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Neurotic Void Melody

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Casual Shinji said:
Xprimentyl said:
I take it there?re no ?realism? sliders or toggle options? Sounds like a lot of the gripes I?m reading about could be resolved with the ability to turn them off. Unfortunately, it also sounds like these realistic details are gameplay affecting, so the option to turn them off could drastically unbalance the game.
There's a couple of things that could easily be patched to make the game less cumbersome.


1) Patch out Arthur auto-hostering his long guns when riding a horse. When I've choosen two long guns in their appointed slots I want to keep them on me, not have the game decide to store them away in the saddle.
2) Allow me to get rid of guns I don't want anymore. Now they just clog up my weapons bar whenever I need to scroll to the one I want to use in the middle of a firefight.
3) Fix the free-aim. It's worse than it was in GTA5, and there it already wasn't optimum.
4) Stop reverting my rounds to default after I've choosen different ammo. Why the game sees it fit to replace my stronger rounds for the weaker default ones whenever I restart the game or when I simply went to sleep in-game is baffling to me.
5) Fix the godawful melee sections. This could be a bit more troublesome though since I fear this has to do with the animations. But the reaction time is so sluggish and you get knocked out of punch and grab wind-ups constantly.
That one is baffling in a game touting realism. What game with guns or weapons in general doesn?t have a ?Drop? option anymore.
 

Dalisclock

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Xprimentyl said:
This game is sounding more and more like a wild west life simulator; any comments on the story? Pacing? With all the tedium, is it a slog? With the Rockstar?s mission/side mission structure that allows you to do what you want when you want, I?d imagine all the ?realism padding,? doing all the maintenance and living, could serve to sap some of the fun out of the in-between ?fuck off? sessions. Or, conversely, doesn?t it serve to give the ?fuck off? sessions purpose?
Good point. I've heard a lot about how "Real" it feels(setting/atmosphere) and very little on plot/characters. And while I don't need great plot/characters if the mechanics or something else is enough to keep me happy, it helps a lot if there's more to it then me just messing around in the big open sandbox.
 

Catfood220

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I killed a dog last night. I didn't want to, I'd accidently wandered onto someone's farm and they got shooty. Not wanting to kill someone defending their land - though seriously it would be nice to go to one camp and instead of the person there wanting to kill me, there was one person who was like "welcome stranger, join us" and then you decide whether to kill them or not - I ran off away from all the flying bullets and to safety. But one of their dogs followed me, I tried to escape the dog but it wouldn't leave me alone, it was bothering my horse too.

So I took the decision to kill the dog. I thought a blast from my rifle would solve the problem, a one hit kill. I was wrong, The dog whimpered in pain and ran of a short way before laying down and whimpering in pain. I felt so bad as it lay there dying, eventually I decided to put it out of its misery.

So fuck you Rockstar, I can kill the entire population of the planet in bandits, steal all their stuff and chuck them on a campfire and watch as they burn and not feel a damn thing about these 1s and 0s. One dog murder later and I feel so guilty that I have to confess my sins on a gaming website. Well played.
 
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Xprimentyl said:
This game is sounding more and more like a wild west life simulator; any comments on the story? Pacing? With all the tedium, is it a slog? With the Rockstar?s mission/side mission structure that allows you to do what you want when you want, I?d imagine all the ?realism padding,? doing all the maintenance and living, could serve to sap some of the fun out of the in-between ?fuck off? sessions. Or, conversely, doesn?t it serve to give the ?fuck off? sessions purpose?
It's quite well structured actually. I do have a few gripes (I've been playing for a week now and only just figured out how to maintain my weight properly), but generally the game as a whole has impressed me. The pacing is entirely player driven - if you want to just chew through mission after mission the game allows you to do so without complaint, but if you choose to do one main/side mission per day and spend the rest of the time hunting, gambling, exploring etc (as I choose to do) then you can do that as well. Doing all of the sideline stuff does add to the atmosphere of the game, and helps immerse you in the world, but none of it is strictly necessary from a gameplay point of view and one could play the entire game start to finish without bothering with any of the fluff.
 

