Replay value

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JDLY

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Jun 21, 2008
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I think this thread should be rather obvious. It is all about replay value. Talk about games with none, games with a lot, why it is important, as long as it's about the subject.

I'll start with one. I actually replay Assassin's Creed. I have several times. Now I know it really has no replay value but the fact is it's not exactly linear. You can do things in cities in whatever order you want, and even chose which city to go to first. So have you replayed Assassin's Creed?

Or is there another game without any. I'd have to say Army of Two didn't really have any. By the time I finished the game I had my favorite weapons fully upgraded so there was no point in buying the others.

I think replay value is very important. The more a game has, the longer it is fun, the longer it is fun, the more people will tell their friends, the more people tell their friends, the more copies of the game the company sells. Some developers just need to get this into their heads.

Your thoughts?
 

JDLY

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Jun 21, 2008
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The first time I replayed was because I found out you could access Vidic's computer and never knew.

But I just like to run around and randomly kack at guards then run around a corner, sit down, and wait as they wonder where I am like the idiots they are. But then I never had anything to do other than that so, instead of just replaying induvidual memory blocks, I replayed the whole thing trying to capture any information I missed the first time. Plus I live in a small town so I have nowhere to buy new games as I am 15 and can't drive. So it was either that or replaying Army of Two where you have to follow the same path every time.

In the words of Yahtzee- "You're free to go anywhere, climbing, running, jumping, misjudging distances and faceplanting six stories down"
 

Zallest

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Sep 25, 2008
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I've replayed KOTOR 1 and 2 multiple times because i liked the game and story. The game I've replayed the most?
*Blows the dust off the cover and reveals the shiny glory of Clover Studios*
God hand! I've played this game many times over! just seeing how good i do each time on harder modes and the KMS challenge. I loved this beatem up game because it was comical and fun to mash.
 

TsunamiWombat

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Sep 6, 2008
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Godhand and Okami are indeed great games, is Clover still around?

On the subject, in my opinion the greatest replay value comes from a set of modding tools or level builders- for instance, Neverwinter Nights which I played almost daily for 4 or 5 years had completly controllable and modifiable modules- you could create your own unique D&D Persistant World and do all kinds of changes with proper scripting.
 

Zallest

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TsunamiWombat post=9.73948.816041 said:
Godhand and Okami are indeed great games, is Clover still around?
No they are not i think Godhand was the last title they used the name Clover Studio on... did they use it on Okami? i don't remember.
 

TsunamiWombat

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Zallest post=9.73948.816051 said:
TsunamiWombat post=9.73948.816041 said:
Godhand and Okami are indeed great games, is Clover still around?
No they are not i think Godhand was the last title they used the name Clover Studio on... did they use it on Okami? i don't remember.
Yeah they were Clover on Okami... Clover died? Bastards. Their games were great, just crushed by the big names...
 

Zallest

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Sep 25, 2008
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TsunamiWombat post=9.73948.816068 said:
Zallest post=9.73948.816051 said:
TsunamiWombat post=9.73948.816041 said:
Godhand and Okami are indeed great games, is Clover still around?
No they are not i think Godhand was the last title they used the name Clover Studio on... did they use it on Okami? i don't remember.
Yeah they were Clover on Okami... Clover died? Bastards. Their games were great, just crushed by the big names...
That and not a lot of people liked God hand.. they found it to hard and just another beatem up game but it was a good game none the less.. it is a shame when the little guy gets stomped out by people who won't pay 50 bucks for a game that might be good and stick to their big fancy titles :(
 

Zallest

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harhol post=9.73948.816095 said:
IGN killed God Hand (and, to an extent, Clover Studio).

Morons.
Uncalled for insult is Uncalled for :/

Also a great Replay value games, Elder Scrolls series. Mainly Morrowind and Oblivion
 

xitel

Assume That I Hate You.
Aug 13, 2008
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I would say that the story is an important part of a game's replayability for me. Open-ended games like Oblivion and Crackdown have a lot of replayability. There's a couple of things that make a game replayable for me, but the most important thing is that it's FUN.
 

JDLY

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Jun 21, 2008
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I think having an open world automaticly ups the replayability.
If you're done with the story why not run around like an idiot with superpowers or really big guns?
 

Graustein

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Jun 15, 2008
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I love a game I can play over and over and over again without getting bored. High replayability wins big points for me.
Favourites include Diablo 2, Final Fantasy Tactics Advance, Pokemon and just about every Zelda game.
 

Zaleznikel

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Sep 3, 2008
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Well, Nethack has ultimate replay value, and therefore it eats up a lot of my between classes time.

However, a lot of my favorite games have low replay-ability, mostly because the puzzles are the same every time. The Longest Journey, Monkey Island, etc. They're still awesome though, and I don't take off too much for that because it's pretty standard in that line of games, so I know what I'm getting into there.

Besides, I get some games knowing that I'll be playing them for a long, long time, like SSBB.
 

Corven

Forever Gonzo
Sep 10, 2008
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Replay value doesn't mean much, unless you have one of the following:
new secret areas or levels, be able to upgrade your current items in the beginning of the game, new abilities or secret items, or have alternate endings.
 

Lvl 64 Klutz

Crowsplosion!
Apr 8, 2008
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You know what game I find odd I can't bring myself to replay? Ocarina of Time.

I've played through every other Zelda game I own multiple times, yet with Ocarina of Time I get really bored of it almost right away. Even Link's Awakening, which is one of my least favorite in the series, I can play through every now and then.
 

-Seraph-

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May 19, 2008
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To me, replay value is defined by one simple concept. If the game was fun and enjoyable for about 75-90% of it, it has passed the test and I can easily play it again despite going through the same cycle over and over. If had had a great deal of fun that's all that matters, i could care less about open worlds, unlockables and such, those are just the cherry on top for me.
 

TheBluesader

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Mar 9, 2008
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BioShock is fun no matter how many times you play it. I really didn't like Assassin's Creed until I played through it a second time. PC games have a lot of replay value, be it RTSs with different factions and victory conditions, or mods applied to other, more traditional games.

I think driving games and rhythm games have the least replay value. Once you've memorized the route or pattern, what do you get going through it again? You can improve your time or accuracy, but I've never cared all that much.