Owyn_Merrilin said:
Well, there is always Septerra Core. I don't know how well it runs on modern PCs, but it was a fun little title in the JRPG style. If I remember correctly, it was actually made in Germany, but you wouldn't know it to play it
You certainly wouldn't, since it's Canadian. ^_^
At least, I think that's where Monolith comes from...
Nenad said:
Owyn_Merrilin said:
Well, there is always Septerra Core. ...
Edit: <link=http://www.gog.com/en/gamecard/septerra_core_legacy_of_the_creator>Here's the link to the Good Old Games page for Septerra Core. If they have it, It's a pretty safe bet that modern computers will run it, or at least that they'll run the version they have for sale.
Wow, this really looks interesting. I also have to say that I like less known games for some reason, and this one
seems like one of those games.
A whopping 100 hours of gameplay with a very intriguing storyline.
Really? Reminds me of Planescape: Torment. Could these two games be similar?
Eh...no. Quite different games. Mainly because Torment is really
just that unique. Maybe in the sense of having a long story, they're similar, but Torment's open-endedness, extreme focus on dialogue, realtime-esque combat, and deeply personal themes are contrasted by Septerra Core's overall linear story (with a vast open world), Active Time Battle combat (think FFVI), and story that's a little more epic in scope, if not execution.
That said, I do like Septerra Core a lot. It's got a few problems (it really feels mind-numbingly long at times, some of the fighting can get repetitive, and it feels a bit restrictive requiring Maya to always be in the party), but overall is pretty good. The ATB combat is one of the best I've played, the cards are fun to play with (especially when you finally get the Summon card), the characters are mostly likable or at least interesting, it really
is fun exploring each of the world layers when you're able to, and it's got the friendliest party experience system I've yet seen. While all characters level up at different rates (to different effects; some get extra powers at new levels, some require item upgrades), they all share the same experience...even the characters you haven't recruited yet.
The story can get a bit convoluted, but it's all pretty interesting. The ending kinda sucks balls on toast, but at least it's not that long.