Reccomend me an MMO to play this summer

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WhiteFangofWhoa

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My brother loves Guild Wars 2, I love The Old Republic. I'd say they both meet your requirements, though GW2 is more focused on PvP (probably being the only current MMO to have server-versus-server battles) and SWTOR more on the single-player content (most of the 'kill __ number of Ewoks' is in bonus missions and entirely optional). Both are easy to jump into and level much faster than the average, allowing you to quickly jump into new content.

I played WoW too for a while, but enjoyed both of these far more.
 

Aramis Night

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Fractral said:
I've finally finished everything that I need to do this summer until October, so I figured now would be a good time to get into an MMO. The problem is that I've never played a traditional MMO before. My sole experience with the genre is a short stint with Planetside 2 and a few weeks playing Runescape about 5 years ago. So I've really got no idea where to start. I was looking into FF14:ARR but I know that there are a lot of games to choose from out there.
So here's what I'm looking for:
-Doesn't require too much thought to play
-Doesn't penalize you for not playing for long periods
-Plenty of single player content (I don't mind 'fetch x' or 'kill x' quests in moderation)
-Has co-op content that is easy to get into
-Optional PVP with no penalties for dying in it
-Not too much fanservice

As a last note, I don't want to play World of Warcraft, mainly because of the nasty reputation it has among my friends.
Thanks in advance.
I would also recommend Guild Wars 2. It satisfies every one of your requirements, and many you probably didn't realize you had yet. Its a single up front cost to play forever. The single player options are vast. The dungeons do not take hours to beat. There is no massive gear/level treadmill, so once you get a well geared/leveled character your progress will not be erased by an update. So no punishment for not playing all the time. The game starts out simple(though different from most other mmo's) and eases you into the mechanics gradually. Your also not pigeon holed into a role regardless of class(every class is able to tank/dps/heal/support).

Also of note is the fact that there is no kill stealing and anyone who helps to kill any mob gets full credit/loot for killing said mob so you can feel free to help other players kill things guilt free. On the other hand, the mobs may become stronger and spawn more buddies to create a challenge for as many players as shows up to help kill them. Also some player abilities/attacks have a combo effect (think Chrono Trigger).

The pvp is entirely voluntary and takes place outside of the pve world. Its also more skill based and balanced rather than gear based. You have arena's as well as WvW. WvW is a massive battle over 4 huge maps over the course of 1-2 weeks where everyone from your server who chooses to participate is in a 3 way battle vs. 2 other servers. You can join and drop out entirely at your leisure whenever you like to help your server ranking. You gain xp and loot during WvW for kills, and your bolstered to max level to even the odds a bit for you. It's possible to level from 1-80 in WvW, but entirely optional.
 

sneakypenguin

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I know you said no WoW but I still say wow ticks all those boxes almost perfectly.
 

Alfador_VII

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World of Warcraft definitely does fit all of the things you want, despite what your friends think. It's the one I still play.

However if I wanted a game like WoW to start playing now, I'd go for WildStar. I played quite a lot in the beta, and it looks like a really well polished wow-type game, with a better combat system. If I wanted a new MMO to play it would be the first one I'd look at.
 

Fractral

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elvor0 said:
Just out of curiosity what is the nasty reputation? Because FF14, while fun, is really just a poor mans WoW (though I do love the crafting system in FF14), frankly if you're going to play any subscription fee, hotkey based, "wow-style" MMO, you might as well just play WoW. Others just do NOT have the same amount of content or polish. .
It's become the bogeyman of gaming for people I know; nobody has actually played it but everyone's heard the horror stories of people who became addicted to it. I know it's weak of me but admitting I'd played WoW would earn me the scorn of a lot of close friends.
...that makes it sound a lot worse than it is.
Lilani said:
Do you have to play regularly to be in a Linkshell? The reason I asked for a game with no penalties for not playing is that I am terrible at sticking with a single game for long. I'm certainly not going to play every day.
 

elvor0

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Lilani said:
elvor0 said:
Just out of curiosity what is the nasty reputation? Because FF14, while fun, is really just a poor mans WoW (though I do love the crafting system in FF14), frankly if you're going to play any subscription fee, hotkey based, "wow-style" MMO, you might as well just play WoW. Others just do NOT have the same amount of content or polish.
I highly disagree with this. FFXIV is sort of the spiritual sequel to FFXI, Square Enix's first MMO. While FFXIV is closer to WoW in combat, in my experience it still retains what set it apart from WoW and has kept FFXI's servers running to this day: Great characters and stories, and absolutely gorgeous design. FFXIV is less about the grind and more about the journey. Even the little fetch quests are varied and have great NPC moments.

