FuzzySeduction said:
You know now that you mention it, I did notice that difference. ME3, early days Counter Strike, co-oping for Dead Space 3 with someone you never met, those were all surprisingly good experiences. But playing in a competitive capacity was awful. Especially if I was better than them, that's when they started trying to crush me with a kind of fervor that's a little unsettling.
Never played Multiplayer for things like Borderlands 2 even though I'd heard good things in the past because I was always worried that it was actually going to be just as awful. Do any of you know what that scene is like?
I really enjoyed Borderlands 2 multiplayer. I don't recall having any bad experiences with it. I mean yeah, every so often you'll get someone who's a bit of an asshole, but as I recall when I played it hardcore, it was a very laid back, friendly atmosphere.
Fappy said:
I think there's some truth to your theory, but if it's tamer in those scenarios it is only marginally so. I have heard tons of stories about harassment and misogyny in PvE-heavy MMO's (WoW in particular). My girlfriend pretty much only ever played the PvE content and was harassed almost every time people found out she was female.
Well, I don't count WoW as the same type of game as things like ME 3, or Borderlands 2, or Left 4 Dead 2, or Payday 2. Where all of the game content is designed to be co-op. WoW is so open world, that any asshat can just wander over and give you shit. But in the games I've mentioned, they have some common trends:
1. Limited player number, basically 1 team's worth of people.
2. Co-op design from top to bottom. Aside from dueling, you don't really go against each other. L4D2 is slightly different, as team damage is on, so you can get some asshattery through teamkilling. But in my experience, that is incredibly rare. I can only recall one example of a guy in L4D2 intentionally attacking the team, and he didn't last long, because the rest of us turned on him, put him down, and then the host kicked him. We all commented that the guy was a douche, and then went about our day fighting zombies. xD
3. Abilities and powers that rely on, or encourage working together. PD 2 has lots of skills that provide a team bonus. You have to toss loot bags over long distances, encouraging working together. You have to coordinate synchronized activities, encouraging communication. L4D2 has enemies that you can't get off of you yourself, so you
have to have a teammate help you. Healing supplies being limited, meaning you might have to help your buddy by giving him your pills, etc. I could do other examples from Borderlands 2 and ME 3, but you get the idea.
I do think that these games probably do have a higher percentage of players who aren't assholes, in comparison to massive multiplayer games like WoW and CoD and stuff. I know personally, I play the co-op games more than anything else because I
like working together with other people. I don't like competitive games where it's me versus you. I'm a team player, and I enjoy accomplishing some hard task or challenge, by working as a group with other players. So I tend to prefer co-op type games. Now I don't know if I'm your typical co-op mindset player, that of someone who isn't playing to be a dick, and actually wants to get along with everyone else and just have fun as a team. But it wouldn't surprise me if the percent of players of my mindset are more common on co-op games, just by the nature of the game design.