Because the PSP Go and PS Vita did/are doing so phenomenally right? After all it's not like the PSP Go's sales were so low that it was discontinued while the regular PSP models still got support, and obviously the PS Vita is bringing in amazing sales and Sony is providing top notch support. Oh wait...UnnDunn said:Initiatives such as "Day 1 Digital", PSPgo and the fact that all PSVita games are released on PS Store the same day they are available at retail point to the fact that retail is becoming less and less important, especially on Sony systems.
The same thing has happened with other media.
As for Day 1 Digital, I can't say anything for it killing retail because I have yet to see any sales numbers. Until then, everything about retail becoming less important is speculation at best. On top of that, only select games get put on Day 1 Digital so even then retail still plays a major role. It's an option for those who wish to download, which going on reactions to articles I've read for Day 1 Digital few gamers are actively using.
While I will give you that Dust 514 is a release only on PSN, it's also a free-to-play title. Meaning no money is changing hands in order to get the game in the first place. If you have another example where people are paying for the game then feel free to prove me wrong with that. Until then, you've just proven my point.UnnDunn said:Dust 514 springs to mind.
Streaming has been shown to not be a viable solution, as shown by the fact that OnLive is already out of business. As for partial downloads, for some this still does not solve the problem simply due to how big games are these days and are only planned to get bigger. For those people, even these small chunks will still be too much. On top of this, there will still be those who can't download period such as soldiers who are on deployment(who believe it or not make up a good chunk of the gaming audience, as stories all over the web including here on these forums can attest to). Until a time where high-speed internet is available everywhere for a reasonable price, there will still be an audience cut off.UnnDunn said:These are transient problems that the console makers are already solving with, among other things, partial downloads and game streaming.
That never stopped publishers in the past, why should it stop now? EA has gone on record saying how used games hurt. Ubisoft has called out used games as bad and done far worse PR moves with nary an apology. Yet they still were enjoying record sales. If used games hurt so much they'd continue to say so, not about-face on their stance. Even if it is just for PR reasons, they could instead go an appeal route and focus on the "perks of buying new" instead of saying used games are good and abandoning DRM. As for those market realities you mention? Show me proof that used games are really hurting as much as publishers would have us believe. They don't hurt literally any other industry, how are games so special?UnnDunn said:Of course they're talking about it in positive terms. They have images to protect. But market realities haven't changed. Preowned game sales still exert strong downward pressure on revenues.
I'll say it once more, it sounds like a doom and gloom scenario just to make things look better for MS and worse for Sony. If you can prove otherwise, with ACTUAL PROOF, I'll issue a formal apology. Until then, better luck next time.