In alot of games, FPS's especially,it seems like enemies have immensely strange anatomy. Sure, headshots are effective, but other shots, be it to the chest or big toe, seem equal in deadliness.I think that, in this day and age of powerful consoles, we should have more then the "head shot vs anywhere else" enemy. Ideally what I would like is an enemy which has within it a skeleton and internal organs and all major arteries. It wouldn't be terribly difficult, just make it in 3d, flatten it and then wrap it around the skin of the enemy and assign the correct variables to each part.
Basically, when I shoot someone in the heart with a sniper rifle I want to see them go down, when I shot gun someone in the leg I want to see blood and limping. I want to see some dang detail to these enemies. Weaknesses to prey on, realistic flaws and problems. If I spray a guy with smg rounds he should at least be moving a little slower rather then how it is now, when every enemy fights at 100% till the exact moment he dies.
what do you think?
Basically, when I shoot someone in the heart with a sniper rifle I want to see them go down, when I shot gun someone in the leg I want to see blood and limping. I want to see some dang detail to these enemies. Weaknesses to prey on, realistic flaws and problems. If I spray a guy with smg rounds he should at least be moving a little slower rather then how it is now, when every enemy fights at 100% till the exact moment he dies.
what do you think?