In reviews there's often mention of replay value. Games add content that supposedly up this value; multiple endings, character classes, companions, hidden content only available through replaying certain levels etc.
I suppose the epitomic example is The Legend of Zelda and its Second Quest, although overly simplistic nowadays.
Replay value is more or less only valid to consider with games that have considerable length. Games that constitute an entire game within one session (eg Tetris) have an intrinsic replay value, since they don't really have an end anyhow. Mostly it's an issue with games that have narrative, although there's plenty of examples of non-narrative games that lack replay value (Strip Poker, anyone
).
However, paraphrasing our beloved yahtzee, how does that really stack up considering today's ritalin frothing hype-guzzling twitchgamers. Do gamers today really play through games more than once? Does it make sense to add a bazillion endings; will anyone but dedicated hardcore fans see more than one? Do gamers really unlock all those busty bouncy jiggly characters in DOA, or just punch in GIMMEDABOOBIES at the (now-defunct) password screen?
Or do modern games have to incorporate replay explicitly in order to motivate the additional development costs? Dead Rising is an excellent example, even recommending you to start over at times through tutorial hints.
I suppose the epitomic example is The Legend of Zelda and its Second Quest, although overly simplistic nowadays.
Replay value is more or less only valid to consider with games that have considerable length. Games that constitute an entire game within one session (eg Tetris) have an intrinsic replay value, since they don't really have an end anyhow. Mostly it's an issue with games that have narrative, although there's plenty of examples of non-narrative games that lack replay value (Strip Poker, anyone
However, paraphrasing our beloved yahtzee, how does that really stack up considering today's ritalin frothing hype-guzzling twitchgamers. Do gamers today really play through games more than once? Does it make sense to add a bazillion endings; will anyone but dedicated hardcore fans see more than one? Do gamers really unlock all those busty bouncy jiggly characters in DOA, or just punch in GIMMEDABOOBIES at the (now-defunct) password screen?
Or do modern games have to incorporate replay explicitly in order to motivate the additional development costs? Dead Rising is an excellent example, even recommending you to start over at times through tutorial hints.