Resident Evil 5????????

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SSlatford

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Jun 6, 2008
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Well i just the played Resident Evil 5 and shortly after removed it from my hard drive as the game royally pissed me off.

Of course the visuals are pretty much A* but the gameplay is very very much opposite i mean the movement very robotic and not fluid at all and where the fuck did Capcom get the idea to not allow the player to shoot and move at the same time absolute craziness.

Aiming is pretty much a pile of BS PERIOD i mean the laser sight is pointless i mean you can hardly see the thing on the Zombie i mean if you had a first person sighting view of the gun would have been alot better and i probably would have been a bit more impressed.

Killing the Zombie is another task with the shotgun being the only shitting effective weapon and the Pistol is pretty much Headshots only or rub Barbeque sauce all over for instant ZombieTeabaggage.

I may have over-reacted but i just find the whole concept of Resident Evil 5 too slow for my liking.

What are your views on it??
 

linchowlewy

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Nov 27, 2008
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first of all welcome to the escapist. best not to rant before reaching 10 posts, some people will think less of you.

secondly i do agree with your points but i thoroughly enjoyed playing the game co-opp. the bad controls are easy to get used to and once you do get used to them they are alright. and the thing about the zombies taking damage is it makes it more exhilarating, i found it strange that such a slow paced game had me so pumped. but the power of the zombies (and the bosses) plus your little health and ammo makes for a winning combination. my only trouble was how useless the knife was. but apart from that the game is looking up to be great and personally i quite dislike resident evil.

oh and by the way. on the escapist we care about grammar so please try to use fullstops and commas, it makes your posts easier to read and far more enjoyable.
 

ProfessorLayton

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Nov 6, 2008
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Have you played Resident Evil 4? Because that's what the whole control scheme and aiming stuff is based off of. I absolutely LOVED Resident Evil 4 and LOVED the Resident Evil 5 demo. It's just a matter of what kind of games you like. I thought RE5 was quite scary and fun. Scary as in claustrophobic scary, and not Dead Space/I Am Legend jump-out-in-your-face scary.
 

Bored Tomatoe

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Aug 15, 2008
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Well, it is a demo, and it is a survival (not really horror but kind of tense) horror game, which is a slower genre...Hopefully capcom will change it to allow shooting and moving though, as that is a big issue.
 

ChromeAlchemist

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Aug 21, 2008
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Obviously you have not played the other resident evil titles them.

They are all like that, and you either like it or not, tis just the way it is.

I won't be playing it until it either comes on PC or I get a PS3.
 

sheic99

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Oct 15, 2008
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Capitalization is also appreciated.

You really don't get the point of survival horror. There has only been one RE game where you could run and shoot at the same time. The combat is supposed to be awful, you aren't a super powered space marine with regenerative health. The point of the entire genre is FEAR. You are not supposed to enjoy combat. Each encounter should create tension and ammo scarce.
 

Flap Jack452

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SSlatford said:
Well i just the played Resident Evil 5 and shortly after removed it from my hard drive as the game royally pissed me off.

Of course the visuals are pretty much A* but the gameplay is very very much opposite i mean the movement very robotic and not fluid at all and where the fuck did Capcom get the idea to not allow the player to shoot and move at the same time absolute craziness.

Aiming is pretty much a pile of BS PERIOD i mean the laser sight is pointless i mean you can hardly see the thing on the Zombie i mean if you had a first person sighting view of the gun would have been alot better and i probably would have been a bit more impressed.

Killing the Zombie is another task with the shotgun being the only shitting effective weapon and the Pistol is pretty much Headshots only or rub Barbeque sauce all over for instant ZombieTeabaggage.

I may have over-reacted but i just find the whole concept of Resident Evil 5 too slow for my liking.

What are your views on it??
I feel the same way, i only played to the part where you walk out of the shack with the big executioner guy chasing then i quit and uninstalled it. Very, very dissapointed. Also, whats up with not being able to move while you have the knife out ready to kill someone? My dislike for the demo probably stems from the fact that ive never played a RE game before.
 

sheic99

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Bored Tomatoe said:
Well, it is a demo, and it is a survival (not really horror but kind of tense) horror game, which is a slower genre...Hopefully capcom will change it to allow shooting and moving though, as that is a big issue.
They won't.

