I am under the impression that the weapon only interacts with the environment when you are aiming down the sights, that way you won't be fleeing from bullets down a hallway carrying a sniper rifle and getting caught on every single crate and door frame you pass. I may be wrong though.archvile93 said:I'm actually looking foreward to this, and this is coming from someone who play's CoD. Still, that weapons getting stuck on things will be a huge hassle if they don't include a lower weapon option that prevents firing without readying it, but prevent it from getting stuck, and I'm not sold on the weapon isn't always centered. The only way I can think to include that are having your character only turn when you reach the screen edge, which is one of the main thing motion controls get complaints for, or adding a second mouse for moving arms exclusively, which would really complicate the controls.
In regards to the weapon aiming outside the center of the screen, the first Red Orchestra had a somewhat similar system and it worked fine. It's not really like a Wii Remote or anything that complex. I'm not sure how much this will change in RO2's version