And for the graphics and design, FFXI still has PS2 server support, and it STILL looks better than WoW. I did a trial of WoW while I played FFXI, and I could not believe how ass ugly it was by comparison. And it wasn't just that I disliked the aesthetics, everything just seemed more poorly constructed.

So...yeah. Another vote for FFXIV from me. And to answer the OP's question:
Oh it is of course a spiritual sucessor to FF11, not that I played much of that, WoW was my first MMO and trying FF11 was...well it was fucking hardcore in comparison. I did in no way have the patience for it. FF14 cuts off a lot of the crap that made ff11 unplayable for me. I'm not saying it's an immitation of WoW, because FF11 came first and it's really just a modern tuning of that, but it likely took /some/ influence from it, because FF14 V1 was a trainwreck of an unprecidented calibur. Square pulled off the impossible in keeping FF14 alive, where most MMOs would've died, never to be heard from again if they released in the state FF14 did. Obviously WoW has a 10 year head start, but there was just barely anything to do at max level in FF14. There certainly wasn't enough to be worth my time, combat was still clunky and unresponsive, especially with boss aoe moves when I would reguarly get hit despite having moved away plenty of time in advance, so that put raiding out of the question for me until they fixed that shit. Crafting was...well it was fun, if a little tedious, PvP isn't my bag.

However, great stories and characters is an entirely subjective thing, not that I'm saying you're wrong, but I love Warcraft the series, for it's lore and characters. Me and my girlfriend absolutely adore FF as a series, we've played all of the games to death, but there just wasn't anything to keep us interested in the story in FF14, a innordinate amount of the dialogue felt wooden, there's huge stretches of the main story where you run around doing fuck all for ages for people who really have no bearing on anything. FF13 evokes more emotion in me than the story in FF14, even if it was blind anger.

I know there's pointless fetch quests in WoW, but they don't profess to be part of the MAIN story. I mean the 30s were a total slog where you do that quest line where you run around collecting stuff for a fucking feast for essentially no reason before you fight Titan. I was royally fucked off at the end of that. The villians were boring, voice acting was dodgy, and the only thing that kept us going was to invent a new story for the characters, or just pretend they were all Star Wars characters. Which works better than the script writers would like to admit.

On the graphics front, well...WoW is a very, very old game at this point, but when it came out it was designed to be played on as many systems as possible, thus has less graphical fidelity, it also is an upgrade of the aesthetic from Warcraft 3. And worked out brilliantly for it. FF14 looks okay, it's standard fantasy affair with realistic graphics. I love WoW's graphics, all the hand painted textures are simply georgous to me, and say what you will, it is /very/ distinctive. Show someone a screen shot of WoW, they'll know what it is. FF14 could be anything if there's not Final Fantasy landmarks in it.

Fractral said:
elvor0 said:
Just out of curiosity what is the nasty reputation? Because FF14, while fun, is really just a poor mans WoW (though I do love the crafting system in FF14), frankly if you're going to play any subscription fee, hotkey based, "wow-style" MMO, you might as well just play WoW. Others just do NOT have the same amount of content or polish. .
It's become the bogeyman of gaming for people I know; nobody has actually played it but everyone's heard the horror stories of people who became addicted to it. I know it's weak of me but admitting I'd played WoW would earn me the scorn of a lot of close friends.
...that makes it sound a lot worse than it is.
Lilani said:
Do you have to play regularly to be in a Linkshell? The reason I asked for a game with no penalties for not playing is that I am terrible at sticking with a single game for long. I'm certainly not going to play every day.
Yeah well those people have no self control, if it wasn't WoW, it'd be something else, it's only because WoWs so massive that you hear the stories, I guarentee there's an equal percentage of players "addicted" to any other decent MMO. More to the point, stereotypical MMOs are kind of designed that way. The ultimate skinner box, it's damn fun, but they're geared to make you want to play them. I don't think it's really a basis to not play or at least try it. If you don't trust yourself to play WoW because you might get "addicted" you might as well discount the entire genre. And tell your friends to pull the sticks from their arses.
 

