ReROLL, a new class of RPG?

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Zontar

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Came across this today, surprised to have not found out about it until now. The game is set in Montreal for its first release (yay, my city) and seems to plan on having a classless skill system that is based on real life skills, coupled with other elements such as real time synchronization of the actual weather in Montreal with that of the game.

Though it's all concept right now, it seems interesting at the very least and I'll definetly be following its development. Thoughts?


EDIT: seems the devs are a lot more ambitious then I thought. Though they are starting with Montreal because of the diversity of the area in and around downtown, they seem to want to add every biosphere the world has. And by that, I mean everything. There is. With the use of drones. At a 1:1 scale. Of the whole planet.

That's replacing Google level ambitious, but if they could pull it off, that would bee quite a sight to behold.
 

lechat

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i refuse to play RPGs unless they have an accurate depiction of current weather patterns in Canada.
glad the developer has it's priorities right.
 

Gatx

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Ehhhh, there's way too many of these survival games for me to really think this is unique.
 

Qvar

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Aug 25, 2013
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You mean classless like... Vampire: Masquerade has been doing for centuries?
 

Zontar

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Qvar said:
You mean classless like... Vampire: Masquerade has been doing for centuries?
Honestly don't know since I am not familiar with Masquerade's system and all I know about ReROLL's is that it uses real life skills as its template (it won't be released until 2nd or 3rd quarter next year).
 

DoPo

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Jan 30, 2012
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Zontar said:
Qvar said:
You mean classless like... Vampire: Masquerade has been doing for centuries?
Honestly don't know since I am not familiar with Masquerade's system and all I know about ReROLL's is that it uses real life skills as its template (it won't be released until 2nd or 3rd quarter next year).
Well, VtM (and all WoD games) are...well, can be described exactly the same way. It's a point buy system which uses a version of real world skills as base (obviously with some not exactly real life ones when it comes to the supernatural abilities).

http://www.wolfrealm.net/wwta/images/vtm2nd.jpg

It is probably around 90% the same - the notable differences are that it has more abilities and it has few new fields, though it still works in pretty much exactly the same way - you still spend XP on new dots.

As a side note, GURPS, on the PnP side, also does a classless system rather well. On the video game side, there has been few games with classless systems but it's not a really popular option and even then a lot of those I'd hesitate to call that good. Arcanum and Fallout, for example - the systems are actually good and both are classless but both also have levels, which is a bit of a limitation I feel goes against the spirit of classless-ness, hence my hesitation.

At any rate that video...did not inspire me for the game. I sounds like yet another zombie and/or apocalypse game. I'd still prefer to see more about it but...seriously, that trailer was "Zombie/medical apocalypse #42125" - I kept thinking it would turn around and subvert my expectations but...no - it just kept going and kept going and right until the end it had not conveyed anything original or worth remembering. Ugh. Why not...just talk about the game instead?
 

Eve Charm

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Hey it's a zombie game that looks like it ripped off SMT devil survivor. Hell demon summoning would be cooler then zombies anyway.
 

Smooth Operator

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Well it sounds like they have some cool ideas but until I see some gameplay I can't actually tell what this will be like.
 

EternallyBored

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Yeah that 1:1 mapping of every major Earth biome promise is something I'll take with an ocean's worth of salt. That's something that I doubt you could pull off, as advertised, even if you had EA/Ubisoft/ and Activision levels of investment and had Google helping out with mapping directly.

As for the class thing, sounds a lot like what Skyrim and Fallout does, except replace 2 handed sword skills with doctor abilities and other real world sounding names for the same skills we've seen in every other RPG. There was also a modern day conspiracy MMORPG that tried to roll with the whole classless thing as well.

It's not a bad system, and if you can do it right, it gives you some leeway is creating a character more closely customized with the player. Although, single player classless systems tend to run into issues with skill balancing in the long run (end game fallout and elder scrolls characters are walking gods that are nearly unkillable), or in multiplayer settings, you end up with a bunch of people making ideal classes anyway, because jack of all trades styles tend to be really really useless when pure class characters can better fill each others gaps and weaknesses.

Still, could be interesting if they pull it off, zombie/ apocalypse survival games are cliche as hell as this point, but I'm willing to give the few standout titles a fair shake if they look interesting enough. All I'm seeing here though is promises and teasers, so I'll withhold my enthusiasm until I see some gameplay footage

EDIT: actually, from further reading the site, it sounds like they are trying to implement some kind of real time learning system, so you start learning a skill and it takes time and supplies to learn each skill in whatever tree you are focusing on. Sort of like how EVE online does it, with cross class skill trees like path of the exile.
 

DoPo

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EternallyBored said:
with cross class skill trees like path of the exile.
Erm...there are no cross class skills on PoE. I'm not sure what you're referring to.
 

Zac Jovanovic

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Qvar said:
You mean classless like... Vampire: Masquerade has been doing for centuries?
Aren't vampire species in Masquerade kind of like classes? And what do you mean centuries:x
 

Qvar

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Zac Jovanovic said:
Qvar said:
You mean classless like... Vampire: Masquerade has been doing for centuries?
Aren't vampire species in Masquerade kind of like classes? And what do you mean centuries:x
The clans? All of them share at least 2 disciplines (out of 3) with others. And you can take disciplines that aren't from your clan as long as there's a justification for it.

Also there's no specialization directly linked to the clan, you can't just say "here comes a Brujah, he'll surely be the tank", even if he's more likely to be a melee-type guy than, say, a Ventrue, because Brujah MAY choose "potency" among their basic disciplines, while the Ventrues don't.

ps: Centuries because 20th century and 21th century.
 

CelestDaer

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That trailer told me nothing... it looks like it could be interesting, but what kind of game is it? Who's the protagonist? Why Canada?
 

EternallyBored

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DoPo said:
EternallyBored said:
with cross class skill trees like path of the exile.
Erm...there are no cross class skills on PoE. I'm not sure what you're referring to.
Kalezian said:
DoPo said:
EternallyBored said:
with cross class skill trees like path of the exile.
Erm...there are no cross class skills on PoE. I'm not sure what you're referring to.

probably means Synergy Skills, like in Diablo all Skelly's get a boost from Skelly mastery.

OT: another survival game?

nope.

already had enough fun being killed for beans and smashed over the head with rocks.
That's what I meant, although I can see how it's kind of a weak comparison. It would probably have been closer to compare it to Skyrim's skill trees, where your starting selections can give you boosts in skills like a real class, but you can level up skills in any category you want. It does sound like you can't put skill points into trees that you aren't actively leveling up though, unlike in Skyrim, where you can go down your unlocked skills in lockpicking even if you spent most of your last level grinding heavy armor
 

Requia

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Given that the preview just goes on about zombies, where are you getting the least bit of clue about the gameplay? It involves zombies, that's all I can tell.

There's nothing really new in what you describe except for the scale, though it might end up putting the basic ideas together in a new way.
 

Zontar

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CelestDaer said:
That trailer told me nothing... it looks like it could be interesting, but what kind of game is it? Who's the protagonist? Why Canada?
Well, the information I got is from their site, but the game seems to be an open world RPG game with some 3rd person camera type set up.

Can't really say about the protagonist, details on the plot are pretty much only those of the video.

Canada, though, is because Downtown Montreal and Mount-Royal (at least, the areas they are using) have a large diversity of terrain in a confined area. Basically it's because they get the most type of territory for land area.
 

Radeonx

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This seems like nothing more than a proof of concept of an overly ambitious idea that will probably fall flat on its face.

I mean, in theory its a neat idea but I really doubt they will be able to get it working correctly - color me uninterested.