It depends. "Limbo" and "Braid" are fine without them, but storytelling is the main reason I play games, and my favourite developer is Bioware so... Nope. Sorry. I like my cinematics and voice acting just the way they are, thank you very much.
And not every game is NOT Morrowind. I never said it was for everything. The question was CAN it work. Morrowind is one great example of yes.Pedro The Hutt said:But not every game is Morrowind, and I certainly don't want it to be. While some games suffer from cutscenes or voice acting, others absolutely can't do without them if you want them to be as effective. Mass Effect wouldn't work without its cinematics and certainly not without its talented voice cast.Saelune said:Morrowind. Best game I ever played. Voice acting is minimal, and cinimatics? There is not even enough to count on my left hand.
So my answers is yes across the board.
Heck, some voice actors live of off doing video game voices, do you honestly want to ruin their main source of income?
I am entertained by your reference to Skies fo Arcadia, because the voiceovers were not dropped from that game because of time or money, but rather because it was a dreamcast game already taking up 2 disks of space and adding full dialogue would have made it 3 or 4.Ace of Spades said:No, no, and no. If you remove voice acting and cinematics, then you have crippled the capacity for storytelling. I am not going to pay $60 for a game that just dumps a mountain of text on me. Some games can do it well, retro-style freeware games like Cave Story, or you could take the Skies of Arcadia route of using text, but including a few snippets of spoken dialogue to establish a character's voice and personality, but in a story driven game like Mass Effect, I expect characters to speak.
Conversion to 3D? poor controls? horrid gameplay. While Sonics voice acting wasn't brilliant, I honestly don't believe that it was the nail int he coffin.Tim Mazzola said:Also, as one last point, I want to remind people. WHAT killed Sonic?
Just out of curiosity. When is voice acting or cutscenes totally uncalled for? I can see this in games that have no real plot but in video games that are largely story based... I don't see when they can be uncalled for. Also, no before you say it, I don't believe Voice acting and cut scenes equal story, though I don't see many reasons for them to be excluded from games that are story based.Tim Mazzola said:I've said it before and I'll say it again. VAs and cutscenes are like online multiplayer. They are often a waste of resources shoehorned into everything because it "has to be in everything" even when totally uncalled for.
No, though it does help reinforce the stories and the characters of a video game. As said in my previous posts, its hard to convey emotions through text. Even here and now reading this you have no way to know whether I'm writing this with a calm, nonchalant tone or in an angered raging tone. In books its much different as you can spend a page or two establishing tone and attitude which just wouldn't work in a video game. You can do a whole lot with tone, it help builds context and can reinforce a character or situation. Actions are often louder that words if you catch my drift. Taking out voice acting simply, for what seems to be, the sake of it... Its just as restrictive if not more so.Tim Mazzola said:Also, some people seem to be thinking "Voice acting and cutscenes" = "story." That is laughably ridiculous, restrictive, and insulting to gaming.
I don't see how ripping out voice acting or cutscenes and replacing it with a system used around at least 10 years ago (if not longer), mostly done for budgeting and technical limitations of the time, is going to evolve the medium. Seems more of a step backwards to me. Though I imagine I'm a silly conformist idiot who can't think out the box...Tim Mazzola said:Personally, if someone refuses to play games just because they lack VAs and cutscenes, they're basically saying they want to medium to stagnate and never evolve.