I don't really have anything to argue with in your previous post. Just so you know I'm not actually ignoring it.
Treblaine said:
NeutralDrow said:
With general oversized weapons, I have no problem just assuming "it doesn't weigh as much as it looks."
Not G. Ivingname said:
You swing that thing once, your weapon is going to be impaled a foot into the ground, stuck, wit you having a brocken spine and who every you were trying to kill stabbing you to pieces.
Not if it weighed a realistic amount. In other words, if this picture is more accurate.
It's still shaped impractically for most purposes (may as well be a giant machete), but it probably wouldn't weigh more than five pounds or so. It's thicker than a "typical" zweihander, but also shorter.
This is just me, but judging by appearances the weapon DOES look like it weighs a lot.
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Regardless of gravity or strength, heavier objects have more momentum when moved. That is precisely what makes such a weapon like the Buster Sword such a fearsome weapon, how once swung it takes a lot to stop it. That momentum crashing into you, the sturdiest beast could crumble before it.
If it did just weight 5 pounds then it would be worthless as a weapon. What makes it so fearsome is that is looks to weight 200lbs at least!
Actually, <url=http://www.youtube.com/watch?v=Un1M7xbCCIs>someone made a full-size buster sword replica, and it weighed 46. Which is certainly much more than it's supposed to weigh in-game.
And no, if it were 5 pounds, it would not be worthless as a weapon. You get far more kinetic energy from velocity than from mass. That's why swords had to be fairly lightweight, partly because after a certain point, you get more force by swinging faster than swinging something heavy, and partly because of the issue of overextending. Excess momentum is for hammers and siege weapons, if someone is leaving craters with a sword, it should be because they're beastly strong.
I suppose my issue is consistency. To me there is a disconnect in the perceived power of weapons like the Buster sword. It is a styrofoam toy when wielded one second, then when they need to deal damage against an enemy they are all of a sudden as heavy and hard hitting as a ship's propeller. But after it has been stung around with the momentum of a foam toy it just seems like I am fighting origami toy enemies with paper swords.
Styrofoam and ship propellers are a bad example. Try an aluminum bat. It's also designed to be swung (and isn't balanced like a sword) and really not heavy, but swing it at something or someone, and you'll hurt them badly.
Really, the most unrealistic thing about the buster sword is that it technically should have a longer hilt.