Gethsemani_v1legacy

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Grouchy Imp said:
It's quite well structured actually. I do have a few gripes (I've been playing for a week now and only just figured out how to maintain my weight properly), but generally the game as a whole has impressed me
Share this secret of weight control with me. My Arthur keeps dipping into waaay underweight, no matter what I do.

Xprimentyl said:
This game is sounding more and more like a wild west life simulator; any comments on the story? Pacing? With all the tedium, is it a slog? With the Rockstar?s mission/side mission structure that allows you to do what you want when you want, I?d imagine all the ?realism padding,? doing all the maintenance and living, could serve to sap some of the fun out of the in-between ?fuck off? sessions. Or, conversely, doesn?t it serve to give the ?fuck off? sessions purpose?
I'm slightly over one third or so into the story at this writing and currently I think the story works. The characters that Arthur shares camp with are all believable and understandable in their own way and the game makes sure to seed a lot of conflicts into the group, which I hope will have some sort of pay off later. The story itself meanders a bit, there are a lot of missions that doesn't necessarily go anywhere but provide a sort of "a day in the life of the Van Der Linde gang"-snapshot. All in all I'm doing what Imp above me does and do a mission occasionally, interspersed with lots of faffing about. At this point the missions don't feel super urgent, it is all planning for finding a big score and the initiative in the story is still firmly with the gang and not their antagonists (though I reckon this might change as I get closer to the ending).

My main gripe is that a lot of time in the missions you are just riding to your destination or from the action. In the worst offenders I am quite sure I spent more time riding too and from the action then I did actually doing whatever the mission set out to do. It isn't terrible, since those rides are usually spent fleshing out the characters or establishing the gangs backstory, but it can drag on a bit when all you do is hold X/A down and flip to cinematic camera for five minutes.
 
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Gethsemani said:
Grouchy Imp said:
It's quite well structured actually. I do have a few gripes (I've been playing for a week now and only just figured out how to maintain my weight properly), but generally the game as a whole has impressed me
Share this secret of weight control with me. My Arthur keeps dipping into waaay underweight, no matter what I do.
The one thing you don't want to do is eat lots at once, because multiple meals on top of one another have no effect. Listen (yes, listen) every time you eat something. If the meal has helped restore one or more of your cores there will be a ringing sound like a small bell, if your cores are full the meal is consumed with no bell sound. For whatever reason the amount of weight you gain/lose over the course of a day is related to the number of bell-rings in a day, so ending the day eating three deer carcasses in a sitting does not help you put on weight as only the first meal refills you cores (and hence produces the bell sound).
 

Xprimentyl

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Catfood220 said:
I killed a dog last night. I didn't want to, I'd accidently wandered onto someone's farm and they got shooty. Not wanting to kill someone defending their land - though seriously it would be nice to go to one camp and instead of the person there wanting to kill me, there was one person who was like "welcome stranger, join us" and then you decide whether to kill them or not - I ran off away from all the flying bullets and to safety. But one of their dogs followed me, I tried to escape the dog but it wouldn't leave me alone, it was bothering my horse too.

So I took the decision to kill the dog. I thought a blast from my rifle would solve the problem, a one hit kill. I was wrong, The dog whimpered in pain and ran of a short way before laying down and whimpering in pain. I felt so bad as it lay there dying, eventually I decided to put it out of its misery.

So fuck you Rockstar, I can kill the entire population of the planet in bandits, steal all their stuff and chuck them on a campfire and watch as they burn and not feel a damn thing about these 1s and 0s. One dog murder later and I feel so guilty that I have to confess my sins on a gaming website. Well played.
My friend experienced a similar situation with a deer; said he shot it once, it bounded off a few feet and collapsed squealing in its death throes; he felt like shit. Similarly, in Dark Souls, I never kill Sif until I absolutely have to because I hate near the end of the fight when he starts limping :?( Funny that; I thought they said videogames desensitize people? But to your last point, why don?t we feel similarly towards human characters? In GTA, I?m the first to jump in a car and gleefully drive 90 mph down a sidewalk full of pedestrians, but show me a single suffering animal, especially a dog, and the feels come out. Maybe it?s because in general, humans are terrible whereas dogs are the embodiment of everything good, happy and pure.

