I actually noted [http://www.escapistmagazine.com/forums/read/9.358558-Regarding-Mass-Effect-3-Artistic-Integrity-and-the-doom-of-gaming-as-an-artistic-medium#14161385] the Arthur Conan Doyle's initial conclusion to his Sherlock Holmes series in The Final Problem. Due to popular outrage, he ressurected the detective for more adventures, and resented doing so, but delivered regardless.Justanewguy said:As well, there ARE precedents for changing an ending. The best example of this is Dickens' classic Great Expectations...
Update: bombing health centers and lesbian bars [http://www.escapistmagazine.com/news/view/116530-Gamers-Ship-400-Cupcakes-to-BioWare-in-Protest-of-Mass-Effect-3].[/footnote] Frankly, these protests are demonstrating how totally awesome the gaming community is.
On the other hand I really don't think this is the outcome that Bioware intended. I think they wanted to produce a great game with a satisfying ending to a trilogy and convince their audience that it was worth the $60 and that they should buy the DLC.
There's an adage for creative writing classes that has applicability to all other art forms, you can break the rules, but first you have to know the rules. The point is, when you break from the classical chain of story tropes, it has to be intentional. This is why we forgive George Lucas's suspension of convection physics in the lava fight, but don't forgive his shoddy dialogue: The this [http://tvtropes.org/pmwiki/pmwiki.php/Main/BattleAmongstTheFlames]). The lame dialog was just sloppy screenwriting.
I don't think Bioware was intentionally trying to provoke emotions and introspection. I think they were just being sloppy. And sloppy results is not something that needs to be preserved for artistic integrity.
238U