Recipe for a Great FPS

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happysock

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Jul 26, 2009
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Guns, and erm ammo.lol On a more serious note though, Good story line, likeable playable characters, a little bit of humour maybe and a decent button layout
 

HardRockSamurai

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May 28, 2008
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Recipe for a great FPS.

You will need:

Water
Space Marines
Online Multiplayer
Slow Motion

1. First, pour the water into a large glass.
2. Once that's done, simply add Space Marines. Wait for it to turn green.
3. Once it's clear green, gently squeeze Online Multiplayer into the cup.
4. Finally, just toss in some Slow Motion.

Well done! You have just made a simple FPS game. Additionally, you can serve your FPS with A Good Story, Depth, Balance, and Good Voice Acting, but those are all optional.
 

crooked_ferret

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Jul 30, 2009
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Guns
puzzles
variety of bad guys
Unique and varied world (this is the one that really seems to be rare)
A gimmick - as much as I hate to admit it, some gimmick of some type never hurts, this often involves some new form of gameplay as well.
A degree of gore - we all know we love it when heads pop after a headshot.
"power ups" - this can be anything from weapons to armor to health packs, anything to make exploring the world a little more worthwhile.
 

Space Spoons

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Aug 21, 2008
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Mindbending physics based weapons mixed with traditional gunplay.

Seriously. Can you imagine how much fun it would be if you could use a Portal Gun in Halo 3?
 

wierdman51

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Apr 24, 2009
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for a purely multiplayer FPS, you will need multiple guns, of arying strengths and weaknesses, froom lasers to 44 magnums, the ability to customize all the weapons with multiple things like grips, scopes, and even rail mounts, we will also need perks, like what you get in cod, make maps made for the game after release free, multiple game types, like zombies, captre the flag, FFA, and TDM. also add around one hundred XP levels, to go with all one hundred unlockable weapons, large scale battles, p to 50- 60 players, along with needed tactics, kinda like what i saw in the mag dmeo, a set of orders, and a commander on your team issuing them. this would give the modern FPS title game of the century title.
 

happysock

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The good guys and the bad guys, and maybe some dudes midway between, so you have someting to shoot of corse
 

khaimera

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Jun 23, 2009
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Colors in it besides brown and grey. Thats one reason I like Halo. At least the guns shoot different color bullets.

I'm sick of realism in games.

I'll never forget what ZP said about GTAIV, Grand Theft Boring Fu*%@ing Life.
 

Syphonz

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Aug 22, 2008
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I think i'll tell you one thing not to put in shooters and one thing thats needs to be in shooters:

No no: Regenative health

Yes Yes: highly destructive environments
 

Chibz

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Sep 12, 2008
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HardRockSamurai said:
Recipe for a great FPS.

You will need:

Water
Space Marines
Online Multiplayer
Slow Motion

1. First, pour the water into a large glass.
2. Once that's done, simply add Space Marines. Wait for it to turn green.
3. Once it's clear green, gently squeeze Online Multiplayer into the cup.
4. Finally, just toss in some Slow Motion.

Well done! You have just made a simple FPS game. Additionally, you can serve your FPS with A Good Story, Depth, Balance, and Good Voice Acting, but those are all optional.
Sorry, but that would be a generic FPS. Not a "Great" one.

For a great FPS, for the love of ... *Thing to replace profanity* avoid making a halo clone. Let's try something other than a FPS based on World War 2 (As the US/British/etc), or space marines. Like, say, pirates. Give the protagonist some speaking lines and more personality than an empty yogurt container.

Don't even think of having the regenerating shields. Those discourage a good attitude toward your health in general, and make the game much simpler when you can just duck around a corner, wait around a minute.

A good set of weapon, and playable character array is almost mandatory. In fact, make them unlockable. Gives the player something to aim for.

Bots. Have bots. And make them halfway decent to good. Versus matches without bots become dry, predictable. And fast.

Bots are particularly necessary when on a console version. Because when combined with decent to good bots (Yes, developers, shell out a few bucks to have a good AI developed. GAWD) there's no excuse AT ALL for having no local multiplayer. If I'm sitting next to my buddy, and we're both holding a controller, is there any reason why we cannot shoot each other up in the game? No. No there isn't.

The console version should have mild aim assist, and the *GASP* OBVIOUS CONTROL SCHEMATIC THAT WOULD WORK WELL. The PC version should have no aim assist at all. Ever. Because aim assist on a pc FPS is just sad. Unless, where you hit doesn't matter at all. In which case, auto-aim away for your now-shit game.

One shot kill weapons should be mostly avoided, unless the one shot kill weapon has some sort of immense weakness compared to other weapons. IE: Most shotguns can only kill in one hit in close quarters, or a bit further away with a headshot.

Playing characters and weapons should be of varying strength, with an option to turn off the varying stats of the bots. In fact, it might be neat to allow custom made characters, if it can be worked. We're to that point now, aren't we?

The environment should be highly destructible. Again, little to no reason not to do this. The systems are powerful enough, the designers just won't do it.

Graphics should be rather true to reality, rather than the horribly dark/gone through coffee strainer graphics we often see today. Reality is NOT FREAKING BROWN. The game should have a variety of colours to show this fact. The graphics don't have to look ultra-realistic. After all, this is a game. Not reality.

Is it THAT hard, companies? REALLY?