Portal with subtitles instead of GLaDOS's passive-aggressive sarcasm?
Bioshock with text scrolls instead of Andrew Ryan's arrogant and grandiose speeches?
Mass Effect without Wrex's grumpy baritone, Liara's soft-spoken sincerity and Mordin's hyperactive babble?
...
Fuck no. To hell with that. I'll happily pay for games with voice acting.
Basically, I think sound (i.e. voice) is far and above the best way to present dialogue. Period. Text has its uses, but it's essentially a form of translation, taking an aural signal and turning it into a visual one. Voice acting cuts out the middle step, and delivers the dialogue directly.
Cinematics are another matter. I'm fine with a game not having them so long as they either:
a) Find another way to present the story. For example, by using environmental clues or Valve-style in-engine scripted sequences.
OR
b) Simply not have a story, like in a puzzle game or online multiplayer game.
Lastly...
Saying, "Games should use text because it works for books" is like saying, "Books should make you play the lockpicking minigame every three pages because it works for games."
Bioshock with text scrolls instead of Andrew Ryan's arrogant and grandiose speeches?
Mass Effect without Wrex's grumpy baritone, Liara's soft-spoken sincerity and Mordin's hyperactive babble?
...
Fuck no. To hell with that. I'll happily pay for games with voice acting.
Basically, I think sound (i.e. voice) is far and above the best way to present dialogue. Period. Text has its uses, but it's essentially a form of translation, taking an aural signal and turning it into a visual one. Voice acting cuts out the middle step, and delivers the dialogue directly.
Cinematics are another matter. I'm fine with a game not having them so long as they either:
a) Find another way to present the story. For example, by using environmental clues or Valve-style in-engine scripted sequences.
OR
b) Simply not have a story, like in a puzzle game or online multiplayer game.
Lastly...
I love books. Which is why, when I want to read a story, I pick up a book rather than booting up a game.krazykidd said:EDIT: For people that think that Voice acting takes away from Immersion , im guessing you guys don'T read BOOKS? you know that WALL OF TEXT between two covers that has a story , and a begining and an end? Books can be pretty immersive if you ask me , and no voice acting is required. Just an extra thought.
Saying, "Games should use text because it works for books" is like saying, "Books should make you play the lockpicking minigame every three pages because it works for games."