Only Outbreak: File 2 did that and it sucked.
 

Vanilla Gorilla

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Jan 15, 2009
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They wont allow you to shoot and move because it is a device to cause tension. Also if your going to be anal about it then people don't tend to run and shoot in real life as it is incredibly inaccurate.
 

Baonec

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Aug 20, 2008
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Did you play any of the Resi series before the demo if so why did you expect different? The series pretty much hasn't changed since the first installment Resi 4 peeked the series and why would they alter a winning formula, the tank like controlls, no movement while shooting and strange aiming are all things that add to the tension, if you could move and shoot perfectly you'd be confident enough in your abilities that no matter how many undead swarmed the screen you'd be able to dispatch them all with ease and without fear.
EDIT: I mean greetings & welcome to the escapist.
 

linchowlewy

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Nov 27, 2008
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If you did the one with the executioner enemy that might have been your problem, quite frankly that enemy was slightly too hard. infact he was ridiculously too hard. i would've recommended you do the shanty town mission as that gives you a far more interesting boss.
 

Arntor

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My problem is that it feels too much like RE4 in terms of control scheme. I expected the developers to incorporate more fluid mechanics into the gameplay, but I'm guessing they didn't want to mess with the formula.

Now, I completely understand that it's supposed to be claustrophobic since it's a survival horror game, but that doesn't excuse the bad design choices.

Also, if they really wanted to make you feel trapped, I think having the zombies attack en masse would benefit. Seriously, they all attack you one at a time. One of them hits you with a shovel while another waits.

Still, at least it's not like the first games and I think it's too late to change something like that when the game is nearing release.
 

SSlatford

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Jun 6, 2008
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Agreed i mean i have played other Resident evil games in the past an i thought they were ok

But i think simple aiming and movement would have made it a better game in my honest opinion
 

SSlatford

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Jun 6, 2008
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Haha thanks

But agreed yeah but i think the movement could at least been tweaked so i could be a bit more playable at such i mean i probably have been harsh an yeah it has the formula of other Resident Evil games but i think tension an fear is one thing to have but at least make the controls a darn sight easier i mean again i think the movement could have been a bit more fluid at least but the robotic movement is something that can grate on someones nerve's if they are a first timer at survival-horror's all im trying to get at is perhaps Capcom could of made the game better by making the controls a bit easier to get to grips with thats all
 

Acaroid

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Aug 11, 2008
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Was there every a res evil game you could move and shoot? ive missed a few but I can remember... but mind you I do wish the game would pause when in the items menu, and be able to move and re-load... playing the res 5 demo... I felt it was really frantic... I just got the feeling of "OH $%#@ RELOAD RELOAD MOVE YOU @#$%ER MOVE ZOMBIES ARE ON YOUR ASS MOVE"
 

Siuss

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Nov 3, 2008
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This is Resident Evil, not "Call Of Duty: Zombie Africa"; the point of the series is that you aren't macho-man super-solider #1337. You are just some cop, trained to use his weapon well, but not like some machine of badassery. You are supposed to see a group of baddies and have to say "Hmm, do I have the resources to cover me if this gets hairy?"

In less words it's meant to make you think, and do so in a frightening environment.
 

ultimatechance

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Dec 24, 2008
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SSlatford said:
Agreed i mean i have played other Resident evil games in the past an i thought they were ok

But i think simple aiming and movement would have made it a better game in my honest opinion
im going to have to call absolute shenanigans on that. Using my amazing psychology skills, i can see that you are completely BSing. First off, the only Resident Evil that matters in terms of determining how good you are at RE5, is obviously RE4. So by mentioning that you have played RE games is completely irrelevant. By also saying that they were ok, it shows that you have nothing else to say or comment on, because you havent played them. On top of all this, if you have played past RE games, theres no way you thought this one had the worst controls. And if you are questioning the usefulness of the laser, then you clearly havent played RE4. To also say that it is too slow and robotic shows that you havent played ANY REs.

