What with the recent backlash at always-on connectivity being a requirement as of late, it's gotten me thinking about some things.
Services such as Steam, that require an internet connection to get started up or earn achievements or things to that effect (even though the DRM is optional, as shown by games like Terraria), at least to my knowledge, don't have any plans for DRM.
My question is, should there be?
I have a partial knowledge of how coding and programming works, though I'm no expert, but I've come to the conclusion that programming in a 'final patch' that would reverse the DRM (and set your games freeeeeeee) wouldn't be all that hard. Give the customers a small-scale emulator for your own servers and the services it brings with it, and allow them to continue using the games. This could apply to virtually any game or service.
So, again, I ask, should there be? And why isn't there?
Services such as Steam, that require an internet connection to get started up or earn achievements or things to that effect (even though the DRM is optional, as shown by games like Terraria), at least to my knowledge, don't have any plans for DRM.
My question is, should there be?
I have a partial knowledge of how coding and programming works, though I'm no expert, but I've come to the conclusion that programming in a 'final patch' that would reverse the DRM (and set your games freeeeeeee) wouldn't be all that hard. Give the customers a small-scale emulator for your own servers and the services it brings with it, and allow them to continue using the games. This could apply to virtually any game or service.
So, again, I ask, should there be? And why isn't there?