Nigh Invulnerable said:
Kahunaburger said:
Xangba said:
Example being one of my friends is still a big D&D guy and doesn't really like most game RPGs because they don't offer enough options for him, taking away from a real RPG experience he says.
That's true - no computer program can touch the level of interactivity a good DM can offer.
As much as I can appreciate the freedom of games like Skyrim, they'll never beat playing some D&D with a few good friends around a table for sheer interactivity. Bethesda could improve things a ton, in my mind, by making your affiliations actually impact gameplay. Start down the Dark Brotherhood path? Okay, now the Warrior guild wants nothing to do with you so you're cut off from that quest tree. That'd make those games far better.
Yeah, faction relationships are a good way to do this thing. I've also seen it done with time mechanics - in Devil Survivor, you have a 7-day time limit, things that advance the plot in a direction cost time, and certain events happen at certain times. The system essentially forces you to pick allies and long-term plans toward your eventual goal. It was a very effective way of giving the player agency in the main plot, and IMO WRPG developers should play that game and take notes. I feel like Bethesada has half of the equation (the "you can do lots of different things" half) down, and needs to work on the "the things you do have meaningful consequences" part of the equation.