IndomitableSam

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IF you (or someone else) does end up playing FFXIV, come to the Malboro server as there are a lot of us Escapists there. We've kinda spread out a bit over the year it's been out, but we do still have a Free Company (guild) of Escapists. Look up myself (Tiu Fenris), Miyenne Ambrai, or Umfrey Bland for an invite. A few of our members are away right now as it's summer and such, though, so it's pretty quiet.
 

BloatedGuppy

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Fractral said:
As a last note, I don't want to play World of Warcraft, mainly because of the nasty reputation it has among my friends.
Pity, as it's the only MMO on the market that comes close to fulfilling the majority of your requirements. I'd recommend doing some research of your own instead of simply accepting the somewhat baffling opinions of your friends as gospel.

Most particularly on single player content and content that is easy to get into, there is nothing on the market that even comes within 100 miles of WoW. It's part of why the game still enjoys a 40% market share despite being 10 years old.

Alfador_VII said:
However if I wanted a game like WoW to start playing now, I'd go for WildStar. I played quite a lot in the beta, and it looks like a really well polished wow-type game, with a better combat system. If I wanted a new MMO to play it would be the first one I'd look at.
Wildstar is a bit of a turd. It's had an enormous concurrency drop off from launch due to its tedious, time-sink and buggy end-game, and it underperformed dramatically, selling under 500K copies. It's the worst performer in NCSoft's lineup and the projections for next quarter are kind of grim.

If Wildstar was leading any lists, it would be the list of "Games most likely to get the axe/kill their developer in the near future". It's all well and good to court a "hardcore" audience but you can't eschew "casuals" entirely, as they're the ones who keep the lights on. Launching a brand new IP from a brand new developer and targeting the niche of a niche for your game play model seems kind of suicidal in retrospect.

elvor0 said:
I gotta say, if I wasn't so poor, I'd have to give Wildstar based on this paragraph alone. The aesthetic really reminds me of Ratched and Clank. What's it like polish wise? ESO was basically still coal, and FF14 had a dodgy enough cut to irritate me out of playing it.
It's extremely buggy. There are serious bugs that have been plaguing the game since Alpha. Carbine's pace of development and correction borders on glacial.

As for the humor...well...it's a lot of loud voices shouting "HOLY SHIT" and "CUPCAKE". As humor goes, it's right down there with Larry the Cable guy and loud farting. I imagine it appeals to a certain demographic, but I wouldn't call it a 'funny' game.
 

Schadrach

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Fractral said:
I've finally finished everything that I need to do this summer until October, so I figured now would be a good time to get into an MMO. The problem is that I've never played a traditional MMO before. My sole experience with the genre is a short stint with Planetside 2 and a few weeks playing Runescape about 5 years ago. So I've really got no idea where to start. I was looking into FF14:ARR but I know that there are a lot of games to choose from out there.
So here's what I'm looking for:
-Doesn't require too much thought to play
-Doesn't penalize you for not playing for long periods
-Plenty of single player content (I don't mind 'fetch x' or 'kill x' quests in moderation)
-Has co-op content that is easy to get into
-Optional PVP with no penalties for dying in it
-Not too much fanservice

As a last note, I don't want to play World of Warcraft, mainly because of the nasty reputation it has among my friends.
Thanks in advance.
Final Fantasy 14 sounds about right. It's fairly standard MMO fare aside from the multiclassing, but it's done really well.

Defiance is less polished, but it's F2P, plays a bit more like a 3rd person over the shoulder shooter. If you're a fan of the show, all the better. It's probably my weakest recommendation out of this list though.

