DeadpanLunatic said:
DioWallachia said:
you know, where choice REALLY matters?
I assume your irritation concerns the
Mass Effect 3 ending, but I don't think this one part, silly as it may be, retroactively breaks all the various moments throughout the trilogy where your choices did have tangible consequences.
Fun Fact: 1)I say Mass Effect
as a whole, not Mass Effect 3 specifically the ending.
2)If i didnt have something called "Schizoid personality disorder" i would probably feel this "irritation" you speak off.
3)I didnt play the series. I observed the ME3 fiasco to see what repercutions would it have in gaming as whole because of the so called "Gamer Entitlement that is destroying games as art for changing the ending and blah blah". Nevermind that Fallout 3 and Prince of Persia Reboot ALSO had their endings changed and no one complained (i guess Bethesda and Ubisoft dont count as artist)
. Most of the evidence at hand seems to indicate that the cracks in the story and gameplay started since ME2 (and the quality of the company conveniently diminished after being purchased by EA. As seen in other examples like DA2 and The Old Republic)
That video exist since 22 May 2010, so its not like people started bitching about ME AFTER the ending.
4)If this is a "planned trilogy" then why there are retcons EVERYWHERE? if they had it all planned out as they said, then all the choices would have reached a pay off eventually. Hell, even Armando Troisi, the lead cinematic designer of ME2, said this in his presentation "Get Your Game Out Of My Movie":
"As developers, we did not want to build two different games based on a single choice ? this could quickly get out of hand. One of the lessons we?ve learned over the years is not to branch your narrative too early because it becomes exponentially more expensive the longer you need to support it. The second game in the sequel adopted this practical sensibility. So instead of making giant branches in the ME2 narrative we concentrated on the little things that would make the game personal. A lot of little things. This kept scope under control while still fulfilling the agreement of it being your story.
You would think that it would have paid off in ME3 where your choices during all the series eventually reach a conclusion (hense the words of the developers "It would have 16 different endings".)
Nope.
And i dont know about you, but Minecraft HAS a story..........apparently.
See,
Minecraft having this tacked-on textcrawl 'ending' doesn't really change anything, because that's still not what the game is about. Even if you played it solely with that goal in mind, the resulting experience is going to be your own personalized tale of searching for the End portal, gearing up for the fight and any emergent shenanigans that occur on the way.
But if you prefer other examples,
Dwarf Fortress or
The Walking Dead?
But dont you find weird that a message that says: "Everything is valid because its YOUR story" gives only ONE solution? keep in mind that the ending was comisioned for the Full Release 1.0 of Minecraft, meaning that they looked at it and said "Yeah, this will work out" and leave it like that without further updates on that area.
Minecraft or Dwarf Fortress are fine examples, but i think that DF deserves more attention because people are too afraid of seeing ASCII all the time, or its just too complex to comprehend. People need a friendly hand when entering that world.
But there is something else i wanna ask you....why such extreme opposites? one has pure gameplay and no story (DF), and the other is pure story and almost no gameplay that reasembles a Point And Click Adventure (TWD).
Why not games that merge it very well and would be stronger arguments for games as art? like Planescape Torment or even a more recents examples like Dragon Age Origins and The Witcher 2?
http://tvtropes.org/pmwiki/pmwiki.php/Main/GameplayAndStorySegregation?from=Main.GameplayAndStoryIntegration
Because otherwise, people would STILL think that gameplay and story cant be close to one another without being ripped to shreeds. Some people, like this guy over here:
http://metagearsolid.org/2012/01/the-opposite-of-epic/
...believes that such disconect is even worse than it seems.