Unfortunately, that makes no sense, as none of those existed in the Second Era.Sleekit said:PS here's my bet for the factions:
Dragons: Dovahkiin led or inspired "rebellion" (possibly including NPC Dragons)
Lions: The Cyrodiil Empire
Bird of Prey: The Aldmeri Dominion
Yes screw people with low end computers, make an MMO for devices with far less computing power!DugMachine said:Make it a console MMO and they will destroy WoW. First console MMO that does well... screw WoW and its catering to people even with low end computers, a good console MMO will get a ridiculous amount of players i'd say. Even more than WoW's peak of 12 or 13 million maybe...
Regarding problem number one: Why does the player have to be a chosen one? What is with this tradition? Why can't it be something like pokemon, where a bloke matures and leaves his home in search of his fortune? Or why can't he just be drafted by the army, and that is why he has to leave his home?gNetkamiko said:If this is true, and if it does survive in the MMO market, what I see before me are 2 huge problems with it:
Problem #1: How would you explain thousands apon thousands of playable characters being "the chosen one, destined to save the continent"? I can think of a number of MMOs that have this problem, not the least of which being the Conan MMO.
Problem #2: If the news is to be believed, then, in my honest and insightful opinion, it would have most of the same mechanics as WoW, with a lot of grinding for XP and gold.
Again, if the new is to be believed, I hope that they find a way to avoid those 2 problems. Otherwise, it would be the same experience as many MMOs on the market (more-or-less, anyways.)
Well Problem #1 isn't really a problem. In Oblivion you weren't the chosen one, you were just the guy who happened to be in the right place at the right time. If you'd been the chosen one you would've had a chance to fight Mehrunes Dagon.OniaPL said:Regarding problem number one: Why does the player have to be a chosen one? What is with this tradition? Why can't it be something like pokemon, where a bloke matures and leaves his home in search of his fortune? Or why can't he just be drafted by the army, and that is why he has to leave his home?gNetkamiko said:Snipped
Regarding problem number two: As far as I know, the reason why there haven't really been a mmo with a large open world and an interesting combat mechanics is because with something else than the WoW- combat model the amount of data that the servers would need to transmit in real time would be ridiculous. Though I am not sure if this obstacle has been overcome since TERA is coming out.
if my knowledge of elder scrolls lore is correct the dragon most likely will be the benggings of the imperial legionSleekit said:it would be on consoles ? i mean it would right ? Elder Scrolls is on consoles.Earnest Cavalli said:Double points to anyone who can craft a convincing argument for how this game might topple Blizzard's World of Warcraft empire.
there has never been a "breakthrough" console MMO.
its one of those things that everyone knows will happen at some point but simply hasn't happened yet.
this, if true, is a very serious contender.
PS here's my bet for the factions:
Dragons: Dovahkiin led or inspired "rebellion" (possibly including NPC Dragons)
Lions: The Cyrodiil Empire
Bird of Prey: The Aldmeri Dominion
1) Pretty sure this happened at the beginning of Oblivion:Faerillis said:Well Problem #1 isn't really a problem. In Oblivion you weren't the chosen one, you were just the guy who happened to be in the right place at the right time. If you'd been the chosen one you would've had a chance to fight Mehrunes Dagon.OniaPL said:Regarding problem number one: Why does the player have to be a chosen one? What is with this tradition? Why can't it be something like pokemon, where a bloke matures and leaves his home in search of his fortune? Or why can't he just be drafted by the army, and that is why he has to leave his home?gNetkamiko said:Snipped
Regarding problem number two: As far as I know, the reason why there haven't really been a mmo with a large open world and an interesting combat mechanics is because with something else than the WoW- combat model the amount of data that the servers would need to transmit in real time would be ridiculous. Though I am not sure if this obstacle has been overcome since TERA is coming out.
The second problem is more of balance. The Elder Scrolls system is fun as hell, but calling it imbalanced is like calling the sun "A bit hot."
The third problem is that it can't be a Second Era game. There is no way the game couldn't screw up the lore in so many different ways.
and then a few lines later:You ... I've seen you...(goes into conversation mode) Let me see your face... You are the one from my dreams... Then the stars were right, and this is the day. Gods give me strength.