GW2 is pretty good, you only have to buy the game once, and is a fair bit of fun. They like their PvP a bit more than I do though (I am very much not a PvP person).

If it weren't for the "not requiring much though to play" part, then these are up there in my book:

The Secret World: This game is great in a lot of ways, and it's F2P. The investigation missions do requires you to think though (and occasionally google things because actual references to actual real world things are relevant. One of the first investigation quests requires you to notice things about the details of textures in the world, references a Bible verse, and involves a riddle -- all in the quest meant to be your introduction to that kind of play.

Dungeons & Dragons Online: This game is very non-standard among MMOs. Very non-standard. The thinking required in this game is generally a combination of two things -- one, strategy is often important, especially in later content and two, you have a *lot* of leeway in how to design your character (including multiclassing), and it is possible to screw it up (but not as easy as some people claim -- if you stay single class, put your stats in something that roughly makes sense and try to keep your choices appropriate to your theme and role you'll be fine, just not optimal). An important thing to note is that mana doesn't regen between fights (it actually *does* regen at the same rate in and out of combat and that rate is fairly quick, but you only regen up to 15 mana, for comparison I'm level 16/28 as an Artificer and have 1085 mana), which means that casters tend to limit their casting to when it means something, and spells are fairly powerful (like D&D), make frequent use of spellcasting items such as scrolls and wands, and some caster specs get certain spells at reduced rates. Traps mean something, and might potentially limit what content you try to solo (they tickle on Solo and Normal, they hurt on Hard, and they can often kill you outright on Elite). If you need help but don't want actual group members, you can pick up hireling contracts off the vendors to help shore up your weaknesses (such as grabbing a pet healer), and each player can use one of these hirelings (or multiple bought off the cash shop), meaning that half a group worth of players can be a full group worth of characters.

Probably 80+% of content outside of the raids can be solo'd (and virtually anything can be done by just about any group, even if the group comp is wildly inappropriate, so long as you work around your weaknesses), including some stuff the game itself will warn you can't be. All questing is instanced, and most have 3-4 difficulty options. For the first 8 or so levels you should be able to solo the highest difficulty if you are careful, then it starts to get rough. The level cap is 28, and the first raid is level 6.

A significant bit of this game's content is locked away in "adventure packs" which are individually not that expensive but add up in the long run (it's possible to run the entire level range without any, but you lose out on some of the most fun content).

When you reach level 20 (28 if you bought one of the "iconic" character options) you have the option to do a "true reincarnation" -- this is like the remort system found in many MUDs where you sacrifice your character but get a bonus for rerolling. In DDO this bonus takes the form of special past life feats, of which you get a stacking freebie for each time around the loop as well as the option to choose a more advanced version of each one you've unlocked. For example, when I finally true reincarn my Artificer, I'll get +1 to all Intelligence based skills, +1 to Use Magic Device on whatever I reroll as and the option to take a 15% not to use charges on charged items and 10 uses of Enchant Weapon/Armor per rest.
 

Fractral

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BloatedGuppy said:
Fractral said:
As a last note, I don't want to play World of Warcraft, mainly because of the nasty reputation it has among my friends.
Pity, as it's the only MMO on the market that comes close to fulfilling the majority of your requirements. I'd recommend doing some research of your own instead of simply accepting the somewhat baffling opinions of your friends as gospel.
I've done a fair bit of my own research on the topic. I don't doubt that WoW has the best content and is the most fun. I suppose that I didn't make it very clear but I really an only interested in an MMO to play for the next 2 months; getting addicted to something wouldn't be a good thing for me.
In any case I have already bought FF14, but I see no reason not to look into the rest of the options when I get some more free time in the future.
IndomitableSam said:
IF you (or someone else) does end up playing FFXIV, come to the Malboro server as there are a lot of us Escapists there. We've kinda spread out a bit over the year it's been out, but we do still have a Free Company (guild) of Escapists. Look up myself (Tiu Fenris), Miyenne Ambrai, or Umfrey Bland for an invite. A few of our members are away right now as it's summer and such, though, so it's pretty quiet.
It's a shame that I didn't see this earlier; I've already got a character going on Cerberus server in the EU. Is there any scope for server transfers?
 

