I think this thread should be rather obvious. It is all about replay value. Talk about games with none, games with a lot, why it is important, as long as it's about the subject.
I'll start with one. I actually replay Assassin's Creed. I have several times. Now I know it really has no replay value but the fact is it's not exactly linear. You can do things in cities in whatever order you want, and even chose which city to go to first. So have you replayed Assassin's Creed?
Or is there another game without any. I'd have to say Army of Two didn't really have any. By the time I finished the game I had my favorite weapons fully upgraded so there was no point in buying the others.
I think replay value is very important. The more a game has, the longer it is fun, the longer it is fun, the more people will tell their friends, the more people tell their friends, the more copies of the game the company sells. Some developers just need to get this into their heads.
Your thoughts?
I'll start with one. I actually replay Assassin's Creed. I have several times. Now I know it really has no replay value but the fact is it's not exactly linear. You can do things in cities in whatever order you want, and even chose which city to go to first. So have you replayed Assassin's Creed?
Or is there another game without any. I'd have to say Army of Two didn't really have any. By the time I finished the game I had my favorite weapons fully upgraded so there was no point in buying the others.
I think replay value is very important. The more a game has, the longer it is fun, the longer it is fun, the more people will tell their friends, the more people tell their friends, the more copies of the game the company sells. Some developers just need to get this into their heads.
Your thoughts?