CloudAtlas said:
AzrealMaximillion said:
I've seen The Road with Viggo Mortensen. Good movie. Played TLOU. Overrated in my opinion.
Kinda gettin sick of games with plots that parallel movie get critical acclaim for "amazing stories." Especially when they aren't mechanically up to snuff.
By that logic, why would a movie based on a novel (McCarthy's The Road) be more deserving of praise for the originality of its story than a game that might be inspired by the same novel?
I wasn't aware I praised The Road for originality.
I was more commenting on how Naughty Dog is in the habit of taking to a Hollywood style of storytelling in their games and borrowing heavily from specific movies rather than touching on the themes. Uncharted is parallel to Indiana Jones/Allan Quartermain. The Last of Us is parallel to The Road.
I'm also more commenting on video games that adopt the Hollywood movie style story getting critical acclaim due to story when the mechanics of the games themselves aren't that great.
TLOU is still a good game, mechanically better than most, but I find it weird that it gets critical acclaim based on its story when there are still faults in its gameplay. For example, it handles stealth poorly and for a survival horror game, it gives you way to many items that allow you to survive. The ability to carry a large arsenal of weapons also hurts the survival aspect.
TheRightToArmBears said:
Pretty much exactly what I thought when I read that too.
It's also missing the point. It's more about character development and all that jazz than basic things like premise and plot points, otherwise we would have made a handful of books and not bothered with any more. Besides, TLOU is kinda flattered in comparison to other games, it stands out more than The Road which was pretty dull (the movie, it worked much better as a book).
That's a fair point. But to be honest, TLOU's character development didn't really feel that fresh to me. Maybe I've read and watched too many stories where the protagonist and their young counterpart go against apocalyptic odds lately, but TLOU's story was stupidly predictable. Very well written, but not surprising. Video games have had great character development without their stories running on such similar story patterns that have been used a fair bit.
One of the main problems that modern games with great stories is that they can't seem to incorporate the story within the gameplay mechanics. The story is mostly through either cutscenes or in-game dialogue during down time. The the adversity of the character stuggle is almost always put in either, again, a cutscene or QTE events. Story and mechanics need to mesh more and I think critical acclaim needs to stop favouring story.
I feel that games from the 90s to mids 00s were more fun to play whereas games these days are less fun to play and more fun to watch/listen to. One of the few games of recent memory to mesh story and mechanics well was Brothers: A Tale of Two Sons.
I'm hoping AAA developers can adopt a more symbiotic pathology of keeping story and mechanics in equal parts. A bunch of the industry darlings of gaming for the past few years have been praised for story (which has been mostly told through cutscene and scripted events) while lacking gameplay mechanics (annoying linearity, leading players by the nose) have been excused due to the story.
Not saying story isn't important, but story seems to be taking precedence over gameplay and I'm not a fan of that.