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Esotera

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May 5, 2011
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Soviet Heavy said:
Really? I found it vital to survive in Stalker. Sure, when you fight mutants you want to be in the open so you can avoid getting eaten, but once Monolith shows up, you better hug every corner you find. The lean button saved me from a number of scrapes.
Well my computer can't survive Stalker anyway, so I've never actually got any further than the first hour or so. I wouldn't have thought it'd be that vital...
 

WaysideMaze

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Apr 25, 2010
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The only games I found leaning to be useful in where the Socom games on PS2.

Leaning out to shoot someone was just faster than strafing, at least in those games.

Like I said though, I've never found it useful in any other game.
 

Optional Opinion

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Dec 29, 2008
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I hated it.

I remember it used heavily in the Medal of Honour multiplayer and people would just run around swaying around, making it hard to get a shot on target.
 

Z of the Na'vi

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Apr 27, 2009
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You can lean around corners in Amnesia: The Dark Descent.

Sometimes it just saves your ass, too.
 

fix-the-spade

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Feb 25, 2008
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Esotera said:
Well my computer can't survive Stalker anyway, so I've never actually got any further than the first hour or so. I wouldn't have thought it'd be that vital...
Well, if you've hardy played it, why make that comment in the first place?

Leaning is vital to your survival, once the mercenaries, Monolith and higher grade Military start coming out geting shot in the body is usually fatal, regardless of the armour you're wearing. Being able to peak out gets to be rather handy.

It's a vital mechanic in SWAT too, also, Far Cry (1), Crysis, earlier Call of Duty games. It's handy for slowing down run'n'gun shooters, since barrelling along with (insert 'noob tube' name here) suddenly has an effective counter point.

It's a great mechanic, I miss it dearly from current shooters where ping and one-hit weapons make surviving encounters tricky. But then I miss persistent health and AI that does something else than swarm'n'duck too.
 

Zaik

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Jul 20, 2009
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One of those things that is harder to use. Very useful for turning a corner into cover though.

It looks a lot easier to work in a game that lets you use trackIR to control how far you lean out, although that thing is expensive as hell and not many people are going to actually shell out the cash for it.
 

Westaway

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Nov 9, 2009
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Well, you could in Medal of Honor in the campaign. I don't know why you would want to play that, though.
I also remember it being in the previews for Brink, but I erased playing that game from my memory. It was awful.
 
Sep 14, 2009
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WaysideMaze said:
The only games I found leaning to be useful in where the Socom games on PS2.

Leaning out to shoot someone was just faster than strafing, at least in those games.

Like I said though, I've never found it useful in any other game.
hah! same game I was thinking of!

(to all the pro-PC people in here, it is highly possible on console, people who just design controller setup's these days are absolute shit at doing it/make it so any caveman can smash buttons to win)

OT: It was handy in some games, but alot of others it was either pretty damn cheap (your head stuck out a sliver to the other player while on your screen you could see everything around the corner) or it wasn't implemented well, so honestly it's kinda "meh" that it isn't used much anymore.
 

Esotera

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fix-the-spade said:
Well, if you've hardy played it, why make that comment in the first place?

Leaning is vital to your survival, once the mercenaries, Monolith and higher grade Military start coming out geting shot in the body is usually fatal, regardless of the armour you're wearing. Being able to peak out gets to be rather handy.

It's a vital mechanic in SWAT too, also, Far Cry (1), Crysis, earlier Call of Duty games. It's handy for slowing down run'n'gun shooters, since barrelling along with (insert 'noob tube' name here) suddenly has an effective counter point.

It's a great mechanic, I miss it dearly from current shooters where ping and one-hit weapons make surviving encounters tricky. But then I miss persistent health and AI that does something else than swarm'n'duck too.
I didn't specifically mean Stalker games in my original, ambiguous comment, just any generic game that used leaning. I've never played a game where it's been an essential mechanic, but I suppose it's slightly before my era.
 

Eamar

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Feb 22, 2012
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I have to admit, I recently picked up Far Cry and was impressed by how useful this feature is. So yeah, I'd have no issue with seeing it make a comeback.
 

Vivi22

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Aug 22, 2010
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Zhukov said:
I never used it. It was always so awkward compared to just sidestepping in and out of cover.

I'm not surprised it went the way of the dodo. I got better uses for the Q and E buttons.
Pretty much this. I've never used it in any game that had it for very long. I've tried it a couple of times, but it never feels very good leaning around objects, particularly leaning to the left. And to be perfectly frank, any time I did lean, it usually ended in me taking just as many bullets as if I just popped in and out of cover quickly.

And like you, I've usually got better uses for the Q and E keys. Usually for functions that are much more vital to my survival so I'm not reaching halfway across the keyboard to open a door or toss a grenade.

Honestly, some FPS titles have control schemes that are ass backwards enough without asking them to use two of the most reachable keys with useless functions.
 

Lt._nefarious

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Apr 11, 2012
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It was just really a pre-gears cover mechanic but, alas, it was good... Sometimes... On occasion... Rarely... I don't think it ever really did anything besides get in the way... all the time... yeah, y'know fuck leaning...

I do think they had it in Riddick though, in some way at least....