Grouchy Imp said:
Xprimentyl said:
This game is sounding more and more like a wild west life simulator; any comments on the story? Pacing? With all the tedium, is it a slog? With the Rockstar?s mission/side mission structure that allows you to do what you want when you want, I?d imagine all the ?realism padding,? doing all the maintenance and living, could serve to sap some of the fun out of the in-between ?fuck off? sessions. Or, conversely, doesn?t it serve to give the ?fuck off? sessions purpose?
It's quite well structured actually. I do have a few gripes (I've been playing for a week now and only just figured out how to maintain my weight properly), but generally the game as a whole has impressed me. The pacing is entirely player driven - if you want to just chew through mission after mission the game allows you to do so without complaint, but if you choose to do one main/side mission per day and spend the rest of the time hunting, gambling, exploring etc (as I choose to do) then you can do that as well. Doing all of the sideline stuff does add to the atmosphere of the game, and helps immerse you in the world, but none of it is strictly necessary from a gameplay point of view and one could play the entire game start to finish without bothering with any of the fluff.
That?s interesting; I?da thunk with so much thought put into that level of detail, they?d want it to be more that window dressing and find ways to integrate them into the core experience. Like the weight you mentioned, does being overweight make you run more slowly? My friend says you have to shower routinely; does that affect in any appreciable way your interactions with other characters in missions?
 

Casual Shinji

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Dalisclock said:
Good point. I've heard a lot about how "Real" it feels(setting/atmosphere) and very little on plot/characters. And while I don't need great plot/characters if the mechanics or something else is enough to keep me happy, it helps a lot if there's more to it then me just messing around in the big open sandbox.
Have you ever played a Rockstar game before? That's about what you can expect from the characters and story. It's kind of ridiculous how it falls into the same story beats as previous Rockstar games. 'There's this powerful guy I know that we can strike a deal with. Oh shit, he betrayed us, we gotta move to a different part of the map. *one move later* So I met this new guy with a lot of influence, and I think he can help us out. Damn, he sold us out, we gotta move again. *another move later* So.. I think I found someone who can help us..'


It also has those character moments that are terribly inconsistent with how you might possibly play the game. For example, I could play Arthur as this horrible monster who shoots innocent men and women, lassos them and drags them to their death behind his horse, or hog-ties them and leaves them on the train tracks to be mushed. Yet he'll comment on the immoral behaviour of a fellow gangmember in a cutscene.


And the game kinda squanders a character that has one of the more if not the most engaging character arc.


It's atleast got more likeable characters than GTA5, which isn't that difficult, but a plus is a plus. It's just that Rockstar isn't very good at story pacing, and coupled with the loose structure of an open world, it makes for not the most engaging story. Games like The Witcher 3 and even Horizon: Zero Dawn (which I have problems with as well) handle this balance waaaaay better. They also control ten times better.
 
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Xprimentyl said:
Grouchy Imp said:
Xprimentyl said:
This game is sounding more and more like a wild west life simulator; any comments on the story? Pacing? With all the tedium, is it a slog? With the Rockstar?s mission/side mission structure that allows you to do what you want when you want, I?d imagine all the ?realism padding,? doing all the maintenance and living, could serve to sap some of the fun out of the in-between ?fuck off? sessions. Or, conversely, doesn?t it serve to give the ?fuck off? sessions purpose?
It's quite well structured actually. I do have a few gripes (I've been playing for a week now and only just figured out how to maintain my weight properly), but generally the game as a whole has impressed me. The pacing is entirely player driven - if you want to just chew through mission after mission the game allows you to do so without complaint, but if you choose to do one main/side mission per day and spend the rest of the time hunting, gambling, exploring etc (as I choose to do) then you can do that as well. Doing all of the sideline stuff does add to the atmosphere of the game, and helps immerse you in the world, but none of it is strictly necessary from a gameplay point of view and one could play the entire game start to finish without bothering with any of the fluff.
That?s interesting; I?da thunk with so much thought put into that level of detail, they?d want it to be more that window dressing and find ways to integrate them into the core experience. Like the weight you mentioned, does being overweight make you run more slowly? My friend says you have to shower routinely; does that affect in any appreciable way your interactions with other characters in missions?
They're integrated into the game alright, but not in a way that hinders gameplay for those that can't be bothered with the features. For example, the game encourages you to look after your horse. Feeding it fortifies it's stamina regen. Brushing it's coat fortifies it's health regen. Patting it reduces it's agitation level after a close run-in with a predator. Securing your horse to a hitching post restores it's health and stamina levels. And these are important things to bear in mind if you plan on spending a lot of time in free-roam, BUT these things have little impact in story missions as your horse starts each one in top condition. This means players who want to look after their horse are rewarded for doing so as their horse becomes more of an asset in free roam, but players who can't be bothered looking after their horse are not punished for it when it comes to the big, orchestrated stage-coach robbery.