Therefore I win, and you lose.



Ok, so lets just imagine i wasnt a complete dick.

Past RE's other than RE4 have had more complex controls, and if even then, RE4 is just as simple as RE5. To ask for more simple controls would involve turning RE5 more action-oriented than it already is. Like any game, if you play it for a little bit, you will get good at it. Its very easy to get headshots with a pistol, then you can walk up and punch them. RE5 even has a wider range of melee attacks, like stomping, and being able to attack by even shooting their shoulder. But anyways, the RE fanbase is even whining already that the series is moving further and further away from its roots. To make it more fast paced and less "robotic" would result in a shitload of people complaining, because of the fact that RE is still considered as a survival horror games. Speaking of which, try out Silent Hill 2 and Homecoming. Its a perfect example of how classic horror games get turned into the more action oriented games that are generally popular today. To put it plain and simple, the fanbase (and i do to an extent) wants that you should play as a struggling protagonist, finding his/her own way to survive, not Macho Soldier #69, sent out to Africa to kill everyone. Isnt this what a survival horror game should be like?
 

JWAN

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Dec 27, 2008
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the RE series is based off of claustrophobia and how you need to act quickly against a much slower foe.

ALTHOUGH: they could try to make the movements a little more fluid and the laser should be easier to pick up on your target (double the size that it appears on the target) other than those two complaints I thought the demo was good. Personally I cant wait for RE5 to come out so i can be called a racist and a bigot for killing zombies that happen to have a different skin color. (I love to see the liberals cry about it)

To answer the guys post above me ^ If you add fluid movements it does not take away from anything, fluid movements are good to have in EVERY game, frustration SHOULD NEVER BE A GAME PLAY MECHANIC
 

ultimatechance

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JWAN said:
the RE series is based off of claustrophobia and how you need to act quickly against a much slower foe.

ALTHOUGH: they could try to make the movements a little more fluid and the laser should be easier to pick up on your target (double the size that it appears on the target) other than those two complaints I thought the demo was good. Personally I cant wait for RE5 to come out so i can be called a racist and a bigot for killing zombies that happen to have a different skin color. (I love to see the liberals cry about it)

To answer the guys post above me ^ If you add fluid movements it does not take away from anything, fluid movements are good to have in EVERY game, frustration SHOULD NEVER BE A GAME PLAY MECHANIC
never said frustration, but making it more fluid? It does. I say that in respects into making the game more challenging. RE is good enough where you can turn anywhere, run easily, and be well equipped enough to fight a lot of zombies. But imagine if RE5 just had a crosshair, had your gun ready all the time, and didnt require you to hold onto the run button to walk at a good speed. It would be way too easy, and become like so many other TPS's. To keep it challenging and slow paced, RE stays as what its known for.
 

JWAN

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ultimatechance said:
JWAN said:
the RE series is based off of claustrophobia and how you need to act quickly against a much slower foe.

ALTHOUGH: they could try to make the movements a little more fluid and the laser should be easier to pick up on your target (double the size that it appears on the target) other than those two complaints I thought the demo was good. Personally I cant wait for RE5 to come out so i can be called a racist and a bigot for killing zombies that happen to have a different skin color. (I love to see the liberals cry about it)

To answer the guys post above me ^ If you add fluid movements it does not take away from anything, fluid movements are good to have in EVERY game, frustration SHOULD NEVER BE A GAME PLAY MECHANIC
never said frustration, but making it more fluid? It does. I say that in respects into making the game more challenging. RE is good enough where you can turn anywhere, run easily, and be well equipped enough to fight a lot of zombies. But imagine if RE5 just had a crosshair, had your gun ready all the time, and didnt require you to hold onto the run button to walk at a good speed. It would be way too easy, and become like so many other TPS's. To keep it challenging and slow paced, RE stays as what its known for.
notice all that I said was to make the movements more fluid and make the laser larger on the target. Did you even read my post? challenge does not equal frustration