On your first point, no, my line of thinking doesn't imply that at all. Sorry. Movies are a narrative medium and, for the most part, require voice work, but adding voices where they are not needed in video games has the same effect adding voices had on Felix the Cat. Video games are not movies and are not similar to movies. They are not an art form for the same reason movies are. My comparison to music was simply to convey the fact that you shouldn't compare art forms to each other at all, as they are all totally distinct. Also, how can I be saying "cut voices from movies" when I'm not even saying "cut voices from video games"? I'm saying "video games can do without voice acting and still be as good as games without it". Nothing else.animehermit said:I never said your post had anything to do with movies. I said your line of thought would be like wanting to cut voices from movies to increase production quality. I never mentioned video games being superior to movies, I never even implied it. It's not something I believe and I would argue against anyone who thought so.Tim Mazzola said:Also, what? When did I say anything even implying a line of thinking related to cutting out voices from movies to increase the quality of production? That's just putting words in my mouth, and since when did this discussion have anything to do with movies? We're talking about games here, which aren't (and should not be) similar to movies unless we want to restrict the medium completely and allow it to stagnate under the shadow of other media. What I'm getting from your post is "movies are inherently better than video games." That's basically what you're saying. You're saying in order for a story to be presented properly, it has to be done exactly the way movies do it. Games are capable of more than that.
Movies are the closest to video games as an art form. Both are auditory/visual. The comparison doesn't really work with Music, as music is purely auditory, and it doesn't compare to paintings as it's pure visual. Movies learned, a long time ago, that voices help tell better stories, that doesn't mean that films during the silent age are worse than the talkies, it simply means that voices better helped directors tell their stories.
I hate to break it to you but storytelling is ubiquitous in art and is one of the things that qualifies something as art. Everything that can be considered art is a storytelling medium. From music, to movies, to video games all can tell a story. Music is a poor comparison to video games, as you do not need lyrics to tell a story or have an emotional impact.Tim Mazzola said:Also, more bullshit statements from your post.
"Story telling in games are what's going to push the genre forward and help make games be considered a more serious art form."- Storytelling has been done in every other medium. Storytelling is the least innovative and artistic thing about video games. That's like saying Beethoven's symphonies suck because there are no lyrics and thus there is no "storytelling." Also, this has nothing to do with voice acting, since video games can tell stories in other ways, as mentioned above. Even another comparison to music, instrumental pieces can tell stories simply through the music that stories in lyrics could not hope to convey. Games are like music in that regard. The mechanics of the game alone can be enough, and that is what will make games a great new innovative art form.
Also, visual art is an art that does not need storytelling. Hell, I consider systems design, level design... ALL art forms that do not require storytelling. Super Mario Bros. was not art for its storytelling, it was art for its level design, system design and brilliant innovation of choice in the platforming genre and depth in play.
I'm sorry about my attitude, I just get EXTREMELY full of rage when people assume that things have to always be done the same way. And I'm sorry, but "video games need voices like movies do" says to me "video games are worse than movies." Even if you didn't mean to imply it, that's what is being relayed to me through your words.
Also, I still have no idea what you're getting at with the "Taking voice over out of a Triple A game would be like removing music from it, would you remove music from any game?" bit... ya, they're both auditory, but are used for completely different things. It's like comparing apples and oranges. They're both fruit. There ya go.
I guess my overall point is "A game with no story is still art." People still poured blood, sweat and tears into the game to convey their creative vision to the world even if there is no story. Can voice acting add to the experience? Of course! Mass Effect has been brought up here a lot, and that game used voice acting brilliantly to make the game world more immersive. I am not saying "REMOVE VOICE ACTING FROM GAMES!" I'm saying that in order the evolve, we have to think past what has been done, and not impose restrictions such as "all games must have voice acting" on ourselves.