The weight mechanic is simple - underweight characters have increased stamina but decreased damage resistance, whereas overweight characters have the opposite, although managing and maintaining an ideal weight is somewhat of a black art. I must admit that I didn't even know you *could* take showers, but since my character's morning ritual involves swimming out to a good fishing spot to help bulk up camp supplies my character probably washes more than most anyway.
 

Baffle

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You can be over/underweight?! I've been going through chewing tobacco likes there's no tomorrow, so I guess I'm heading for the big C.
 

Dalisclock

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Casual Shinji said:
Have you ever played a Rockstar game before? That's about what you can expect from the characters and story. It's kind of ridiculous how it falls into the same story beats as previous Rockstar games. 'There's this powerful guy I know that we can strike a deal with. Oh shit, he betrayed us, we gotta move to a different part of the map. *one move later* So I met this new guy with a lot of influence, and I think he can help us out. Damn, he sold us out, we gotta move again. *another move later* So.. I think I found someone who can help us..'


It also has those character moments that are terribly inconsistent with how you might possibly play the game. For example, I could play Arthur as this horrible monster who shoots innocent men and women, lassos them and drags them to their death behind his horse, or hog-ties them and leaves them on the train tracks to be mushed. Yet he'll comment on the immoral behaviour of a fellow gangmember in a cutscene.


And the game kinda squanders a character that has one of the more if not the most engaging character arc.


It's atleast got more likeable characters than GTA5, which isn't that difficult, but a plus is a plus. It's just that Rockstar isn't very good at story pacing, and coupled with the loose structure of an open world, it makes for not the most engaging story. Games like The Witcher 3 and even Horizon: Zero Dawn (which I have problems with as well) handle this balance waaaaay better. They also control ten times better.

I played GTA: Vice City to completion and some of San Andreas. I haven't been able to bring myself to play IV or V because they both have issues that just make it feel like it's not worth my time/money(ironically my wife has a copy of IV I could play anytime I wanted) and San Andreas got on my nerves with all of the bullshit(dating 10 different women plus defending your gangs territory by yourself plus story missions because fuck you) and I never bothered going back to it.

Yeah, a constant issue in games like this where it's implied your character is a "good person" even though in gameplay you can be a total douchebag and it doesn't affect much plot/characterwise. CJ in San Andreas, for example, is easily exhorted by crooked cops for "killing a cop" and then proceeds to murder several hundred(if not thousands) of people including police officers but somehow this threat continues to work because reasons. Also, CJ is a good kid apparently, despite all the crimes and murder.
 

Neurotic Void Melody

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Casual Shinji said:
Xprimentyl said:
I take it there?re no ?realism? sliders or toggle options? Sounds like a lot of the gripes I?m reading about could be resolved with the ability to turn them off. Unfortunately, it also sounds like these realistic details are gameplay affecting, so the option to turn them off could drastically unbalance the game.
There's a couple of things that could easily be patched to make the game less cumbersome.


1) Patch out Arthur auto-hostering his long guns when riding a horse. When I've choosen two long guns in their appointed slots I want to keep them on me, not have the game decide to store them away in the saddle.
2) Allow me to get rid of guns I don't want anymore. Now they just clog up my weapons bar whenever I need to scroll to the one I want to use in the middle of a firefight.
3) Fix the free-aim. It's worse than it was in GTA5, and there it already wasn't optimum.
4) Stop reverting my rounds to default after I've choosen different ammo. Why the game sees it fit to replace my stronger rounds for the weaker default ones whenever I restart the game or when I simply went to sleep in-game is baffling to me.
5) Fix the godawful melee sections. This could be a bit more troublesome though since I fear this has to do with the animations. But the reaction time is so sluggish and you get knocked out of punch and grab wind-ups constantly.


