you are doing to just the game. If someone truly has trouble distinguishing the game from reality then it might be bad for them psychologically speaking, but those people already have some serious psychological issues and likely wouldn't be in any better position by playing the older games.

Basically, it's a game. Just because it looks better doesn't mean that it is any more serious of an issue than it was before.
 

endtherapture

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Sinful said:
endtherapture said:
As games get more realistic in graphics, physics etc. does ultra-violence become more of a problem?

In the old GTA games, everything was stylised, physics were off, so everything didn't have this real-world feel, and running over grannies was "fun" because it wasn't fully realistic.

Getting to GTAV levels of graphics and watching videos of the ultra realistic cars with physics running over people en-masse, that's sort of...weird, it doesn't seem to me like a game I want to play if death portrayals are so realistic but it's so easy to kill people.

What do you think of the matter?
Well the subject of video games caussing violence is ofcourse debatable on a psychology level but mostly it's a matter of being able to tell fact from fiction. As long as a person can tell that whatever he is doing is happening in a game and isn't actually harming anyone then I see no problem with it.

Basically... TV shows and movies are pretty realistic as well, and often include violence. Yet nobody bats an eyelash as that and accept it as normal. Ripping on violence in games is what ripping on violence on TV was a few decades ago. In a few years theyll all be on a witchhunt over violence in virtual reality pods.
Ultra violence in TV shows is usually meant to be disturbing though - protagonists don't really engage in it and it's usually something done by the villains. Not the case in games as we are controlling the action.
 

Sinful

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endtherapture said:
Sinful said:
endtherapture said:
As games get more realistic in graphics, physics etc. does ultra-violence become more of a problem?

In the old GTA games, everything was stylised, physics were off, so everything didn't have this real-world feel, and running over grannies was "fun" because it wasn't fully realistic.

Getting to GTAV levels of graphics and watching videos of the ultra realistic cars with physics running over people en-masse, that's sort of...weird, it doesn't seem to me like a game I want to play if death portrayals are so realistic but it's so easy to kill people.

What do you think of the matter?
Well the subject of video games caussing violence is ofcourse debatable on a psychology level but mostly it's a matter of being able to tell fact from fiction. As long as a person can tell that whatever he is doing is happening in a game and isn't actually harming anyone then I see no problem with it.

Basically... TV shows and movies are pretty realistic as well, and often include violence. Yet nobody bats an eyelash as that and accept it as normal. Ripping on violence in games is what ripping on violence on TV was a few decades ago. In a few years theyll all be on a witchhunt over violence in virtual reality pods.
Ultra violence in TV shows is usually meant to be disturbing though - protagonists don't really engage in it and it's usually something done by the villains. Not the case in games as we are controlling the action.
Oh I agree with you. But as I mentioned, from a psychology aspect its an interresting debate. I would say look into the works of Bandura on social learning. Basically this shows that humans learn allot of their behaviour from watching others do things. Now with that in mind, one could argue that this also applies to games or movies, where people could potentially copy what violence was portrayed.

However, I believe that whenever a human being resorts to an act of violence, it isn't fair to pin it on either TV, radio or games. Usually it's many variables comming together to drive a human to such things. This could be anything from a bad upbringing to a tough recent breakup or getting fired. It's completely unrealistic to think that a normal balanced individual suddenly resorts to mass murder because he saw the master chief commit intergelactic genocide.

In regards to TV show vilians and violence... Depends, I know plenty of movies that do have the protagonist perform kills or whatnot in rather violent manners, sometimes worse then the movies vilians. Think of the movie Law Abiding Citizen for instance.

It's true that games do kinda glorify violence and allow us to do things a normal human being shouldn't do. But that's just the thing that makes games so popular. They allow us to do the things we aren't supposed to, and as such allow for an effective relief of stress or potentially agressiveness, because you could take it out on aliens or zombies instead of other people.
 

generals3

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endtherapture said:
As games get more realistic in graphics, physics etc. does ultra-violence become more of a problem?

In the old GTA games, everything was stylised, physics were off, so everything didn't have this real-world feel, and running over grannies was "fun" because it wasn't fully realistic.

Getting to GTAV levels of graphics and watching videos of the ultra realistic cars with physics running over people en-masse, that's sort of...weird, it doesn't seem to me like a game I want to play if death portrayals are so realistic but it's so easy to kill people.

What do you think of the matter?
I don't think GTA has reached the level realism which makes it feel "uncomfortable". The day graphics reach photo-realism than maybe. As long as it's still obvious it's just a bunch of pixels that don't look like real people it won't feel really weird. At least not for me.
 

Syntax Error

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MysticSlayer said:
You're changing the color of pixels on a screen. They aren't real people. They never will be real people. Therefore, real harm is not being done nor will it every be done so long as you keep what you are doing to just the game. If someone truly has trouble distinguishing the game from reality then it might be bad for them psychologically speaking, but those people already have some serious psychological issues and likely wouldn't be in any better position by playing the older games.

Basically, it's a game. Just because it looks better doesn't mean that it is any more serious of an issue than it was before.
While I know that they are just lines of code, seeing it doesn't make it any less hurl-inducing.

OT:
I can probably get behind it if the presentation doesn't "glorify" it.