Reliable Source: Twilight of the Apocalypse

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Darth Rahu

Critic of the Sith
Nov 20, 2009
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Lol...what a loon...but that is what I fear...Twilight as a video game!! *pulls out a silver katana that smells of garlic* *puts on sunglasses* time for me watching a Wesley Snipes movie to pay off!!
 

internetzealot1

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Aug 11, 2009
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As my previous post has been deemed insufficient, I would like to formally express a confusion resulting from the content of this article so profound that it stimulates humor within me.
 

Eclectic Dreck

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Sep 3, 2008
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I will admit that a reasonable analysis of the portents of the age (which may include an attempt to find the candy surprise promisted to me at the bottom of a handle of bottom shelf rum) paints a grim portrait. Giants in the industry faulter, staunch independents allow themselves to be absorbed by others, budgets have skyrocketed to the point that simply selling well isn't good enough to make do--you need a blockbuster. The wind brings with it tales that we live in the last cycle of the console as we know it and companies around the world have found they can make more money producing programs that are hardly even interactive much less games and distributing them on the internet.

From where I stand, the outlook certainly appears grim but I can't help but wonder if this is simply a natural feeling of uneasyness borne from close observation of an industry rapidly changing. Surely the industry itself cannot die - hundreds of millions of people play games each day and untold billions of dollars worth of infrastructre lay in the homes of people around the world. Even if the giants collapse because they doggedly pursue an unsustainable course, surely this won't dissuade people from soldiering on because games are a calling, would it?

The medium has survived more than one crash in it's short history and always it has risen again. Invariably the crashes did more to push the medium forward than anything else, for it is only in the face of utter ruin, when the biggest risk you'd ever take is simply trying to make a product for a dead industry, that you are truly free to try anything. The current age of video games has been on a death match for fidelity and only now, when we are tantilizingly close, do we see the error in our ways. A game can look good without looking real, and a game that looks real is not always going to be worth our time. What's more, we have only flirted with the idea that a game can be about something, but we find that most games that try to tread in this bold territory simply copy other media.

Thus I have to wonder - should I look upon the uncertain future of the industry with trepidation or joy? If it should collapse, it almost certainly wouldn't be the end of the medium, and who knows what may rise from the ashes?
 

Syntax Error

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Sep 7, 2008
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There was an article like this over at Cracked (Twilight MMOG). I won't link to it, since nobody likes links.
 

Spacelord

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May 7, 2008
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tkioz said:
Spacelord said:
I'm sure this was supposed to be funny. Then why do I feel so terrified? :|
Me too... hold me?
I wish I could hold you in my arms and tell you that everything will be all right, I really do. But I'm not sure if I'd be telling the truth. T_T
 

Pink_Pirate

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Jul 11, 2009
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twilight mmo... i'd play that... just so i could throw "whats his face pretty vampire boy" over cliffs all day.... i'd pay good money for that
 

Mr.Mattress

Level 2 Lumberjack
Jul 17, 2009
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You had me until "Lincoln Had a Lazer Cannon Powered By White Rum. Thank God for John Wilkes Booth!"... Then you lost me...
 

MmmFiber

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Apr 19, 2009
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A twilight mmo? How would I grief people who thrive on it? And angst.... can't forget angst.
 

Brett Alex

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Jul 22, 2008
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I, for one, am loving this videogame-peyote-alcohol-jazz cigarette fueled odyssey that Mr. Cox has been taking, and I can only hope it continues in further Reliable Sources.
 

carpathic

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Oct 5, 2009
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I've always wanted to discover whether there were really copies of ET buried in a dump somewhere
 

Lost In The Void

When in doubt, curl up and cry
Aug 27, 2008
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Despite taking Reliable Source in a new direction, you have kept the humor that keeps bringing it back
 

Prophetic Heresy

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Dec 26, 2009
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Eclectic Dreck said:
I will admit that a reasonable analysis of the portents of the age (which may include an attempt to find the candy surprise promisted to me at the bottom of a handle of bottom shelf rum) paints a grim portrait. Giants in the industry faulter, staunch independents allow themselves to be absorbed by others, budgets have skyrocketed to the point that simply selling well isn't good enough to make do--you need a blockbuster. The wind brings with it tales that we live in the last cycle of the console as we know it and companies around the world have found they can make more money producing programs that are hardly even interactive much less games and distributing them on the internet.

From where I stand, the outlook certainly appears grim but I can't help but wonder if this is simply a natural feeling of uneasyness borne from close observation of an industry rapidly changing. Surely the industry itself cannot die - hundreds of millions of people play games each day and untold billions of dollars worth of infrastructre lay in the homes of people around the world. Even if the giants collapse because they doggedly pursue an unsustainable course, surely this won't dissuade people from soldiering on because games are a calling, would it?

The medium has survived more than one crash in it's short history and always it has risen again. Invariably the crashes did more to push the medium forward than anything else, for it is only in the face of utter ruin, when the biggest risk you'd ever take is simply trying to make a product for a dead industry, that you are truly free to try anything. The current age of video games has been on a death match for fidelity and only now, when we are tantilizingly close, do we see the error in our ways. A game can look good without looking real, and a game that looks real is not always going to be worth our time. What's more, we have only flirted with the idea that a game can be about something, but we find that most games that try to tread in this bold territory simply copy other media.

Thus I have to wonder - should I look upon the uncertain future of the industry with trepidation or joy? If it should collapse, it almost certainly wouldn't be the end of the medium, and who knows what may rise from the ashes?

I believe the children of this dying industry will eat their parent's corpse to fuel their ascension to greater heights. And..um...something to do with a web. Hm...that spider metaphor sounded a lot better in my head.