About the controls, these [https://www.youtube.com/watch?v=7yOZSbDxEaE] might be worth a try if anyone hasn't already.
 

Casual Shinji

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hanselthecaretaker said:
About the controls, these [https://www.youtube.com/watch?v=7yOZSbDxEaE] might be worth a try if anyone hasn't already.
Yeah, I saw that video too, and applied the settings.. It's still garbage. Even in the video he said that after changing the settings he needed to spend forty minutes adjusting to it. The aiming is just fundamentally crap. Even with auto-aim sometimes it feels like shots just won't hit, as if the recoil of the shot causes that same shot to miss, which makes no sense but that's kinda what it feels like.

And here's another thing, even if the aiming was decent there's so many instances where the enemies just blend into the environment, because the game's color scheme is so drab. There's other times where the foggy lighting effects are so thick enemies basically become invisible.
 

Avnger

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I don't think I've ever played a game before that I simultaneously liked so much yet hated so much at the same time. Overall, the game is a masterpiece, but there are so many individual elements that piss me off to no end.
 

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So Russ Pitts said in his review thing that he ran over someone with his horse, is that something you can do? Because I thought horses tried to avoid trampling people IRL?
 

Casual Shinji

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Drathnoxis said:
So Russ Pitts said in his review thing that he ran over someone with his horse, is that something you can do? Because I thought horses tried to avoid trampling people IRL?
It's more knocking people over than actually trampling, but the horses will still trample across dead bodies. You can also smash your horse into other people on horseback.

And I'm sure in real life they'll try to avoid trampling people, but that doesn't mean they might not still do it accidentally. I was around horses a lot as a kid and my dad had has foot stepped on by them quite frequently.
 

Specter Von Baren

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I'm not sure this game is going to be a financial success with what I'm hearing. It doesn't sound like its a bad game but what doesn't work seems frequent enough that the game won't be the kind of smash hit it needs to be to recoup the cost of making it after having so much time and so many people work on it.
 

Casual Shinji

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Specter Von Baren said:
I'm not sure this game is going to be a financial success with what I'm hearing. It doesn't sound like its a bad game but what doesn't work seems frequent enough that the game won't be the kind of smash hit it needs to be to recoup the cost of making it after having so much time and so many people work on it.
I think it made like 700+ million in its opening weekend. It already recouped its budget and most likely its marketing costs. Rockstar games sell on the sheer fact that they are Rockstar games. The games themselves are never that mechanically sound, and actually quite shoddy, as is RDR2, but they sell because 'Rockstar'.
 

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Casual Shinji said:
Specter Von Baren said:
I'm not sure this game is going to be a financial success with what I'm hearing. It doesn't sound like its a bad game but what doesn't work seems frequent enough that the game won't be the kind of smash hit it needs to be to recoup the cost of making it after having so much time and so many people work on it.
I think it made like 700+ million in its opening weekend. It already recouped its budget and most likely its marketing costs. Rockstar games sell on the sheer fact that they are Rockstar games. The games themselves are never that mechanically sound, and actually quite shoddy, as is RDR2, but they sell because 'Rockstar'.
So Rockstar has literally become its namesake?
 

Neurotic Void Melody

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Specter Von Baren said:
Casual Shinji said:
Specter Von Baren said:
I'm not sure this game is going to be a financial success with what I'm hearing. It doesn't sound like its a bad game but what doesn't work seems frequent enough that the game won't be the kind of smash hit it needs to be to recoup the cost of making it after having so much time and so many people work on it.
I think it made like 700+ million in its opening weekend. It already recouped its budget and most likely its marketing costs. Rockstar games sell on the sheer fact that they are Rockstar games. The games themselves are never that mechanically sound, and actually quite shoddy, as is RDR2, but they sell because 'Rockstar'.
So Rockstar has literally become its namesake?
Where have you been hiding lol.


But seriously, it?s been that way since around GTA4, so about a decade now Rockstar have been synonymous with making bank off their formula of making big sandbox, highly detailed (in the ways that ooh and ahhh most anyways) games. Even EA and Activision take notice when Rockstar is releasing something new.