Sounds like "Chosen One" stuff to me.Perhaps the Gods have placed you here so that we may meet.
I don't know man. You bring up specific details of the lore, but what I mean is that there is nothing about the Elder Scrolls content that really distinguishes itself in the genre. The most far out thing I can think of, which is probably the coolest part of the lore, are the Daedra that you mentioned. They have comical personalities, they seem to have power over certain aspects of reality, they asked for petty services from their lesser beings, and it brought us the Shivering Isles and Sheogorath which turned out to be the most imaginative art design material Bethesda's has ever come up with. But, really the Daedra are also hit and miss. They seem to each be a pet project of a certain design team member. They Daedra have little interaction amongst themselves. They seem to be preoccupied with toying with humans like children with magnifying glasses. This results in their stories losing a sense of significance, and gives the Daedra a kind of impotence. In the end, when you look beyond the surface of the Daedra, you basically see nothing more than a bit more Greek mythology added to the mix, which already had a rather large conceptual influence on the genre already. The Elder Scrolls is only different from other Western fantasy quantitatively, but not qualitatively.Jaeke said:I'm not even going to mention the beast-men introduction that was basicly unheard of other than shapeshifter's(which is a very insignificant number) in Tolkien lore. Or their own unique take on the origins of vastly different cultures within Mer and Men, which is contrasts the whole "elves are enlightened and at the end of their existance" and "men are teh last hopez!". Im not going to mention probably the most significant piece of lore the Elder Scrolls themselves or perhaps even just as important, the Daedra.FiatCelebrity said:There is nothing special about the idea of an Elder Scrolls MMO. The Elder Scrolls world is just another western fantasy setting that has virtually nothing to distinguish itself from D&D, Tolkien, Warhammer, Kingdoms of Amalur, Dragon Age, or Warcraft. The only thing that would be different would be the company that makes it, and there is no evidence that Bethesda can do a strictly "better" job than Blizzard. The difference between single player Bethesda games and MMOs in general (a genre that has seen almost no mechanical changes since Everquest anyway) is really only the control system.
'several hundred years before any of the other Elder Scrolls games'- The Aldmeri Dominion hadn't formed, for one thing.Sleekit said:PS here's my bet for the factions:
Dragons: Dovahkiin led or inspired "rebellion" (possibly including NPC Dragons)
Lions: The Cyrodiil Empire
Bird of Prey: The Aldmeri Dominion
This isn't like the Nerevarine or the Dovahkiin, where they are clearly Chosen and have great and unique powers. Uriel Septim had visions of the future, him seeing your face doesn't mean you're the Chosen One, it means you're the one he'll cross paths with just before he dies. He chooses you to bear the Amulet of Kings, and you drive the story, but there is no reason to believe that you are actually any sort of Chosen One.Crono1973 said:1) Pretty sure this happened at the beginning of Oblivion:Faerillis said:Well Problem #1 isn't really a problem. In Oblivion you weren't the chosen one, you were just the guy who happened to be in the right place at the right time. If you'd been the chosen one you would've had a chance to fight Mehrunes Dagon.OniaPL said:Regarding problem number one: Why does the player have to be a chosen one? What is with this tradition? Why can't it be something like pokemon, where a bloke matures and leaves his home in search of his fortune? Or why can't he just be drafted by the army, and that is why he has to leave his home?gNetkamiko said:Snipped
Regarding problem number two: As far as I know, the reason why there haven't really been a mmo with a large open world and an interesting combat mechanics is because with something else than the WoW- combat model the amount of data that the servers would need to transmit in real time would be ridiculous. Though I am not sure if this obstacle has been overcome since TERA is coming out.
The second problem is more of balance. The Elder Scrolls system is fun as hell, but calling it imbalanced is like calling the sun "A bit hot."
The third problem is that it can't be a Second Era game. There is no way the game couldn't screw up the lore in so many different ways.
and then a few lines later:You ... I've seen you...(goes into conversation mode) Let me see your face... You are the one from my dreams... Then the stars were right, and this is the day. Gods give me strength.
Sounds like "Chosen One" stuff to me.Perhaps the Gods have placed you here so that we may meet.