IndomitableSam

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Fractral said:
IndomitableSam said:
IF you (or someone else) does end up playing FFXIV, come to the Malboro server as there are a lot of us Escapists there. We've kinda spread out a bit over the year it's been out, but we do still have a Free Company (guild) of Escapists. Look up myself (Tiu Fenris), Miyenne Ambrai, or Umfrey Bland for an invite. A few of our members are away right now as it's summer and such, though, so it's pretty quiet.
It's a shame that I didn't see this earlier; I've already got a character going on Cerberus server in the EU. Is there any scope for server transfers?
http://na.finalfantasyxiv.com/lodestone/help/option_service/ - Try there. I think it costs about $15 American.... not sure what it costs in Euros. Umfrey is a UK player as well so he's on when most of us aren't, as well, so you wouldn't be alone.
 

Belaam

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I would also suggest GW2 when you branch out. It's 50% off this week through next and doesn't have monthly charges, so you can play indefinitely for pretty cheaply. It also has one of the better pay options, with an exchange for game money getting you the same exchange units that real money gets you.

Meaning that if you want to increase your number of default character slots (5), you don't _have_ to give them more money, but can use in-game gold to buy gems and then use those to buy more character slots. I've been playing MMOs since Beta EQ, A few months of WoW every expansion until I finally gave up for good and didn't get Pandaria, and GW2 has been installed the longest on my PC. I'm currently checking out Elder Scrolls Online, but I know that in a few more months, I'll probably cancel that and once again be back with GW2.
 

Trinket to Ride

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Defiance isn't bad. It's like watered-down Borderlands. It's kind of boring, but you can get the full experience without spending a dime.
 

StormwaveUK

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I will also recommend FFXIV ARR. It's the only MMO I've seriously enjoyed since EverQuest 1.

I'm on Balmung the US unofficial RP server. It's really good, even though I'm EU, there's lots of EU players on it.
 

Jess2449

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I would suggest star wars the old republic.

It is pretty simple, you level incredibly fast with the quest earned xp boosts and you can level to the cap casually while enjoy the story and cutscene content that makes leveling a lot more bearable.
You can play 8 classes(4 rep, 4 empire with each 3 different talent trees) and enjoy 8 different stories with a few repeated world quests

Swtor has one of the most easy group content out there, i have often just entered in the que and finished a flashpoint mostly for the story without problem. They have also made tactical flashpoints who dont require tanks or healers and you simply use some health kits lying around to heal everyone.

You can always pvp on a pve server without any penalties though ques might not be very fast.
 
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I'm not really an MMO guy, but I've been playing Neverwinter quite a bit recently and have been enjoying it.

It's action combat so it does require you to pay attention while you play
You can get bonus' for logging in every day but they aren't required in any way
I play it like a single player RPG so I'd say the single player content is good.
Co-op is easy to join from a menu
Never played pvp so I dunno
worst fanservice I've seen is a small boob window on some of the female archer costumes.

Also free to play and I've not found the f2p model to affect it, all I've spent is £5 on 2 new character slots.
 

Mirroga

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Fractral said:
So here's what I'm looking for:
-Doesn't require too much thought to play
-Doesn't penalize you for not playing for long periods
-Not too much fanservice
Oh come on. Pretty much every MMORPG have those.

Also are we talking about MMO as any multiplayer game or simply MMORPG in general. Also if you want those first 2 things you're looking for in an MMO, I can only imagine non-competitive MMOs IMO.
 

Fractral

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Mirroga said:
Fractral said:
So here's what I'm looking for:
-Doesn't require too much thought to play
-Doesn't penalize you for not playing for long periods
-Not too much fanservice
Oh come on. Pretty much every MMORPG have those.

Also are we talking about MMO as any multiplayer game or simply MMORPG in general. Also if you want those first 2 things you're looking for in an MMO, I can only imagine non-competitive MMOs IMO.
Well, if there had been just one MMO which fitted the requirements then I wouldn't have needed to ask for recommendations, would I? Anyway, I've already started playing FF14 but I am still paying attention to the suggestions for when I'm done with it.